Saxton Hell Forums
Server Discussion => PropHunt Hell => Topic started by: HipsterGlaceon on July 06, 2012, 10:21:14 pm
-
If you're reading this out of curiosity, Donators the the Saxton Hell servers get a Propmenu to use in PropHunt Hell.
Anyways, this is a thread to suggest new propmenu props.
Please leave the entire path to the model, as will be demonstrated with my suggestions.
A (hopefully) full list of models can be found here: http://newjetpack.com/tf/models/ (http://newjetpack.com/tf/models/)
First one, Lil Chew Chew
/tf/models/lilchewchew/lilchewchew_v3.mdl
(http://wiki.teamfortress.com/w/images/8/87/Lil-chewchew.png)
Second, The Headless Hatman. A.K.A. HHH.
The prop for the HHH, however, is just a civilian version. Much like the other civilian class models.
/tf/models/bots/headless_hatman.mdl
(http://wiki.teamfortress.com/w/images/c/cd/HHH.png)
Third, with no picture available, is an ambulance.
/tf/models/ambulance.mdl
If you look at the Headquarters prophunt map, there is one along one of the metal platforms being held by the crane, directly beside the control point.
That is all the props I have to suggest as of right now, feel free to reply with comments, concerns, etc.
Thanks for reading, see you in Hell.
-
I've added the props you suggested to the propmenu.
Feel free to suggest actual usable props that people would like to see on specific maps as well.
-
I noticed that even though the capture point is available on all maps normally, for most, if not all, maps it is not on the propmenu.
Model location: /tf/models/props_gameplay/cap_point_base.mdl
-
Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.
-
http://www.mysterymayhem.co.uk/other/models.htm (http://www.mysterymayhem.co.uk/other/models.htm)
type in console "propmenu <any prop from there>
Some pretty cool props :D
-
[url]http://www.mysterymayhem.co.uk/other/models.htm[/url] ([url]http://www.mysterymayhem.co.uk/other/models.htm[/url])
type in console "propmenu <any prop from there>
Some pretty cool props :D
What? Does that actually work on our server?
-
It was actually removed a while back due to abuse.
-
Also voidy why not remove that Pyro funprop since it crashes people?
-
The pyro prop shouldn't be crashing people, it was fixed a few months ago.
-
Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.
Gonna be late on this post, but here goes.
The capture point is a universal prop build into any prophunt map. It doesn't need to be on the config to be available. It is made as a sort of failsafe: in case a config is not available, all of red team will be capture points.
-
I'd like to suggest a few more props.
Scarecrow
models/props_manor/scarecrow_01.mdl
Merasmus
models/bots/merasmus/merasmus.mdl
Pyro Bot
models/bots/pyro/bot_pyro.mdl
Pyro Boss Bot
models/bots/pyro_boss/bot_pyro.mdl
Amplifier
models/buildables/amplifier_test/amplifier.mdl
I've yet to see if any of these props' hit boxes are in crazy areas, and if they are added with that being the case I will post about it asap.
-
http://www.youtube.com/watch?v=QrplfjetBxE# (http://www.youtube.com/watch?v=QrplfjetBxE#)
-
[url]http://www.youtube.com/watch?v=QrplfjetBxE#[/url] ([url]http://www.youtube.com/watch?v=QrplfjetBxE#[/url])
And this is here... Why?
Anyway, are the training targets usable props? The wood cutouts of each class... I think there are a few maps that have them as props, but I've never seen a player as one.
-
A few maps have select cut outs as props available for the players. Also, I propose we add the dispenser and sentry models to the prop list for every map.
-
I suppose this is a decent place to post this.
Suggestion:
a) Remove "easy" prop menu props (bucket, CP, pile of hay, paint can, TV, etv. Would be map dependent.)
b) Don't allow donors to switch to a smaller prop than the one they got. Could be tough to code.
c) Remove stats from the servers.
Only one is necessary. I prefer the third.
Reason:
Donators shouldn't be given perks that give them an advantage over other players in a semi-competitive server.
Taken from: http://forums.saxtonhell.com/index.php?topic=397.0 (http://forums.saxtonhell.com/index.php?topic=397.0)
It's pretty obvious that the prop hunt server is at least semi-competitive. It's hooked up to a leaderboard, there's quite a bit of stat spam, and a good deal of the regulars obviously care about their stats. At one point, the leaderboard was used as justification to make changes/avoid making changes to the config.
-
Re: ^
I'm assuming by stats being removed you mean rank, here.
Maybe some people could choose to not be included on the leaderboard? Then people who don't want to be called a big skrub can be a big skrub and nobody would really care.
To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.
-
To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.
This.
Taking out smaller props for a donator isn't a good way to approach this. People do pay real money or significant sums of ingame currency to gain access to the propmenu list. Not saying I agree with the fact that most donators, myself included, pick the smaller props or the invisible sided ones, but something this drastic seems pointless.
-
Re: ^
I'm assuming by stats being removed you mean rank, here.
Yes.
Maybe some people could choose to not be included on the leaderboard? Then people who don't want to be called a big skrub can be a big skrub and nobody would really care.
I would love this but I think it would have to be on GamingMasters' end.
To be honest, rank is the reason I didn't get bored a long time ago. Gives me something to achieve.
Achieve what? Play more = rank up.
The way it works now, any one can be rank 1 if they play enough. I don't care about the number next to my name, and of the 18 people with more score than me there's maybe 2 or 3 that are demonstrably better than me.
As it is now I'm GOING to gain points every time I play. I worry more about every time I screw up and lose a round or die the leaderboard records that too. I know "It's just a game" and that I shouldn't worry about it but I dunno how else to think.
-
Please make a thread if you want to discuss ranking. This is not on topic at all.
-
I can't find the file location on my computer but would it be possible to add the MvM tank? (possibly the slightly damaged version rather than the full health version - or both :P)
...is it possibru?
-
That thing would be... Quite large.
-
Surely it would be a similar size to lilchewchew
-
So I took the two and took a topside picture of the two next to each other. Seems like the tank is fatter, while LilChewChew is longer.
http://steamcommunity.com/sharedfiles/filedetails/?id=120858340 (http://steamcommunity.com/sharedfiles/filedetails/?id=120858340)
-
For some reason I thought it would be larger than that. I'll likely add it.
-
Thanks Voided and Luve!
-
(http://i.qkme.me/35twfv.jpg)
-
Wonder if the hitbox will be sane. Quick! To the labs!
-
Just a quick thought regard the tank, if you do put it in it could replace one of the Bot Pyros as the Bot Pyro Boss is no different to the regular one. :P
-
Currently, if you use the propmenu to switch back and forth between ghost and any other prop, the glow particle effect spawns each time you switch to the ghost, and it's not removed unless you die. If done repeatedly this can make people have major lag, and the person glows extremely bright.
screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=101801748 (http://steamcommunity.com/sharedfiles/filedetails/?id=101801748)
http://steamcommunity.com/sharedfiles/filedetails/?id=101801603 (http://steamcommunity.com/sharedfiles/filedetails/?id=101801603)
I suggest replacing the ghost model used by the propmenu to one without the glowing particle effect. If you don't have one, I made a version without it. (I just decompiled the mdl file, removed the 2 lines in the qc that related to the particle effect, and recompiled it.)
-
If there is a way to prevent the effect from stacking i'd prefer that over no particle effect at all. You could use the models from Deathrun hell, but again, they look like some blueberry juice fountain and I would personally prefer no ghost to ghost without particle effect.
-
Monoculus
tf\models\props_halloween\halloween_demoeye.mdl
Bombinomicon
tf\models\props_halloween\bombonomicon.mdl
We need more of these flying around.
-
Monoculus
tf\models\props_halloween\halloween_demoeye.mdl
Bombinomicon
tf\models\props_halloween\bombonomicon.mdl
We need more of these flying around.
If it's gonna be the book at least make it a large book :)
-
That should be the book on the island and the one used for the portal(assuming they're the same model). So, yes, plenty big.
-
That should be the book on the island and the one used for the portal(assuming they're the same model). So, yes, plenty big.
Oh yeah that's a good one.
-
So can we put that ghost particle fix in now? The stacking is beyond unbearable.
-
I've fixed particle stacking, you shouldn't be able to endlessly put them on your ghost anymore.
-
Recently that duck in manor_event was pointed out to me. I wondered whether that could be a Lol prop if it was scaled up? I'm not sure if scaling up is possible, but i remember voidy changing his character size when on the server. Just thought it might prompt a few laughs.
-
Your welcom XD
-
Recently that duck in manor_event was pointed out to me. I wondered whether that could be a Lol prop if it was scaled up? I'm not sure if scaling up is possible, but i remember voidy changing his character size when on the server. Just thought it might prompt a few laughs.
Scale can't happen cause propmenu.
-
Resupply Locker
tf\models\props_gameplay\resupply_locker
Maybe constantly opening and closing if possible.
-
Resupply Locker
tf\models\props_gameplay\resupply_locker
Maybe constantly opening and closing if possible.
invisible from behind?
-
It is not, actually.
-
I think we can all agree that I'm far too lazy to find a model; but I feel there should be a police car prop. It goes well with a few of the saysounds ("Dat ass too fat" being my favorite; but also applicable to "Stop breaking the law" among others).
-
I think we can all agree that I'm far too lazy to find a model; but I feel there should be a police car prop. It goes well with a few of the saysounds ("Dat ass too fat" being my favorite; but also applicable to "Stop breaking the law" among others).
Go make a police car model then. :3
-
But that requires effort D:
-
But that requires effort D:
You could always make a bike prop.
-
Low blow, but maybe I will.
-
Recently I found a couple of props which could be in the donator p-menu
They're dirty_bomb_cart.mdl
and bomb_mechanism.mdl
Though I'm not sure whether the latter is too high off the floor and/or if there is any way this could be corrected.
-
I've been looking through and I found the Freak Fortress Monoculus prop I think it's like freak fortress2/monoculus/monoculus.mdl. How would this be as a prop?
Though personally if there is a way to get the transparent/glowing ones from the 2013 halloween spell that would be better.
-
How about a Mini- Bot carrier? :D
Models\props_skybox\skybox_carrier.mdl
(http://i39.tinypic.com/23st0tl.jpg)
-
a snowman prop based on the snowman from the tundra map ;>
-
As far as I know the Snowman on tundra is a brush, not a prop. :c
-
is it illegal to have a penis prop
-
No Voidy encourages it.
-
voided can we please?????????:*
-
Ladies...please ¬_¬
-
I fully support the penis prop idea.
-
I fully support the penis prop idea.
Get the penis motivator from Forest.
Shrink it down to character size
???
Profit
-
Get the penis motivator from Forest.
Eh, that's seems too much of an orange blob.
Shrink it down to character size
Not even an issue when fucking Merasmus is a prop.
-
It could be black, white, yellow, or tan. Y u have 2 discriminate
Edit: jk I didn't read everything so don't mind this xoxo <3 :-*