Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jay50jay

Pages: 1 2 3 [4] 5 6 ... 22
46
Saxton Hell / Re: Adressing Balance Issues in Hale
« on: March 15, 2013, 08:35:02 pm »
>Scorch Shot: I think that buffing the knockback would be reasonable, giving him a long rage airblast alternative.

tried to buff knockback, since there is no real way we got rid of the 50% damage loss.

We also gave the mangler and the bison minicrits since a infinite ammo RL with full crits would be OP as fu.

Manmelter also has infinite ammo so a pyro can just spam away.
Still, is the infinite ammo worth the sacrifice of the extreme mobility that the Flare Gun gives you? Especially since ammo packs are spread rather generously around most maps. Not to mention dispensers.

Mini crits with mangler is reasonable, but the nearly complete lack of knockback with the Bison means that if you're close enough to Hale to reliably hit him multiple times in succession, he's probably going to kill you anyway.

47
Saxton Hell / Re: Adressing Balance Issues in Hale
« on: March 15, 2013, 08:17:07 pm »
You realize we did right?

>The Phlog: Sacrificing airblast for mini crits makes no sense with taunt 4 crits enabled. I suggest that you raise the resistance of the Pyro to survive multiple hits while taunting for rage as well as during his rage, that way she can be much more aggressive.

The pyro can take quite a few hits
My bad on the Phlog. Tested out the Cola. While it gives full crits, the amount of time isn't as long as I would've liked. Still, I'll fix that.

48
PropHunt Hell / Re: Rank Removal
« on: March 15, 2013, 07:50:35 pm »
TIME 2 CONTRIBUTE
We should have a petition to remove the fortwar server for more space on the dedi for a seperate, unranked prophunt server. Or maybe some other mod to be removed or something. totes  8) 8) 8) 8) 8) 8)
Maybe after we get our 10x server, our Hidden mod server, our Surf server, our Warioware server, and our MGE server.


but probably not

49
Saxton Hell / Adressing Balance Issues in Hale
« on: March 15, 2013, 06:39:19 pm »
There are some weapons in Hale that are straight upgrades to others. I figured that making a mega thread that adresses and brainstorms solutions for these weapons wouldn't hurt anything.

The Scout

The Soda Popper - Since the server has taunt for crits, the time and effort it takes to build up the mini crit bar is nullified by the time and effort it takes to tap 'h'. Perhaps giving a slight speed boost as well as mini crits would allow Scouts to use it for pinch situations.

Crit a Cola - Basically a gimped High Five taunt with a cool down. I figure that giving it full crits and giving it a longer crit time would be a possible solution.

The Winger - I don't even know.

The Solider

The Cow Mangler - The fact that it can't fire crits at all is an issue. Giving it the ability to crit would balance it enough on it's own.

The Beggar's Bazooka - This weapon specializes in spamming groups of people, not single targets. Perhaps giving it a faster reload speed and a slightly larger rocket capacity would allow Soliders to damage Hale in large bursts. It would also allow the Solider to escape with comparable ease to the Rocket Launcher.

The Reserve Shooter - The faster weapon switch is trivial, and the mini crits are already a staple of the shotgun. I would say giving it full crits would allow it a higher damage output, while also encouraging a higher level of accuracy.

The Bison - As I suggested in a previous thread, giving it full crits would allow it to do high damage if you manage to hit Hale with it. A just reward in my opinion.

Shovel and Reskins - When compared to the Escape Plan, in Hale and in normal, it's almost a straight downgrade. I don't know what to suggest for this, other than raising the damage substantially.

The Pyro

The Phlog: Sacrificing airblast for mini crits makes no sense with taunt 4 crits enabled. I suggest that you raise the resistance of the Pyro to survive multiple hits while taunting for rage as well as during his rage, that way she can be much more aggressive.

The Backburner: It's large consumption of ammo for airblast isn't really worth the extra damage output it gives. I don't have any ideas at the moment, but it definitely stands to reason that it could be tweaked.

Reserve Shooter: See above.

Manmelter: With taunt for crits, the extinguishing bonus is pretty much moot. Again, not sure about this one.

Scorch Shot: I think that buffing the knockback would be reasonable, giving him a long rage airblast alternative.

Melee: To be honest, I think that the Pyro's melee options are very balanced.


I'll continue working on and revising this thread over the next couple of days.



Feel free to suggest your ideas, constructively criticize mine, or tell me that I'm a shitlord with terrible suggestions!

50
PropHunt Hell / Re: Rank Removal
« on: March 15, 2013, 02:33:45 am »
However, I know a lot of people donate just because of propmenu. I know I did when I started playing on this server a year ago. However, I continued to pay because I started to enjoy playing on the other servers, and I wanted to support Saxton Hell. For me, it was worth it to continue to pay. To take out propmenu would likely lose donors who have no use for perks on our other servers.

Still, there's the issue of good old integrity. Do we give players who pay more things that are undeniable advantages, or do we do what most would consider to be the fair and balanced thing and get rid of the prop menu. I'm personally in the latter party, but I doubt that'll change either way. I could draw a comparison to the Hale issue with high-five taunt, but that's a technical problem while this is just removing the plugin or keeping it in.

To reply to the topic, I don't think removing ranks will do much good at all. Sure there may not be a definite number saying who is better than who, but if you join any server regularly, you'll know who the regulars are. Those regulars will tend to be treated better by fellow regulars than new players. Just how it works on all communities.

51
Trading Hell / Re: That eden map is horrible.
« on: March 15, 2013, 12:56:21 am »
If you were on the same suggestion thread I was on when I suggested this be a new text mod, you'd understand.

#Type_a_hashtag_and_all_of_the_following_text_becomes_seperated_by_underscores_instead_of_spaces_and_becomes_some_color.
I remember the thread, I just don't get it.
 :-\

52
Trading Hell / Re: This dirty Irish troll
« on: March 15, 2013, 12:54:48 am »
My oh my, what compelling evidence you have provided.

53
Off Topic / Re: What are you listening to?
« on: March 14, 2013, 10:50:39 pm »


I necro because I'm thug.

54
Off Topic / Re: im about to get $50 on my steam wallet
« on: March 14, 2013, 08:29:06 pm »
http://store.steampowered.com/app/34900/

My favorite game in the entire world.

55
General Discussion / Re: Sound suggestions
« on: March 14, 2013, 02:32:09 am »

It's a bit long, but oh so worth it.

56
Trading Hell / Re: That eden map is horrible.
« on: March 14, 2013, 12:42:54 am »
#i_still_dont_get_this

57
Trading Hell / Re: jelly?
« on: March 13, 2013, 07:42:13 pm »

no you are jelly

I literally cringed a little bit.

58
Trading Hell / Re: jelly?
« on: March 13, 2013, 12:33:42 am »
I thought that was a PNI2 promo? It's not even released yet.

59
General Discussion / STRANGE PAN
« on: March 12, 2013, 09:57:57 pm »

Pages: 1 2 3 [4] 5 6 ... 22