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Messages - Marryth

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31
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: August 23, 2014, 09:16:26 pm »

32
Freak Fortress Hell / Duo Pairings
« on: August 05, 2014, 11:53:19 am »
Which bosses would you like to see paired together?  With Wolf O'donnel added, I want to see some duo involving the two, but as of seeing this video:



I wouldn't mind seeing another duo involving Painis Cupcake and Piss Cakehole with an updated painis skin.




As I've asked already, what bosses would you guys pair up? And for what reasons?

33
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 03, 2014, 07:27:06 pm »
Oilrig is another one I don't recognize

34
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 03, 2014, 12:57:50 pm »
Wasn't crevice supposed to be spelt crevasse.. http://grammarist.com/usage/crevice-crevasse/

Anyway, yeah that map tended to have extremely easy goomba opportunities.  Have a couple snipers mark him, and watch the jump pads because the crevasse was too deep to superjump out of.  Teleport bosses had a better time on that map (unless they forgot they had teleport, or is MeeM.. (that fucking long teleport cooldown, fuckin' hell.)


35
General Discussion / Re: Unfilter the word "Nigger" and "nigga"
« on: August 03, 2014, 12:53:07 pm »

36
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:54:56 pm »
I guess that would be like a second train saw laser; chaos is fun, but if losing the negatives gives it a better chance of a return I wouldn't mind.

37
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:42:23 pm »
That would be a good middle ground.  I can always play with the negative effects in single player anyway (depending on what kind of map it is).  With or without effects I would really like to see it.. having no knowledge of the map. x3

38
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:14:31 pm »
Partyisland was basically an island that had random events happen all the time. These events include water flooding for a while, giant cows in the skybox dancing around, wind forcing everyone out, etc. The water around it was basically a drown zone.


Oh god that sounds nice and chaotic. I LOVE IT.  Why don't we have it D:

39
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:06:28 pm »
I was never here to know what partyisland was.  Someone (seriously) describe pls.

40
General Discussion / Re: Sound suggestions
« on: August 02, 2014, 01:21:50 pm »


0:50-0:52

Sound command could be just "you're mocking me". 

41
Freak Fortress Hell / Re: Ujaya Hell!
« on: July 31, 2014, 07:35:45 pm »
I can only imagine what Ujaya is going through right now, with how drunk he got.  All of his drunken ravings are (hopefully) going to be turned into say sounds and be eternalized on the Saxton Hell Servers.

42
Freak Fortress Hell / Re: Ujaya Hell!
« on: July 31, 2014, 10:21:51 am »
Ujaya for new boss 2k14

43
Freak Fortress Hell / Re: vsh_citadel_b1
« on: July 30, 2014, 01:25:50 pm »
Yeah.  Testing that the area seems to have a bleed effect until you leave it.  Red's spawn has the graphical error for its own side door as well.

44
General Discussion / Re: Admin Applications Now Open!
« on: July 29, 2014, 02:03:50 pm »
Wut, is this some kind of joke that I'm not getting? The admin app form has been closed for since the 16th of June.

( ͡° ͜ʖ ͡°)

45
General Discussion / Re: Admin Applications Now Open!
« on: July 29, 2014, 12:49:40 pm »
Glad more people are applying; already sent in mine a while back.

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