Author Topic: Zombies can Crit  (Read 6260 times)

Offline Lunacy

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Zombies can Crit
« on: June 16, 2013, 08:27:07 am »
Servers need to be reset still, so many things are out of whack lately. 
Heavy comes up with vamp, crits you, full health, ugh, also thief spies can 1hitkill without cripple.

Edit: And then everything was back to normal.
« Last Edit: June 22, 2013, 05:25:16 am by Lunacy »
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Offline Lunacy

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Re: Zombies can Crit
« Reply #1 on: November 07, 2013, 08:11:40 pm »
I think they're starting to crit again?  I've been getting some random crit kills with the scout bats.
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Offline VoiDeD

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Re: Zombies can Crit
« Reply #2 on: November 07, 2013, 11:07:33 pm »
Should be fixed now.

Offline VoiDeD

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Re: Zombies can Crit
« Reply #3 on: November 09, 2013, 01:14:26 am »
Actually, I think zombies are supposed to be able to crit?

Code: [Select]
  // Handle crit bonuses.
  // + Survivors: Crit result is combination of perk and standard crit calulations.
  // + Zombies: Crit result is based solely on perk calculation.

It doesn't look like there are any zombie perks that give a crit bonus, but there is still some random (1 in 100) logic built into it.
« Last Edit: November 09, 2013, 01:16:21 am by VoiDeD »

Offline lovecraft

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Re: Zombies can Crit
« Reply #4 on: November 09, 2013, 02:44:14 pm »
zombies hardly ever crit before now they crit alot thats all thats been killing me

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Zombies can Crit
« Reply #5 on: November 10, 2013, 03:02:09 pm »
so is the kgb just useless in zf cause of the 5 second crits?


Offline Lunacy

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Re: Zombies can Crit
« Reply #6 on: November 10, 2013, 07:48:06 pm »
lol ya KGB can just wreck the entire red team, just put on speed perks like Rage and spam 195 crits.
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Offline VoiDeD

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Re: Zombies can Crit
« Reply #7 on: November 14, 2013, 04:05:58 am »
Okay this should be completely fixed now. There was a bug in SourceMod where plugins weren't able to override crits, but I believe that's been fixed. Let me know if it's still an issue.