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Messages - Pan-Kaike

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16
General Discussion / Re: I'm a shit player.
« on: September 17, 2014, 10:35:49 am »
Unless you're Asian, those folks are like naturally good at this stuff.

Freakin' Neos of the Interbutt Gaming World

17
General Discussion / Re: Favorite Admin
« on: September 13, 2014, 05:34:04 pm »
Exile, cause he's one of the few faggots that actually plays with the rest of the nerds like I do on sh.
Mia and Kami are backup singers to this.
Voidy you don't count. You code, don't admin. *slays*

18
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: July 23, 2014, 05:04:03 pm »
I'm going to throw in two suggestions based on maps I used to play quite heavily elsewhere:
Oil Rig - http://tf2.gamebanana.com/maps/163726  It's come a long way since a2
Rats Tequila - http://tf2.gamebanana.com/maps/94933 Plenty of jump room, ammo/healthkits, mobility - it may need to be tweaked a bit later on for 'hale exclusive' but it worked just fine as it was as a non-hale map.

~Kai

19
Saxton Hell / Re: A novel suggestion: Medic Crossbow nerf
« on: May 16, 2014, 11:11:08 am »
and medics not really helping others, which is awful.

You've not been watching the medic chains of death then. Regulars that know to overheal a partner and allows them to fire to get their uber up is common. I've seen it take down 15k off of a hale easily.
I'm still seeing a max of 563 damage, so not sure where the 25% damage loss went. I'll try not sniping from across a map and see if it changes.

Not too keen on the extra uber percentage, but I'll play with it a bit more. I think it could stand to be lowered.

EDIT: I've noticed the max range shot is 506 now. FINALLY less than a sniper max hit. Thank you!

20
General Discussion / Re: Admin Applications Now Open!
« on: April 16, 2014, 06:47:11 pm »
I wonder how many 'jostled sprinkles' I would create by throwing my hat in the ring for SH1. lol. Just no calling me Grandma Kai >:c
Fun fact: Your application questions were longer than some of my interview questions I give out at work, kudos for that. Weeds out some of the folks.
~Kai

21
Submit Ban / Re: Autumn
« on: March 16, 2014, 09:52:20 pm »
I find it interesting, your wording is all.

BTW I happen to be the Autumn this person is referring to. I have no problem coming in here to say exactly what happened. I logged on tfp 1 - he and another user were merely in voicechat rping. I make a comment about 'I hear enough of this on the other servers I go on, so excuse me while I mute you until you bring in real conversation' I then make another comment about taking it to private messages because -hey- go figure, that's what they're there for.

Granted, that could have been worded a little more pc, but is hardly the cunt/douchebaggery this is claiming to be. Trying to drop the subject, he then harasses the entire server about everyone 'white knighting' me and 'she's not going to date you' etc. All that type of nonsense.

Unfortunately this is a moot point as no demo or voice record is on file. I'm leaving the party that he was speaking to (apparently the 'rp' was a reference to some Vinesauce video) out of it as that's what he wished.
~Kai

22
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: March 03, 2014, 12:40:53 am »
Also a bit curious as to what the difference between lakeside final and pb1 is (I understand the spotlines on the servers have multiple versions because each map version is different)
Am I just so old that I can't see it now?

Yours curiously,
Kai
(Autumn/PanKaike/Random Name with pan in it)

23
Saxton Hell / A novel suggestion: Medic Crossbow nerf
« on: August 17, 2013, 07:09:22 pm »
Hey there,

Avid battle medic player in SH 1 (Mainly because so few folks want to play the class - unless suddenly a wild Cave Johnson appears. Then Pyros, Medics and Demos aplenty.) that has a rather strange request.

Damage nerf.

Currently at max trajectory it does 563 (I get this more often than one'd think) and the 20 point nerf honestly doesn't feel strong enough. (It used to be 583 until a couple of months ago. Multiple testing etc etc). I just don't think a medic should be able to outsnipe/outdamage a SNIPER.

I'm almost certain you did this to try to encourage folks to play medic more - it sorta worked. I see three medics at a time on a full server instead of 1-2. lol

Honestly max should be 450-475 range. Capped at 500 at least so machina snipers do 25 damage more per charged shot.

(I would also like to take this time to openly bitch/whine/complain about the crossbow reload speed nerf. I would happily sacrifice 100+ damage a shot to get my speed back. I'm aware this was on valve's side and not the server's, but I'm sure there's some way to tweak that nonsense.)

Thanks for even looking at this/possibly considering/telling me to sod off because I'm a noob/whatever.
~Kai

24
Saxton Hell / Re: About Knockback...
« on: May 03, 2013, 10:31:59 am »
I try to not rage personally, but it's actually not necessary if you air strafe. I honestly have more trouble with mobile soldiers than sentries on this map. (or if you target engies at the beginning before they get their stuff up)

The -only- knockback issue I have with is the spy's enforcer (I play spy quite a bit when not battle medic) and when one shot can stop full forward momentum like a sniper rifle, that's kind of bs. There are ways around that though, so no, I don't really think a nerf is necessary.

~Kai

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