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Messages - BoBoBo-Bo Bo-BoBoBo

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16
Love when u die with a banner active, no weapon drops

17
Like half of these rebalances are terrible. As is the idea of being able to pick up someone's gun.
rip escape plan dn equalizer

18
General Discussion / Re: New Game modes suggestions
« on: June 07, 2015, 02:52:16 pm »
we need a deathmatch/capturethepoint/intelgrab instant respond server ( long time no see guys)
I will make u go into the rape cave again

19
General Discussion / Re: New Game modes suggestions
« on: June 06, 2015, 01:15:02 pm »
Even though they are empty, wait till the summer time most of the players come on and like nova said, I only seen one server with about 3 to 5 jailbreak servers but that's from pb servers. If Saxton hell even gets one, they need to manage it a lot due to people;grieving,trolling and other things not allowed in jailbreak

20
General Discussion / Re: New Game modes suggestions
« on: June 05, 2015, 07:06:27 pm »
Even if we got to have a jailbreak server, it would still be hard to watch over mostly due to the how much you can just plain out grief in it

21
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: June 02, 2015, 05:34:57 pm »
http://tf2.gamebanana.com/maps/185861
feels like it should fit right in(not like party island)

22
General Discussion / Re: Taunt Sliding?
« on: June 01, 2015, 05:29:07 am »
Inb4 valve broke it during one of its update like in csgo

23
Freak Fortress Hell / Re: Boss Rotation
« on: May 31, 2015, 09:07:07 pm »
Can we completely remove cuddle heavy or do something to buff him, he just sucks

24
Freak Fortress Hell / Re: Boss Rotation
« on: May 31, 2015, 09:15:21 am »
Rather see batman and a robin duo(spandex versions)

25
Yeah, that will surely be worthy of ban/kick. Just drop it
enforcing a rule that is made by the dr regs is almost saying when a person pulls out melee you got to fight him with melee, I am going to agree with anonymous

26
This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.
even if u do that, there's a slight chance they will airblast up right when it goes at 0:01 seconds to land when the round starts

27
like the title says, we got a few people abusing this on lets say 2fort desk v8 killing hale before the round even starts cough cough turret cough cough
and how this happens is, the player have to flare jump all the way where hale spawns and goomba the player, which each goomba will kill the player then add to their damage after the 10 seconds of pre-round is up the damage of the goombas in total will be subtracted from the hale with no rage giving what so ever. I find this abusive because one u can end a round in just 2 goombas and 2 its just really annoying trying to conga away from the pyros

28
Freak Fortress Hell / Re: Boss Rotation
« on: May 08, 2015, 05:51:19 am »
Also forgot, major crits Jr got updated to do 100 damage and not just 25

29
Freak Fortress Hell / Re: Boss Rotation
« on: May 08, 2015, 05:48:03 am »
The only thing that still is a pain, not being able to use ammo packs on maps(even though u can pick up fallen weapons but still the weapon packs are somewhat better)

30
Zombie Hell / Re: ZF eviction notice donator glitch?
« on: May 01, 2015, 02:13:37 pm »
There isn't any specific donator-only logic for this, they should be getting the full 100 HP reduction.
I know about this, its the killstreak plugin it screws up weapons that are in zf. If you put it on any weapon that is like nerfed by zf plugin the killstreal plugin screws it over and sets to default setting unless its like fist of steel speed reduction.

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