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Saxton Hell / Trainsawlaser
« on: June 25, 2013, 06:19:38 pm »
Hey guys, I'm the creator of Trainsawlaser.
I've been working on the next version lately, and it might be a good time to split it for a dedicated VSH version. I was wondering if there are any changes you guys would like to improve the gameplay for the mode. I haven't gotten to play it much in VSH, but I know there are some things that could be improved on for it. For example: I know the cap timer is stupid-short for the mode, any suggestions on what I bump it up to? How about hazard damage amounts? Should these change or are they fine how they are? From what I saw, falling trains seemed to instantly take out Saxton, is this ok? I could always do something like a team filter that teleports him high up when he gets hit by a train (after taking a good chunk of damage, of course).
Any other feature requests? Note that I can't cram too much more in hazard wise, I'm starting to push the limits of how many dynamic things I can have going at once. I'm really just looking to make a version of the map more suited to your game.
I've been working on the next version lately, and it might be a good time to split it for a dedicated VSH version. I was wondering if there are any changes you guys would like to improve the gameplay for the mode. I haven't gotten to play it much in VSH, but I know there are some things that could be improved on for it. For example: I know the cap timer is stupid-short for the mode, any suggestions on what I bump it up to? How about hazard damage amounts? Should these change or are they fine how they are? From what I saw, falling trains seemed to instantly take out Saxton, is this ok? I could always do something like a team filter that teleports him high up when he gets hit by a train (after taking a good chunk of damage, of course).
Any other feature requests? Note that I can't cram too much more in hazard wise, I'm starting to push the limits of how many dynamic things I can have going at once. I'm really just looking to make a version of the map more suited to your game.