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Messages - iR| Doctor Scootaloo

Pages: 1 [2] 3 4 ... 8
16
Saxton Hell / Re: suggestion
« on: June 23, 2013, 07:15:04 pm »
I don't see a notification saying that any admin/mod/whoever locked this thread from any new posts. My on topic post is just a helping hand to those who stumble over the "much better forgotten" thread. I'm sorry if I sound rude with these replies, but you were uncalled for. I just wanted to show my opinion, crabs.

17
Saxton Hell / Re: suggestion
« on: June 23, 2013, 06:52:16 pm »
The thread is still somewhat (this was made in June, and the other "fresh" threads go as early as May to early June) new and there is nothing wrong to read what I have to say.

I just realised I repeated myself.

18
Saxton Hell / Re: suggestion
« on: June 23, 2013, 06:31:25 pm »
This is old? Should've seen me when I bumped older threads, not 9 day ones.

19
Saxton Hell / Re: suggestion
« on: June 23, 2013, 12:36:18 am »
The cap is enabled when 2 people are alive. If there is any difficulty killing the last Scouts (or whatever you have trouble with) then cap. Also, there's Rage. Please use it. There's nothing wrong with capping if you tried really hard, guys!

20
Saxton Hell / Re: About Knockback...
« on: June 22, 2013, 11:07:17 pm »
It'd be better if the weapon got some extra knockback for the change. I didn't like the idea of Hale getting less knockback as it defeats the purpose of knocking Hale away to live.

21
Saxton Hell / Suggestion for Homewrecker/Maul
« on: June 22, 2013, 02:36:56 am »
I have a suggestion for the Pyro's Homewrecker/Maul. The weapon is really weak compared to the Powerjack/Fireaxe/Pan and those other good melee weapons, so it has no good use for Saxton Hale. There are no sappers to take off friendly Engineer's buildings. The damage is ridiculous. The Homewrecker/Maul needs a good use for VSH.

For the Homewrecker/Maul: On Hit: 10 ammo to the Pyro's current Primary Weapon.

The suggestion is not OP because the damage from the Homewrecker/Maul is lacking compared to the Fire Axe. It's also not OP because the boost is not that high and only works if you're 1v1'ing Hale. Hale can easily air strafe goomba you. Hale can also rage you, that's why it's there. Theoretically, you can only get 19 hits with the homewrecker while airblasting (with the effect). That's a whopping 2774 damage IF Hale doesn't rage you. Compared to the Fire Axe (you only get 10 airblast-hits with it) you deal 1950 damage.

I'm making this suggestion for the Pyros that like to airblast-hit Hale. It only works if you're 1v1'ing Hale, so it's balanced. The effect doesn't go toward the Secondary Weapon slot, only the Primary Weapon slot. What do you guys think?

22
Freak Fortress Hell / Remove third person from competitive gaming
« on: November 19, 2012, 06:06:16 pm »
Seriously, people abuse this. It even cockblocks a backstab.

(By competitive I mean Saxton Hale, Freak Fortress, Zombie Fortress. Keep it on Trading Hell and Prophunt, though.)

23
Freak Fortress Hell / Re: Bad Maps?
« on: October 24, 2012, 09:40:24 pm »
Horrible maps imo are the ones with a huge fps drop on me. Two reasons:

It's huge.

The lighting.

24
Freak Fortress Hell / Re: Server Losing Once-Loyal-Players?
« on: October 24, 2012, 09:39:04 pm »
K

25
Freak Fortress Hell / Re: Missing bosses?
« on: October 24, 2012, 09:38:19 pm »
I don't. She needs a fucking nerf on her minions, smart one.

26
Freak Fortress Hell / Re: Bug Report and FF2 Balancing
« on: October 14, 2012, 06:09:15 pm »
Thank you for adding more rockets to Rage Sniper, however, he seems a bit slow in action. His movespeed is fine, but it's just his rockets... they're so slow.

A 20%-40% faster projectile speed could do, hmm?


6:10 PM - iR| Doctor Scootaloo: Jack, how's a 20% increase in projectile speed for the Rage Sniper's rocket?
6:10 PM - Dr♥Jack: 1%
6:10 PM - iR| Doctor Scootaloo: 99%?
6:10 PM - iR| Doctor Scootaloo: Deal.
6:10 PM - Dr♥Jack: 200%
6:10 PM - iR| Doctor Scootaloo: Holy hot damn.
6:11 PM - Dr♥Jack: 20-40% sounds most reasonable

27
Freak Fortress Hell / Re: Bug Report and FF2 Balancing
« on: October 14, 2012, 02:31:54 pm »
@Voidy Well, that can explain ALL the crashes that happens in FF2. Perhaps some bosses could share the same sounds? Scream and Jason look the same and function almost the same. Why not let them share the same sounds? Or just remove one.

EDIT: Remove Wheatley. He talks too much.

28
Saxton Hell / Re: Level 4 Teleporter
« on: October 14, 2012, 02:29:17 pm »
A teleporter that allows both ends (...) to be used sounds like a great idea (shoot me...)! It'll make telefrags easier and transportation with buildings an ease. It, however, will make Engineers another pain in the ass to kill.

29
Freak Fortress Hell / Re: Bug Report and FF2 Balancing
« on: October 14, 2012, 02:13:50 pm »
Here's more:

-Nerf Dr. Who's revolver. The ability to restock on ammo is pretty damn OP.

+Buff Scream's rage to match Hale's rage. The distance is shit.

30
Freak Fortress Hell / Re: Bug Report and FF2 Balancing
« on: October 14, 2012, 04:29:54 am »
^ Remove Wheatley.

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