Author Topic: Map Rotation / Map Suggestions  (Read 74708 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #15 on: August 04, 2012, 08:45:39 pm »
Added vsh_partyisland_v7 to the rotation again. Let there be cows.

Offline jay50jay

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Re: Map Rotation / Map Suggestions
« Reply #16 on: August 04, 2012, 11:04:42 pm »
...

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
"If you see a moose, just whip your dang out and start whackin' it. That kind of sexual confidence will´╗┐ get inside the moose's head." - Northernlion, June, 2012.

Offline Rukrio

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Re: Map Rotation / Map Suggestions
« Reply #17 on: August 06, 2012, 08:04:58 am »
Added vsh_partyisland_v7 to the rotation again. Let there be cows.

aye! wat about FF2? we're supposed to have the same rotation as well!

Help. I don't know where this belongs.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #18 on: August 06, 2012, 08:10:56 am »
aye! wat about FF2? we're supposed to have the same rotation as well!

Oops! I've added it to FF2's rotation now, as well.

Offline 9mmpainpill

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Re: Map Rotation / Map Suggestions
« Reply #19 on: August 06, 2012, 03:00:52 pm »
Anyone know how to get the editable versions of these maps?  Especially Harvest.  I know where to get some of them but not most of the versions saxhell uses.  At least not the editable versions..

Offline Lyra

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Re: Map Rotation / Map Suggestions
« Reply #20 on: August 15, 2012, 08:20:57 pm »
vsh_livingroom
http://gamebanana.com/tf2/maps/167808

This map looks awesome :U
Small People, Big Objects

Offline Rukrio

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Re: Map Rotation / Map Suggestions
« Reply #21 on: August 16, 2012, 08:34:33 am »
vsh_livingroom
http://gamebanana.com/tf2/maps/167808

This map looks awesome :U
Small People, Big Objects

shut up and take my nominations.

Help. I don't know where this belongs.

Offline Rukrio

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Re: Map Rotation / Map Suggestions
« Reply #22 on: August 17, 2012, 12:34:44 pm »
another map to put into rotation, just for the sake of having new maps.
http://gamebanana.com/tf2/maps/167818
my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.

Help. I don't know where this belongs.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #23 on: August 22, 2012, 09:17:32 pm »
vsh_livingroom
http://gamebanana.com/tf2/maps/167808

This map looks awesome :U
Small People, Big Objects


Not adding this, the map is way too big.

another map to put into rotation, just for the sake of having new maps.
http://gamebanana.com/tf2/maps/167818
my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.


We tested this map out before, it's poorly made and has bad spawn points for the hale. Not a map worthy of our rotation.

Offline Bweeda

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Re: Map Rotation / Map Suggestions
« Reply #24 on: September 13, 2012, 08:45:18 pm »
A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
vsh_crevice_b2.bsp and
vsh_castle_siege_b9

Don't know if the names help or not, but thats them anyway.

From,
Bweeda

Offline Rukrio

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Re: Map Rotation / Map Suggestions
« Reply #25 on: September 14, 2012, 05:46:20 pm »
A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
vsh_crevice_b2.bsp and
vsh_castle_siege_b9

Don't know if the names help or not, but thats them anyway.

From,
Bweeda

sadly we tried crevice and the admins felt it was too large of a map. castle siege... if they add it in, check to make sure the version has a certain tent exploit fixed, either by deadly jail or by normal means. if not, you have to patch it ASAP through your tools

Help. I don't know where this belongs.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #26 on: September 14, 2012, 07:44:25 pm »
Castle Siege I'll consider, as it's been a while since I've considered it. Something like that.

My main beef with it is that it's a map that manages to make clients disconnect with snapshot overflows very often, but I'd be willing to give it another try.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #27 on: September 16, 2012, 01:29:48 pm »
Added vsh_castle_siege_b11 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #28 on: September 16, 2012, 07:10:40 pm »
Added the follow maps to the rotation:

Quote
koth_artefact_v1
koth_blueberries_b1b
koth_campground_v2
koth_chapel_a10
koth_chasm_b1
koth_combustion_b1
koth_delta
koth_dryway_final
koth_garbage_day
koth_king
koth_lakeside_final
koth_mill_rc4
koth_mineland_v9
koth_moonshine_rc
koth_nerve
koth_persia_b4
koth_rocktop_a3
koth_rooftop_b1
koth_sekhmet_b2
koth_sunset_saloon_b1r1
koth_viaduct
koth_watermill_final

Let there be koth.

Offline Rukrio

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Re: Map Rotation / Map Suggestions
« Reply #29 on: September 17, 2012, 11:09:02 am »
now the big question is: are the maps properly patched to work like arena?

Help. I don't know where this belongs.