Saxton Hell Forums

Server Discussion => Deathrun Hell => Topic started by: Nurse Pinkamena on January 22, 2014, 07:52:01 pm

Title: Removal of area51
Post by: Nurse Pinkamena on January 22, 2014, 07:52:01 pm
This server cant work together, 75% of the time someone trolls the buttons we all die, map isnt good anyway, big waste of time please remove from rotation
Edit: or an idiot stands in front of the open door button
Title: Re: Removal of area51
Post by: Sakuya on January 22, 2014, 07:54:03 pm
Deal with it
Title: Re: Removal of area51
Post by: Nurse Pinkamena on January 22, 2014, 07:55:31 pm
Its a mess right now on deathrun hell 1
Title: Re: Removal of area51
Post by: Sakuya on January 22, 2014, 07:56:58 pm
Just report the griefers, then bannu
Title: Re: Removal of area51
Post by: Nurse Pinkamena on January 22, 2014, 07:58:08 pm
Nah the entire map just needs to be removed
Edit: its everyone
Title: Re: Removal of area51
Post by: Punishment_Fatal on January 22, 2014, 08:13:31 pm
Deal with it
Title: Re: Removal of area51
Post by: Knucklejoe on January 22, 2014, 09:09:46 pm
http://forums.saxtonhell.com/index.php?topic=1206.0 (http://forums.saxtonhell.com/index.php?topic=1206.0)

This is the second call to remove the map this month... I'm still hoping it can be fixed, either by my idea of teleporting all the runners to the second half when the keypad breaks completely or by just removing the keypad and making that door a rush door. I guess we'll see what happens.
Title: Re: Removal of area51
Post by: Baysick on January 22, 2014, 10:54:15 pm
I didn't have to say anything to the last thread that brought up the issue as I knew the administration team will not take this into consideration. I'm pretty sure this is not an issue but a map feature. You can always jump onto the other deathrun server or do something else to burn the half hour you consider to be a waste of time. All I see is an extraneous challenge.

Deal with it
Title: Re: Removal of area51
Post by: 111112oo on January 23, 2014, 05:22:26 am
I'm pretty sure this is not an issue but a map feature. All I see is an extraneous challenge.

NOT AN ISSUE??
MAP FEATURE??
CHALLENGE??
Yeah, people suiciding a the code and preventing anyone to pass on many many rounds is certainly a map feature and not an issue. And how is it a challenge exactly when all you do is hope that the guy in front doesn't suicide??

ITS ABSOLOUTLELY BULLLSSHIIIIIIIIT

EDIT: why should we deal with an infuriating issue that happens 75% of the time and prevents people from progressing? It'd be alot easier to remove that fucking code than report and deal with every single person who abuses the code?

EDIT: why ignore the problem when it can be fixed?
Title: Re: Removal of area51
Post by: RedLil Sleepy on January 23, 2014, 09:10:07 am
Yeah that part or the map really needs to go.
Title: Re: Removal of area51
Post by: 14grunt on January 23, 2014, 11:18:10 am
All I see is an extraneous challenge.
Sorry, but again I do not see what is so challenging about a trap that by itself isn't that challenging but is really more difficult because people choose to troll.

So in short, I see no challenge about this trap and it is more trouble than it is worth.
Title: Re: Removal of area51
Post by: BoBoBo-Bo Bo-BoBoBo on January 23, 2014, 01:31:04 pm
So many trolls now, that delay or rdm in gmod but removing hte map cause people are trolling should just make people who just troll get bannu who do it all the time every time u get to open button thingy
(if we remove area51 where would we put the aliens)
Title: Re: Removal of area51
Post by: 14grunt on January 23, 2014, 02:38:09 pm
So many trolls now, that delay or rdm in gmod but removing hte map cause people are trolling should just make people who just troll get bannu who do it all the time every time u get to open button thingy
(if we remove area51 where would we put the aliens)
I proposed just taking out the part with the code.
Title: Re: Removal of area51
Post by: Sakuya on January 23, 2014, 06:37:38 pm
Remove the entire server, deathrun=shithole
Title: Re: Removal of area51
Post by: VoiDeD on January 23, 2014, 08:00:51 pm
:(
Title: Re: Removal of area51
Post by: Punishment_Fatal on January 24, 2014, 01:57:11 am
:(
Basically my reaction when someone complains about a map and wanting to get it removed even after it's been in the rotation for a long time.
Title: Re: Removal of area51
Post by: BoBoBo-Bo Bo-BoBoBo on January 24, 2014, 06:31:42 am
Like spot line reworked got replaced with other reworked then b8 got replaced with normal spotline
Title: Re: Removal of area51
Post by: 14grunt on January 24, 2014, 01:50:06 pm
Basically my reaction when someone complains about a map and wanting to get it removed even after it's been in the rotation for a long time.
So you think it is ok to have an easily troll-able trap on a map that can easily screw over an entire team? I seriously cannot believe so many people here are really defending this trap and are not wanting to do anything about it as if nothing is wrong. Seriously though, a single trap that can make quite easily make an entire team of 20 or more players lose is bad map design even if this it a feature. I'm not proposing to remove the ENTIRE map for this one trap, just to go in and fix it.
Title: Re: Removal of area51
Post by: Punishment_Fatal on January 24, 2014, 05:54:40 pm
So you think it is ok to have an easily troll-able trap on a map that can easily screw over an entire team? I seriously cannot believe so many people here are really defending this trap and are not wanting to do anything about it as if nothing is wrong. Seriously though, a single trap that can make quite easily make an entire team of 20 or more players lose is bad map design even if this it a feature. I'm not proposing to remove the ENTIRE map for this one trap, just to go in and fix it.
We've dealt with it for more than a year. Look at Badwater. We've had the map for a long time and can easily be hard because the platforms can mess up when 2 people go on it. Do people complain? No, not really. We've just learned to deal with the map and work our way around it. Besides, Knuckles already suggested a fix, so the only option of removing the map off the rotation because some people don't like it is no longer existent.
Title: Re: Removal of area51
Post by: 14grunt on January 24, 2014, 05:59:28 pm
We've dealt with it for more than a year. Look at Badwater. We've had the map for a long time and can easily be hard because the platforms can mess up when 2 people go on it. Do people complain? No, not really.
Those traps are hard because they actually take some skill to do, and even if 2 people get on it, it doesn't screw it up for the entire team. Also even if there is a way around it, I have seen it done only once when I was on the server and even then trolls can screw that up too. I still see NO point in keeping this trap.
Title: Re: Removal of area51
Post by: DMG on January 24, 2014, 06:34:07 pm
I'm a bit surprised people are defending the code door. The negatives about that door clearly outweigh what it should normally add to the map. Multiple people pay attention to the random code, post it clearly in chat, and then by the time we all get there... invariably someone ruins it. By accident or by fault, the wrong code is put in and that round is almost surely over. I know there's a workaround, where you can fix the door even after some idiot runs afoul. But that fix doesn't seem very straight forward.


I've never heard someone publicly explain how to reset the door. I've seen it happen every Blue Moon, just as I see people on Trollrun every while get past the "Sacrifice!" door without dying (I've even done it a few times to luck). I think that the solution to literally a round ending problem, should be more well known and should not be so vaguely known. This isn't a minor easter egg for a trail, a music box, it's literally a fix for the dumb consequences on the round for one person failing the trap. If you guys are really that adamant, then the very least that could be done is making it more public on how to fix the door. I haven't gone through much of these forums, so if it's posted somewhere here already in big bold text, then I'm sorry.


This is something that can, and should, be improved to facilitate a better experience for the Death Run players. If that's not the goal, then please tell me why pushing was disabled at many "problem areas" on maps like Wolfenstein, the Mario Maps near the beginning, etc. You could use the same argument for those! "Get better", "Stop Whining", etc. If we are going to be this tough on a major problem, then let's go back and revert much more minor changes that made maps "easy mode" hmm?