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Topics - UEAKCrash

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Saxton Hell / Trainsawlaser
« on: June 25, 2013, 06:19:38 pm »
Hey guys, I'm the creator of Trainsawlaser.

I've been working on the next version lately, and it might be a good time to split it for a dedicated VSH version.  I was wondering if there are any changes you guys would like to improve the gameplay for the mode.  I haven't gotten to play it much in VSH, but I know there are some things that could be improved on for it.  For example: I know the cap timer is stupid-short for the mode, any suggestions on what I bump it up to?  How about hazard damage amounts?  Should these change or are they fine how they are?  From what I saw, falling trains seemed to instantly take out Saxton, is this ok?  I could always do something like a team filter that teleports him high up when he gets hit by a train (after taking a good chunk of damage, of course).

Any other feature requests?  Note that I can't cram too much more in hazard wise, I'm starting to push the limits of how many dynamic things I can have going at once.  I'm really just looking to make a version of the map more suited to your game.

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