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Messages - iR| Doctor Scootaloo

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1
Saxton Hell / Re: Machina Buff
« on: July 29, 2013, 03:11:46 pm »
And then the climax ends and begins the downfall of this thread. Rip in peace, thread.

2
Saxton Hell / Re: Machina Buff
« on: July 28, 2013, 09:02:19 am »
Why does the machina need a buff? It already has a damage boost over the other snipers and can fired when unscoped.

518 Max possible damage for the machina alone.
450 for the Sniper Rifle

I hope you're good at math, Voidy cuz you're older than me. 518 - 450 = 68. Totally a huge different if it stacks up *totally not enuff* *sarcasm* *just kidding* *liar to the right* *liar to the left*
Not worth the lazurs. Not even 69, too. Come on, Voidy, give more playstyles to weapons like you did to the Hitman's Heatmaker.

3
Saxton Hell / Re: Machina Buff
« on: July 28, 2013, 08:52:25 am »
Because you ruined the Hitman's Heatmaker, so ruin this sniper too, Voidy.

4
Saxton Hell / Re: Machina Buff
« on: July 28, 2013, 08:47:38 am »
The 2nd suggestion seems nice after some feedback, lol. Glow would be OP with the boost.

EDIT: Well... not OP OP. It would just make Hale easier hitting with the extra damage from the Machina.

5
Saxton Hell / Re: Machina Buff
« on: July 28, 2013, 08:16:02 am »
For the first suggestion, I like the first idea because it's not changing the Machina much. The change is only a glow effect. As if the Machina's +15% more damage bonus is OP, it's not. You only get it when you're 100% charged up, so it's basically a Sniper Rifle with a +15% bonus at 100% charge. K? K. Adding glow is not game breaking.

For the second suggestion, not giving the Machina any glow (much like it does atm) and giving it a damage boost seems considerable since this sniper is meant for tons of damage. It is not meant for super accurate Snipers because the -10 bullets held is a huge drawback in how much dmg you can deliver before jumping down off a ledge you climbed up with a Bushwacka. I will do the math and post y'all link. I wouldn't say it'd be game breaking, but I guess it's a bit of a nerf in a sense you deal less dmg with 10 less bullets. I don't know. We're not all 100% accurate snipers. Link >>>https://dl.dropboxusercontent.com/u/55914318/machinasuggestion%232.png

For the third suggestion, you went from 25-35% boost to a flat 35% boost AND outline. The previous idea ^ is inferiour to this one. You get a full outline (the whole whatever the heck long mark with the Sniper Rifle glow) of Hale, and not the 50%. Moving slower scoped in is nothing bad at all since you'll be camping in a ledge because of Bushwacka. Even if some people rely on WASD, they will get used to the slow debuff because you're dealing 35% more damage than the SR, really. You DO NOT get a -10 bullet held thingy, but instead you can only get ammo from ammo packs. Considering some maps prefer small ammo packs or max ammo packs, I don't see a problem. You're a Sniper, Hale won't notice you with that tracer. Just go get ammo and back. I see this suggestion as game breaking, really.

Out of all three suggestions, I like the third one and first suggestion. The third suggestion is game breaking and adds a new playstyle for Machina Snipers on VSH while the first suggestion is just a tiny "scouting" buff for the Machina. I was tired when I typed this, so please give feedback and opinions. I want to see the flaws of my genius work.

EDIT: Remember, all theoretical, so protect the children NSFW.


6
Saxton Hell / Re: The new TF2 update ruined Escape Plan on VSH
« on: July 13, 2013, 03:26:01 am »
Yo, Voidy. The new equaliser is just a shovel. There are no stats and it's broken. Fix. Fix it now. The stats, even though they are there on the weapon stats, do not come up in gameplay.

7
Saxton Hell / Re: cow mangler deserves tauntcrits
« on: July 11, 2013, 10:49:05 pm »
Taunt crits on the mangler would be devastating, but it's a nice idea. The Cow mangler gets a constant mini-crit bonus and it's used solely for those goombas as they are amplified too. All in all, the Cow Mangler is a goomba weapon. The Black Box is used in maps with no healthkits. The DH for airshotting and so on.

8
Saxton Hell / Re: The new TF2 update ruined Escape Plan on VSH
« on: July 11, 2013, 10:36:15 pm »
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

9
Saxton Hell / Re: The new TF2 update ruined Escape Plan on VSH
« on: July 11, 2013, 09:36:56 pm »
From my experience in Saxton Hell, Voidy, I was able to receive rage both by damaging Hale and receiving damage by Hale. Keep it like that ;p. But I keep my Escape Plan out just to get ready to run away. The Marked for Death is useless in VSH and hinders soldiers a bit.

10
Saxton Hell / The new TF2 update ruined Escape Plan on VSH
« on: July 11, 2013, 02:50:31 pm »
Ok ok, hey guys. Hi, my name is Doctor Scootaloo. You all love me, k thx. Anyways, the new TF2 update introduced a few fixes, buffs and nerfs. Some of these changes entered Saxton Hell. What I noticed immediately was the stupid Escape Plan marked for death thingy that made it difficult to melee Hale with the Batallion's Backup equipped (215 HP). Hale would insta-kill me before I even get to use my banner and I've been in a huge fit lately. Voidy, please remove the marked for death debuff on the Escape Plan. Please. It is so useless on VSH and only makes Hale's life easier.

11
Saxton Hell / Re: suggestion
« on: July 11, 2013, 02:47:37 pm »
No.

12
Zombie Hell / Re: Opt for Cleaver nerf (im srs nao)
« on: July 10, 2013, 03:01:11 am »
My math is a bit off, but that seems about right.

https://dl.dropboxusercontent.com/u/55914318/removecleaverfromzf.png

13
Freak Fortress Hell / Re: Updated Cave Johnson
« on: July 03, 2013, 11:26:21 pm »
Fun Fact: The lemons that don't connect to a player and hit the floor are subject to insta-killing people who are unfortunate enough to walk over it when it explodes. True story.

14
Zombie Hell / Re: Toxic is overpowered
« on: July 03, 2013, 11:20:49 pm »
Yep.

15
Zombie Hell / Re: Toxic is overpowered
« on: July 03, 2013, 10:29:33 pm »
Inb4 Medics piss me off when I'm toxic for the sole reason of that Amputator and their defense is godlike and and and and zombies team are outnumbered and useless.

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