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Messages - DrJack Posts Ponies C:

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31
Off Topic / Re: First Shiny Pocket Monster.
« on: March 05, 2013, 06:21:12 pm »
tfw people take me seriously on my last post on this thread, aaaaaaaaaaaaaaaaaaaaaa.

32
General Discussion / Re: I finally did it.
« on: March 04, 2013, 07:52:42 pm »
Loser, I have more play-time What am I doing with my life

34
Off Topic / Re: First Shiny Pocket Monster.
« on: March 03, 2013, 08:17:23 pm »
Pokemon is gay.

35
Freak Fortress Hell / Re: Boss Rotation
« on: February 27, 2013, 09:35:38 pm »
if you did random for five maps and was on set 3 it will go back to set 3 it is bugged and never works
You've mentioned this several times already, could it be that set 3 being picked a lot is just a COINCIDENCE of the fact that voting RANDOM isRANDOM.

36
Freak Fortress Hell / Re: Boss Rotation
« on: February 27, 2013, 09:30:25 pm »
I dislike the idea of not being able to play a set until after the map, especially since everyone seems to despise set 1 (which is funny because just about every boss in that set was already on the server before the update)

37
General Discussion / Re: word
« on: February 24, 2013, 01:09:15 pm »
I love when people voice their opinions long after the thing they're talking about has been changed for weeks.

38
Freak Fortress Hell / Re: Boss Rotation
« on: February 24, 2013, 12:22:15 am »
Slimer and The Invisible Man's themes have nothing to do with them, the only way you can relate Slimer's bgm to him is because the singer quotes the Ghostbusters theme.

Here are their CURRENT bgm's
SLIMER: http://puu.sh/27qMI
INVISIBLE MAN: http://puu.sh/27qUF idontevenwutweretheythinking

You'd also have to change the intro's for the bosses since they're just the beginning of the bgm's.

Here are what I think you should change the bgm's into
SLIMER: http://puu.sh/27riq out of the whole Ghostbusters soundtrack (about 8 songs) I find this to be the most suiting for Slimer
INVISIBLE MAN: http://puu.sh/27rmM

As for the intro's, I've come up with these
SLIMER: http://puu.sh/27rz9 That's all I could come up with for Slimer :u
INVISIBLE MAN: http://puu.sh/27rAI




39
Saxton Hell / Re: Friendly Fire
« on: February 23, 2013, 11:23:37 pm »
Every time you type ff and it says "friendly fire is not enabled" this thread gets bumped.

40
Off Topic / Re: describe your average pub game in 3 words
« on: February 23, 2013, 03:26:04 pm »
Dominate admin, slayed

41
Saxton Hell / Re: Suggestion(s)
« on: February 21, 2013, 11:24:44 pm »
Updated.
We get it, you're a master of trolling, you can stop trying so hard to get your message through now.

42
Saxton Hell / Re: Challenge Mode
« on: February 20, 2013, 05:18:38 pm »

43
Trading Hell / Insert any Further Questions Here
« on: February 19, 2013, 08:47:24 pm »
k haf vun fatal

44
Saxton Hell / Re: Suggestion
« on: February 19, 2013, 08:19:57 pm »
You should give criticals to Demomen if they have any boots on.
critical stickies everywhere yay

Ullapool Cabers can be used twice instead of once.
In my opinion the caber is only good for getting away from Hale if you dont have enough time to sticky/grenade jump out of the situation, giving the caber a second use would just make the demo an even more annoying target since he already has two weapons that allow him to escape easily.
Demoman boots also give the user increased walkspeed.
Gee wizz, you really want boots to be buffed dont chya? Assuming the boots do get buffed with the critical buff you suggested, this buff combined with that one would just make them a tad over-powered. A sticky demo could just whack Hale with a sword for faster movement speed, same goes for a demoknight.
Gunboats have 80% blast jump resistance instead of the regular resistance.
Are you a mad-man? The Gunboats are already so powerful, you only take about 25 damage from a single rocketjump and the fall damage you would normally take is insanely reduced.
Escape Plan's effect is tripled.
idonteven do you even play soldier and know how easy of a class he already is to play.
Blutsauger is enabled but does not have Overdose effect,instead heals +20 HP for Medic and gives 2 Ubercharge per shot.
A medic getting a weapon that heals him isnt needed, he gets one hit killed by all Hales,recovers 3 health a second, and can taunt with his medi-gun to heal up.
Natascha is enabled but it has a 50% chance to slow Hale instead of a 100% chance. Natascha also has a 50% damage penalty and 75% longer spin-up time.
So bad.
Amputator has a faster taunt time.
This is the only idea that's actually decent, but I doubt it would influence much more use of the weapon since the Uber-saw gives you full charge in 3 hits on an enemy.

45
General Discussion / Re: This update in a nutshell
« on: February 18, 2013, 09:49:38 pm »

A glorious day.

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