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Topics - iR| Doctor Scootaloo

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Saxton Hell / The new TF2 update ruined Escape Plan on VSH
« on: July 11, 2013, 02:50:31 pm »
Ok ok, hey guys. Hi, my name is Doctor Scootaloo. You all love me, k thx. Anyways, the new TF2 update introduced a few fixes, buffs and nerfs. Some of these changes entered Saxton Hell. What I noticed immediately was the stupid Escape Plan marked for death thingy that made it difficult to melee Hale with the Batallion's Backup equipped (215 HP). Hale would insta-kill me before I even get to use my banner and I've been in a huge fit lately. Voidy, please remove the marked for death debuff on the Escape Plan. Please. It is so useless on VSH and only makes Hale's life easier.

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Saxton Hell / Suggestion for Homewrecker/Maul
« on: June 22, 2013, 02:36:56 am »
I have a suggestion for the Pyro's Homewrecker/Maul. The weapon is really weak compared to the Powerjack/Fireaxe/Pan and those other good melee weapons, so it has no good use for Saxton Hale. There are no sappers to take off friendly Engineer's buildings. The damage is ridiculous. The Homewrecker/Maul needs a good use for VSH.

For the Homewrecker/Maul: On Hit: 10 ammo to the Pyro's current Primary Weapon.

The suggestion is not OP because the damage from the Homewrecker/Maul is lacking compared to the Fire Axe. It's also not OP because the boost is not that high and only works if you're 1v1'ing Hale. Hale can easily air strafe goomba you. Hale can also rage you, that's why it's there. Theoretically, you can only get 19 hits with the homewrecker while airblasting (with the effect). That's a whopping 2774 damage IF Hale doesn't rage you. Compared to the Fire Axe (you only get 10 airblast-hits with it) you deal 1950 damage.

I'm making this suggestion for the Pyros that like to airblast-hit Hale. It only works if you're 1v1'ing Hale, so it's balanced. The effect doesn't go toward the Secondary Weapon slot, only the Primary Weapon slot. What do you guys think?

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Freak Fortress Hell / Remove third person from competitive gaming
« on: November 19, 2012, 06:06:16 pm »
Seriously, people abuse this. It even cockblocks a backstab.

(By competitive I mean Saxton Hale, Freak Fortress, Zombie Fortress. Keep it on Trading Hell and Prophunt, though.)

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Freak Fortress Hell / Buff Spyper
« on: October 07, 2012, 09:23:02 pm »
One of the UP Hales out there in FF2 is Cuddly Heavy and his cousin Spyper. Spyper needs an upgrade towards his arsenal like... I dunno... a better revolver and more HP.

When others play Spyper, I notice he has 1/2 Hale's health and a shit style of gameplay.

First: He cannot superjump (even if it's his style).

Second: He has the shittiest revolver in FF2.

Third: His teleport takes a LOOONG time to regenerate, generate, and to break him out of his stun until he can attack again.

+It'd be better if he got a buff but it would still make him SPYPER. Maybe adding his 1/1 health instead of 1/2, but dividing them into 2 lives.
+Giving him a better revolver -- one revolver that does not suffer from fall damage -- but give him 3 bullets instead of 5.
+A longer cloak time so he can get around easier without being harassed from his long RMB and/or crouch ability.
OR
+A faster RMB and/or crouch ability.

It's not changing Spyper, nor is it bad. It's just making him a bit closer to the OP Hales FF2 has to offer.

P.S. Not even lemongitis can do this shit. (Plaus)

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Freak Fortress Hell / Server's back up!
« on: August 22, 2012, 08:58:33 am »
I'm so happy... I cried tears of joy after seeing my favourite Saxton Hell server back up. TWENTY, GET YOUR DONKEY OVER HERE AND PLAY WITH ME!

P.S. I love FF2

P.P.S. This is a very useless post and I feel ashamed of myself posting this crap.

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Off Topic / I am the best.
« on: August 10, 2012, 05:18:41 am »
This is just to prove I am the best on the TF2 Saxton Hell servers. Simon the Cake and Carrot are no matched for the glorious moderator that is (not really) known as iR| Doctor Scootaloo!

WARNING: Contains dominations of two fun people on TF2 Stock Hell.

http://steamcommunity.com/id/DoctorScootaloo/screenshot/542935311933610454/?

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Freak Fortress Hell / Freak Fortress 2 #2
« on: August 09, 2012, 12:56:36 pm »
Will there be a FF2 #2 like Saxton Hell #2 and Deathrun #2? I've seen Deathrun #2 come out recently and I've been wondering if there should be another server for the FF2. When I want to play FF2, it's always packed and it seems I have to wait 20-30 minutes just to enter. It's not all about me, but think of other people trying to join. "Other people want to play too".

Twenty and I have been thinking about this. It's a great suggestion.

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Saxton Hell / Nerf Astronaut to a balanced level.
« on: August 07, 2012, 04:49:42 pm »
Alright, I just want to make this clear for everyone. Astronaut is a Hale buff.

"Oh, Kevin. You're bullshitting me!". Well, I'm not. You see, Astronaut is a loved Hale by many players, and he's also a hated one because of his cheap arsenal of moves.

Let's compare him to Hale:
1. He has low gravity and an insta-stomp he can use in conjuction to insta-kill in large maps.
This is self explanatory. From here you already know this is an insta-buff to make players rage and give up the moment they see a flying Astronaut. My cents here would be keep the insta-stomp and low gravity as this makes Astronaut who he really is, but increase the knockback by... 2x? After all, he is in 'space'.
2. He has a larger rage range than Hale.
It angers me to see another Gangplank on Saxton Hell and the worst part is... Astronaut can rage from 100 meters away and then jump to your location to finish you off in two seconds. Not to mention his insta-stomp counters his knockback. It would be nice if he got balanced to where he recieved normal rage range.

Mind you that this is what I think after playing Hale 24/7. If you don't like the idea, tell your opinion why and I'll tell you why I think this way.

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Freak Fortress Hell / Weapons in FF2
« on: June 20, 2012, 07:45:42 pm »
I came to tell y'all the secret (not so secret now!) on how to get weapons as a boss in FF2. What you do is... switch class RIGHT as the round starts. It cannot be the same class are you're Hale as. This will give you the same Hale and no weapons. However, if you pick a different class, then you get the weapons with added bonus damage! :>

I hope everyone tries this glitch while it's still up. Voidy, take down the glitch! I already gave instructions on how to do it!

Instructions:
-no-

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Zombie Hell / Remove Axtinguisher/Postal Pummeler
« on: June 19, 2012, 03:39:36 am »
I play as Leaping Spyer. I am lane. Axetinguisher Pyro used Fire Puff then he is Axetinguisher Smash and I die. Pyro: "Axetinguisher Smash!". Voidy, please nerf. I am cry. Pyro: "Axetinguisher Smash!".

Also please nerf Vampiric Heavies, they use too much health regen! Vampiric Heavy: "I dun know how to dai."

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