Poll

this thread?

Yes I agree.
naw man this is weaksauce.

Author Topic: About Knockback...  (Read 4931 times)

Offline HugPhoenix

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About Knockback...
« on: April 27, 2013, 11:36:13 pm »
I have played several servers of VSH and I'm wondering why this one does NOT have resistance to knockback. It is so unfair to the player of Hale; in the map im playing on as i type this (Arena_desert_overrun) a sentry shoves the boss right off the edge with little to no chance of counterattack. The knockback also gives soldiers and pyros a boost. With these elements, it forces the boss to use their rage for such small obstacles.
Either this or limit the number of engineers/soldiers allowed.

every other map Ive played on has hale's fists reduce knockback by 40%... maybe testrun it at different resistances? I think something must be done, and many players would agree with me...

Offline Miaumon

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About Knockback... VOTE NOW VOTE FAST
« Reply #1 on: April 27, 2013, 11:51:44 pm »
oh look a poll

1) we do limit engies.
2) This is why we have rage, we don't care if you have "Pride" in not using it, that is your problem.
3) Hale OP, it's not supposed to be easy to win.

Offline VoiDeD

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Re: About Knockback...
« Reply #2 on: April 28, 2013, 01:58:15 pm »
Reducing knockback is actually an interesting idea that I've been considering tweaking in the past. Particularly because we've encouraged players to make use of knockback-heavy weapons like rocket launchers and whatnot indirectly through the airshot plugin.

I'll give this more thorough thought after the upcoming steampipe tf2 update on tuesday.

Offline Miaumon

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Re: About Knockback...
« Reply #3 on: April 28, 2013, 02:00:02 pm »
ohnoooooooooooooooooooooo

Offline BLAKUboy

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Re: About Knockback...
« Reply #4 on: April 28, 2013, 03:16:13 pm »
I do agree with the limit on Soldiers thing, and would also suggest a limit on Pyros. Kinda ridiculous when you have 8-10 of each running around.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: About Knockback...
« Reply #5 on: April 28, 2013, 04:25:01 pm »
yeah i would think this is good because have you ever been hale and been a sticky trap it sends you across the map


Offline crab

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Re: About Knockback...
« Reply #6 on: April 28, 2013, 04:45:02 pm »
yeah i would think this is good because have you ever been hale and been a sticky trap it sends you across the map
i usually use the mouse and directional keys to avoid sticky traps

Offline Miaumon

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Re: About Knockback...
« Reply #7 on: April 28, 2013, 06:49:16 pm »
i usually use the mouse and directional keys to avoid sticky traps
movement OP plz nerf

Offline shezeu

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Re: About Knockback...
« Reply #8 on: April 29, 2013, 09:53:40 am »
i usually use the mouse and directional keys to avoid sticky traps
I've heard superjumping is a pretty good strategy too.


I do agree with the limit on Soldiers thing, and would also suggest a limit on Pyros
Please for the love of Hale no ; _; or at least not too small of a limit...

Offline Bubby

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Re: About Knockback...
« Reply #9 on: April 29, 2013, 05:22:19 pm »
Some people like to defeat Hale. What good is a weapon with no knockback when a large, hairy man in short shorts wants to kill you using his bare hands?

As for class limits, how about 5 soldiers and 5 pyros?
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Offline BLAKUboy

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Re: About Knockback...
« Reply #10 on: April 29, 2013, 05:23:34 pm »
As for class limits, how about 5 soldiers and 5 pyros?
Yeah, I was definitely thinking in that area.
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Offline VoiDeD

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Re: About Knockback...
« Reply #11 on: April 29, 2013, 05:24:13 pm »
We have no plans to introduce more class limits.

Offline shezeu

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Re: About Knockback...
« Reply #12 on: April 29, 2013, 05:54:38 pm »
We have no plans to introduce more class limits.

Oh my gah thank you <3 ;_;

Offline BoBoBo-Bo Bo-BoBoBo

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Re: About Knockback...
« Reply #13 on: April 29, 2013, 06:21:26 pm »
i notice how some hales have a push force reduce but on the weapon they use does not state it


Offline Pan-Kaike

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Re: About Knockback...
« Reply #14 on: May 03, 2013, 10:31:59 am »
I try to not rage personally, but it's actually not necessary if you air strafe. I honestly have more trouble with mobile soldiers than sentries on this map. (or if you target engies at the beginning before they get their stuff up)

The -only- knockback issue I have with is the spy's enforcer (I play spy quite a bit when not battle medic) and when one shot can stop full forward momentum like a sniper rifle, that's kind of bs. There are ways around that though, so no, I don't really think a nerf is necessary.

~Kai