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Messages - The_Hairy_Baboon

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16
FortWar Hell / Re: Prop Solidity
« on: January 02, 2014, 04:03:43 am »
awesome, thank you very much.


time to explore!!

17
FortWar Hell / Re: Prop Solidity
« on: January 01, 2014, 01:27:51 pm »
Damn, just saw your post, link doesn't seem to be good anymore. Oh well, ty for your effort though

18
FortWar Hell / Re: Prop Solidity
« on: December 31, 2013, 08:04:23 pm »
Ok, thanks for the insight.  That makes sense about the AABB stuff, I noticed some maps had increased no build zones around spawn rooms that could easily be blocked.

Kind of a shame about the pills/stickies and clipping, typical valve.

Is there anywhere where I could download the full map rotation so I can explore each map, not just the one that is voted for each round?

19
FortWar Hell / Re: Prop Solidity
« on: December 31, 2013, 06:07:59 pm »
Also, if someone could explain how the game determines whether something is in the "no build" zone or not I would greatly appreciate it.  Sometimes it seems as though if part of the prop would go into the zone it's not allowed, other times it seems it is.  Might just be me not having the right viewpoint

20
FortWar Hell / Prop Solidity
« on: December 31, 2013, 05:54:52 pm »
So when I first started playing Fort Wars, if you fired a pill or sticky at a prop, it would bounce off, and then slowly fall through if it sat on a bed of props.  Now, when I shoot at a prop, it goes right through.  This makes it a very different game when playing as demo since pills essentially can't be used to destroy forts any more (very difficult to get pills to sit next to props when they explode).

I was wondering if this change was intentional and if so, what the rationale for the change was.  If the change was unintentional, can it be reverted?

Thank you

21
FortWar Hell / Re: Upgrade Suggestions
« on: September 08, 2013, 02:39:20 pm »
Saw your post in game.  I was thinking that ammo regen would be great.

health regen keeps me alive longer than i have ammo for which is often hard to find

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