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Topics - h_twenty

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Deathrun Hell / Good maps
« on: August 08, 2015, 01:20:29 am »
Good maps thread.
What makes a map good? What makes traps BS? What are some of your favorite maps?
Me? I guess I like the cliche ones and a few that I can't remember the name of.

Zombie Hell / Map revisions thread V2
« on: July 30, 2014, 04:26:32 pm »
Ok, so I guess I'm back (for those who remember me). I recently got a new computer, and I forgot to get the map projects I was working on onto this one, so I'll have to do that some time this week. For now, I can work on zf_stinks. I will be re-doing it, in this thread, you can post maps you think need help or suggestions for the current project at hand (for now, its zf_stinks).

I just started working on zf_stinks, and I see now that the guy who made this was an idiot.

I'm going to add:
A small body of water
Slightly bumpy terrain
Trees that don't have magical forcefields around them
Upgraded existing structures
Maybe another structure?
Zombie spawn moved off of the map (its just taking up space, it can do just fine in the void)

Off Topic / Revolution?
« on: January 18, 2014, 05:32:15 pm »
[I found this on another forum of another group I play with, so I'm spreading the word.]

" Hi. I know not all of you are American, but nonetheless, I really suggest watching this video.

This video is about revolution. Currently, America is run by a government who goes to war to line the pockets of a handful of individuals that control the country. It is corrupt and needs to be stopped. One thing liberals, conservatives, and everyone else can agree on is this: Things are not okay the way they are right now.

This video has an idea. But it needs to be spread. I'm hoping some of you will take 15 minutes out of your day to watch this. "

And incase you want to check out the thread I got this from, here it is:

Zombie Hell / Map revision/additions
« on: January 12, 2014, 02:44:20 pm »
I'm taking requests on maps that in your opinion are: too boring to play, or overall bad, or too big/difficult, etc. Please don't suggest maps with custom textures or sounds, because I can't replace those unless I download the textures the author used in it.

So in a reply, suggest the map you feel needs "help", tell me what you'd like to see in it, and I'll do what I can to fix it up, then I'll go put it in the map suggestion thread.

I've already edited/revised one: zf_tunnel_base_v3.

Additions include:
-A working train
-More areas to explore (a couple of tunnels and hallways)
-A new room to the right of survivor spawn
-More piping that affords the zombies a new approach.
-Fixed colors in blu spawn to match the team
-Added pointless lasers in the transformer room
-Added a broken door that would lead to the outside. (Door malfunctions on purpose)
-Final cap-point is moved to the additional room

(Link to map: )

Zombie Hell / Auto-disconnect while round restarts.
« on: January 02, 2014, 09:33:56 pm »
I don't know if this is only me, or if other people experience this, but when the round on ZF hell restarts, I get the "auto disconnect in 24 seconds" that only lasts 5 seconds. After a small period of time stuck in the auto-disconnect thing, I unfreeze.

Trading Hell / Spawn camping
« on: August 04, 2013, 07:23:30 pm »
We've all seen it. No matter where you go, there is always that one douchebag who likes to spawncamp. Donors on Trading Hell don't have any restraint, so they'll spawn camp until everyone leaves. I know they're supporting the server by donating money (or keys, which can be sold). But still, chasing away potention supporters is actually counter-productive in the "keeping the community alive" sense. I'm not asking for godmode to be removed, I'm asking for a new rule. No spawncamping with godmode.

This is what I'm talking about:

General Discussion / Arrival thread
« on: July 27, 2013, 08:12:51 pm »
So, all these new guys....
When did you start becoming a regular on the Saxton Hell servers?
I became a regular around the beginning of 2011. Back when it was only two VSH servers. Ahhh, nostalgia b00ner.

Saxton Hell / Machina Buff
« on: July 24, 2013, 10:06:01 pm »
Possible ideas for the machina:
Adds a glow to hale for half of the time that the default sniper does
(^And retains it's 15% damage buff)
Still doesn't add a glow (nothing new here)
25%-35% damage buff
Only 15 bullets
Adds an outline to hale
35% damage buff
Cannot receive ammo from dispensers
Move 75% slower during scope-in

Trading Hell / Features on trade maps
« on: July 15, 2013, 09:12:54 pm »
What features on trade maps make them more enjoyable?

-Do you guys like it with a night theme, or a day?
-Elaborate spawns? Or trade_plaza-like spawns?
-Donor-Only spots?
-"Secret" Rooms?

Or you could list maps that were pretty cool too.

Zombie Hell / Opt for Cleaver nerf (im srs nao)
« on: July 10, 2013, 02:52:50 am »
With his consent, I present to you: EVERYTHING YOU NEED TO KNOW ABOUT OP CLEAVER!

12:02 AM - Doctor Scootaloo: OPPPP
12:09 AM - Doctor Scootaloo:
12:09 AM - Doctor Scootaloo: Across the map
12:09 AM - Doctor Scootaloo: 1v1 OP
12:10 AM - Doctor Scootaloo: He tried to run away with Escape Plan, but I shut him up by throwing a cleaver at him OP
12:10 AM - Doctor Scootaloo: I hit you with this OP weapon and you died by bleed damage
12:11 AM - Doctor Scootaloo: Midair cleaver airshot OP shut down hax
12:12 AM - Doctor Scootaloo: Twenty knows
12:12 AM - Doctor Scootaloo: Killed you with this OP as fuck cleaver when you were Medic
12:13 AM - Doctor Scootaloo: 44% of a sniper's health is gone by the initial hit of the Cleaver
12:13 AM - h_twenty: :p
12:13 AM - Doctor Scootaloo: 56% of an Sniper/Engineer's health is gone after the bleed
12:14 AM - Doctor Scootaloo: Now Juri said the cleaver can deal 100 damage at the initial hit
12:14 AM - Doctor Scootaloo: + bleed
12:14 AM - Doctor Scootaloo: So that's around...
12:14 AM - Doctor Scootaloo: 150 damage?
12:14 AM - Doctor Scootaloo: 100% of a Medic's HP is gone after the bleed
12:14 AM - Doctor Scootaloo: (lel, Blutsauger)
12:17 AM - Doctor Scootaloo: Oh oh get this
12:17 AM - Doctor Scootaloo: I was wrong with the 70 damage
12:18 AM - Doctor Scootaloo: Point Blank? The damage is 44-57
12:18 AM - Doctor Scootaloo: Base Damage is 50
12:18 AM - Doctor Scootaloo: The bleed is 40
12:18 AM - Doctor Scootaloo: So it deals 90 damage
12:18 AM - Doctor Scootaloo: lel
12:18 AM - Doctor Scootaloo: 90 x 1.60
12:18 AM - Doctor Scootaloo: 144 damage
12:18 AM - Doctor Scootaloo: with Hunter
12:19 AM - Doctor Scootaloo: leeeeel
12:19 AM - Doctor Scootaloo: to be more exact
12:19 AM - Doctor Scootaloo: 50 x 1.6
12:19 AM - Doctor Scootaloo: 80
12:19 AM - Doctor Scootaloo: + the bleed
12:19 AM - Doctor Scootaloo: 40 x 1.6
12:19 AM - Doctor Scootaloo: 64
12:19 AM - Doctor Scootaloo: 80+64
12:19 AM - Doctor Scootaloo: 144
12:19 AM - Doctor Scootaloo: so ye
12:19 AM - Doctor Scootaloo: That's pretty OP
12:19 AM - Doctor Scootaloo: not to mention the regen
12:20 AM - Doctor Scootaloo: OH, and that's without the minicrit
12:20 AM - Doctor Scootaloo: long range minicrit
12:20 AM - Doctor Scootaloo: Long range minicrit is 58-77 damage
12:22 AM - Doctor Scootaloo: So umm
12:22 AM - Doctor Scootaloo: Minicrits
12:22 AM - Doctor Scootaloo: Mini-crits add an extra 35% damage to a weapon's damage.
12:22 AM - Doctor Scootaloo: SOOO
12:22 AM - Doctor Scootaloo: 1.35
12:22 AM - Doctor Scootaloo: 50 x 1.35
12:22 AM - Doctor Scootaloo: 67.5
12:22 AM - Doctor Scootaloo: since we're so nice to Juri
12:23 AM - Doctor Scootaloo: we'll round it down
12:23 AM - Doctor Scootaloo: 67 damage
12:23 AM - Doctor Scootaloo: +40
12:23 AM - Doctor Scootaloo: 107 damage
12:23 AM - Doctor Scootaloo: lel
12:23 AM - Doctor Scootaloo: + the 1.6 from Hunter
12:23 AM - Doctor Scootaloo: 171.2 damage
12:23 AM - Doctor Scootaloo: Definitely enough to kill a Medic
12:23 AM - Doctor Scootaloo: Oh, my bad
12:24 AM - Doctor Scootaloo: I forgot to
12:24 AM - Doctor Scootaloo: 40 x 1.6
12:24 AM - Doctor Scootaloo: 64
12:24 AM - Doctor Scootaloo: but whatever
12:24 AM - h_twenty: >.>
12:24 AM - Doctor Scootaloo: the 1.6 to the sum
12:24 AM - Doctor Scootaloo: is enough
12:24 AM - Doctor Scootaloo: So see?
12:24 AM - Doctor Scootaloo: The cleaver is OP on ZF
12:24 AM - h_twenty: Yes
12:25 AM - Doctor Scootaloo: So we get 90 damage
12:25 AM - Doctor Scootaloo: and apply it to 125
And from my point of view
The cleaver apparently scales with perks. This means that its damage is going to be buffed more than it should be. >>>HUNTER<<<.
Oh and Voidy also said it IS NOT (not like that though) ignored by perks. Its included and scaled.


Zombie Hell / Father Creamy - Glitch Abuse
« on: July 09, 2013, 01:52:12 am »
Father Creamy, I didn't actually think I'd try and report HIM. But he's flying, and I've got no idea how he managed. He's been doing this a couple times here and there, but nothing like THIS.

Name: "Father Creamy"
SteamID: STEAM_0:0:20681725

Zombie Hell / Toxic is overpowered
« on: July 03, 2013, 08:20:48 pm »
As a toxic zombie, you can run up to someone, sit near them for a second/outrun them and their attacks, and they get a 3-5 damage penatly for 30 seconds - 1 minute.

I'm srs. Even sick is more balanced than Toxic. Nerf it please.

Zombie Hell / ZF Hell specific admins.
« on: July 01, 2013, 09:31:54 pm »
Zf has actually made it this far with no admins specific to THAT server, or global ones. Players have had to go through the trouble of reporting a troublemaker before he could get the boot. So I think we should have at least one admin specific to Zf Hell.


Trading Hell / This dirty Irish troll
« on: March 14, 2013, 10:53:19 pm »
eeble = STEAM_0:1:49910459

A richfag, maybe, but he thinks its cute and/or funny to ruin other people's raffles (not mine's).
He'd go in as a directmiss soldier and kind black man up the event, killing all the participants. (Again, it wasn't my raffle, nor did I take part in it.)
action to be taken pls.


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