Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SharpshooterEd

Pages: [1]
1
Saxton Hell / Re: The Last One Alive Suggestion
« on: July 16, 2013, 03:48:17 pm »
Ok i see what you mean but what about if it stripped any class not just scouts. Soldiers are another class that seems kinda of difficult to chase if they are in a map with a lot of health packs and dispensers but i understand where you are getting at. It does seem unfair to strip the scout and all but it was just a suggestion that i wanted people to know about and see how it would work.

2
Saxton Hell / Re: The Last One Alive Suggestion
« on: July 16, 2013, 03:23:19 pm »
Yeah i can see an other players getting mad because of it but it would speed things up. Imagine the scout having to go up to hale and fighting him one on one with a melee and it would be hales range of melee. I think the eyelander has the largest melee range so that can be used to give the scout more of a chance to fight.

3
Saxton Hell / The Last One Alive Suggestion
« on: July 16, 2013, 01:51:01 pm »
Hello guys so i have been playing Vs Saxton Hell for a while now and some of the players and myself have noticed that usually the last person alive is usually a scout. Most of the time the scout would just run around and shoot from a distance while hale would sometimes have a hard time keeping up with the scout. So my suggestion would be if you are a scout and you are the last one alive then you should be forced to use melee but gives out huge damage so the other spectating players could have more playtime. Thank you for reading this long post lol and let me know how you guys feel about this suggestion. Have a nice day :)

Pages: [1]