46
Freak Fortress Hell / Re: Nerf FemHeavy minigun.
« on: November 29, 2014, 03:00:50 pm »Just reduce ammo to around 25 and she'll be fine lol.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
jack the skeleton is the one I mean, also no hales can get ammo
Problem with the new hale Tank, when you rage apparently you get a weapon but it doesn't reload (According to Luve after testing 3 times) and all damage is multiplied by 30-40 times. 1 revolver shot did 1322 damage, etc. Basically, when you rage you're pretty much dead from a few bullets of anything.
10:07 PM - Cpt.Haxray: tell them there will be a updated version tomorrow.
10:07 PM - Cpt.Haxray: i need to fix the damage.
10:08 PM - Cpt.Haxray: So yeah... i need to fix hi sdamage. xD
10:08 PM - Koishi: lol
10:08 PM - Cpt.Haxray: it was still at 60s
10:08 PM - Koishi: oh
10:08 PM - Cpt.Haxray: yeah...
10:09 PM - Cpt.Haxray: xD. oops.
Changes:
- Temporarily made Cave Johnson's grenade launcher invisible so that players can see in first person. Not sure why this is happening just yet.
"name" "Cave Johnson"
"class" "4" // Demoman class for viewmodel reasons (gets rid of the infamous grenade launcher covering the whole screen issue)
"model" "models\freak_fortress_2\cavejohnson\cavejohnson.mdl"
decl String:weapon[64], String:attributes[256];
decl String:weapon[64], String:attributes[64];
so it removes shields on hit
Blitzkrieg has nothing but if any hale goes after blitzkrieg round , they get one of his rockets