Author Topic: Boss Rotation  (Read 132017 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #255 on: August 09, 2013, 09:36:23 pm »
voidy keep that shit its funny it should do that to buildings instead


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #256 on: August 10, 2013, 10:48:08 am »
voidy can u fix bleed hales they do 12 bleed damage and its so stupid,also meem does 367 dmage


Offline Lunacy

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Re: Boss Rotation
« Reply #257 on: August 10, 2013, 11:22:41 am »
Some gun hales I've missed

The Fly


(modifying post later when i find more)
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Offline Propane

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Re: Boss Rotation
« Reply #258 on: August 10, 2013, 12:29:51 pm »
While we have this going on, I want to suggest giving pyro flamethrower minicrits.

You're at a high death risk if you try to burn a hale and in the end it does very little damage, even with crits. Every other class has a much higher DPS than a regular damage flamethrower. It seems the only people who pyro do it for goombas.

All of my yes. His point is valid - The only successful Pyros I see are only the goomba stompers.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #259 on: August 10, 2013, 12:31:49 pm »
Meem is not nerfed yet and gun hales do the same damage as meem melee aka 358


Offline Lunacy

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Re: Boss Rotation
« Reply #260 on: August 10, 2013, 12:44:48 pm »
Meem is not nerfed yet and gun hales do the same damage as meem melee aka 358

The guns(revolvers) are about 55, x3.1 for hale mode damage which 170, and now instead of 800% bonus its 100%, so its about 340-360 up close. (down from 1500)
~22 x 3.1 = 68 x 2 = about 136 from max distance (down from 190)

voidy can u fix bleed hales they do 12 bleed damage and its so stupid,also meem does 367 dmage
Yea most dots other than cave johnson's afterburn seem to do the regular 3.1x more damage as well (4x3) most bosses might need -75% afterburn or bleed effect
« Last Edit: August 10, 2013, 12:50:26 pm by Lunacy »
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Offline ridiculed

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Re: Boss Rotation
« Reply #261 on: August 10, 2013, 05:21:49 pm »
Merasmus still 1 hits

Also, apparently Bonk Boys super jump doesn't work?
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #262 on: August 10, 2013, 06:39:21 pm »
i know hales who need to fix and im not reporting them since a people dont like me and b since it will fuck up another hale like bonk boy


Offline VoiDeD

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Re: Boss Rotation
« Reply #263 on: August 10, 2013, 11:02:46 pm »
Fixes:

  • Bonk Boy: Fixed issue where some abilities weren't working properly.
  • Cave: Actually fixed damage on nades. Math is hard.
  • Darth Vader: Fixed issue where some abilities weren't working properly.
  • The Fly: Reduced damage on revolver.
  • MeeM: Reduced damage on primary weapon to match other bosses.
  • Merasmus: Reduced damage on primary weapon.
  • Merasmus: Reduced initial damage on hellfire rage from 40 to 20.
  • Merasmus: Fixed issue with some abilities not working.

Offline Propane

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Re: Boss Rotation
« Reply #264 on: August 11, 2013, 04:34:59 pm »
I was playing as Phoenix Wright yesterday, and I noticed he now does over 300 damage per hit (not backstabs). I one shotted heavies and overhealed soldiers. Don't think that was intended.

Offline Gordon Freeman

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Re: Boss Rotation
« Reply #265 on: August 12, 2013, 01:27:46 pm »
https://forums.alliedmods.net/showthread.php?t=198745
an updated version for herobrine that can nerf the summon time for him.

Offline Gordon Freeman

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Offline Lunacy

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Re: Boss Rotation
« Reply #267 on: August 12, 2013, 04:37:33 pm »
https://forums.alliedmods.net/showthread.php?t=198745
an updated version for herobrine that can nerf the summon time for him.
Yeshhhh Du it

Also
Some other boss suggestions
https://forums.alliedmods.net/showthread.php?t=199598
https://forums.alliedmods.net/showthread.php?t=198721
We already have a skelescout
And the Trio would be interesting since we don't have any trios yet, but I fear chain rages might be an issue.  Looks like they also gain grenades, scattergun, and revolvers.  Hopefully they aren't too powerful of weapons for the bosses.
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Offline VoiDeD

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Re: Boss Rotation
« Reply #268 on: August 17, 2013, 01:53:55 pm »
The Herobrine posted there is exactly the same one we're running.

However I had a peek through the code that handles summoning and saw some awful looking bugs, so I've fixed them now and Herobrine should actually have his 120 second delay between summons.

Side note: I die inside a little more every time I'm forced to touch the FF2 plugin code. It is the most awful code that someone had the misfortune of creating.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #269 on: August 17, 2013, 04:41:27 pm »
Side note: I die inside a little more every time I'm forced to touch the FF2 plugin code. It is the most awful code that someone had the misfortune of creating.
so this is why vsh gets most of the plugins and stuff before ff2