Author Topic: Boss Rotation  (Read 132072 times)

Offline VoiDeD

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Re: Boss Rotation
« Reply #210 on: July 15, 2013, 01:24:58 am »
Does Piss Cakehole do over 300 damage or is that when he's under 50%? got 1hitkilled as overhealed soldier with 300 health...

I only gave them a cursory test to make sure the bosses functioned, so I'm not sure about how much damage they do.

If they end up doing more than normal, let me know and I'll tweak it.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #211 on: July 17, 2013, 08:16:00 pm »
scp is op his music is cool as shit


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #212 on: July 18, 2013, 02:40:07 pm »
anyone notice that the weapon effects like bleed on the three run blade is working


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #213 on: July 18, 2013, 07:26:13 pm »
can we buff scp by giving him 100 blink teles n get a theme in for him like
http://www.mediafire.com/download/n5vvcrn80c0uc8w/scp_theme.rar
and i found this music file in my panis cupcake folder
http://www.mediafire.com/download/wsjhhvxc4e1hp1q/painiscupcake_theme.mp3


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #214 on: July 18, 2013, 08:14:22 pm »
Not sure where i got panis music from but i have it, Scp-173 theme is from brian server verison


Offline VoiDeD

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Re: Boss Rotation
« Reply #215 on: July 18, 2013, 08:51:05 pm »
Actually it turns out painis has theme music, but it wasn't being played in the boss config. I've corrected this now.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #216 on: July 18, 2013, 08:55:20 pm »
can u add the scp theme i put in because that song goes well with him


Offline VoiDeD

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Re: Boss Rotation
« Reply #217 on: July 18, 2013, 09:02:18 pm »
SCP 173 already has theme music.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #218 on: July 18, 2013, 09:27:25 pm »
oh


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #219 on: July 26, 2013, 08:54:06 pm »
i dont like scp theme we have so i replaced it with the one i have

Voidy can u fix hystian medic rage theres a file in teh matirals file and it is a close up of the medic and when we get raged it never shows up,and can spyper get a little speed boost so he can go faster and increase the rage stun for spyper too since his rage is like a 3 second stun and should last longer since he really needs it

i forgot about mermumas rage doing ten fire damage to u even if u have a restitance to fire and to any class

The edit button exists for a reason, please use it. -Windy
« Last Edit: July 27, 2013, 07:24:53 pm by Windy »


Offline Lunacy

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Re: Boss Rotation
« Reply #220 on: August 01, 2013, 09:43:06 am »
Is the baby face's blaster supposed to be regular or did it get unpatched?  I just see anoying trolling cleaver scouts delaying the rounds with it :T
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


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Offline Propane

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Re: Boss Rotation
« Reply #221 on: August 03, 2013, 06:42:41 pm »
I'm sure plenty of people will agree with at least some of these, so here I go. I want to discuss current bosses that need to be nerfed and buffed (mostly nerfed).

NERF:
Set 1
Cave Johnson - Grenades are very powerful in comparison to his SH counterpart. They instant kill anything and afterburn can kill heavies
Dr. Octagonpus - Chainlighting should be nerfed to tails'
Pacman*
Bonk Boy - Overall just extremely cheap. He doesn't deserve the soda popper he gets when he rages. It's just OP
Kirby*
Woody - Saxton Hale with global rage

Set 2
Dr. Who - If he couldn't collect ammo for his diamondback, he'd be more balanced.
Fox - Rage shouldn't be global if he becomes ubercharged.
Bart - Saxton Hale with global rage
Conker*
Rayman*
Franky - Rage gives stun, chain lighting, AND a shotgun?

Set 3
Donkey Kong - The yellow screen that pops up when he rages lasts too long. It blocks your view COMPLETELY.
Weeping Angel - Tele and rage builds too quickly.
Darth Vader - Chain lighting, uber, and detonator with rage. One should be removed
Sonic - Chainlighting should be nerfed to Tails'
Wankers*

Set 4
HEROBRINE - Unarguably most OP hale of all time. Summons 2 dead people with each SJ. He's so fun I'd be okay with him staying the same. Still, OP as fuck

Set 5
Skelescout* and can kill heavies in one hit
MeeM - Can kill heavies in one hit

Set 6
Rage Sniper - Can kill heavies in one hit and collect ammo for his rockets.
Dic Soupcan*
Abe - Rage is global AND he's fast. Nerf one of the two

*DRUGS RAGE. EVERYONE hates these rages and they simply last too damn long. I think they should be removed all together, or nerf other aspects of these hales.

BUFF:
Set 1
Radigan - Rage is underpowered. Takes extra damage when brass beast is deployed
Wall-E - Weak shortcircuit, slow, and a huge hitbox

Set 4
Cuddly Heavy - No stun at all with rage

I may be wrong on some, but I've asked others and together this list was made. Hopefully we'll see some action.




Offline VoiDeD

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Re: Boss Rotation
« Reply #222 on: August 03, 2013, 07:57:58 pm »
Cave Johnson - Grenades are very powerful in comparison to his SH counterpart. They instant kill anything and afterburn can kill heavies


You guys..

Offline Propane

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Re: Boss Rotation
« Reply #223 on: August 03, 2013, 08:15:40 pm »
You guys..


He's still OP no matter other versions of him

Offline VoiDeD

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Re: Boss Rotation
« Reply #224 on: August 03, 2013, 08:21:17 pm »
He's still OP no matter other versions of him

The point of that thread was to buff him, no one was complaining that he was OP before that thread.