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Messages - FalseOasis

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1
Saxton Hell / Cave Johnson Nerf
« on: August 13, 2013, 09:03:19 am »
Cave Johnson, the CEO and Proprietor of Aperture Science, and his combustible lemons, fill me with a fiery, citrus-y rage. I'm requesting that these lemons be nerfed if they touch the ground (similar to the Loose Cannon's debuff).

-75% damage
-75% afterburn damage
+75% afterburn time

This way, you can easily still kill people that are otherwise camping without dispensers/medics/health packs. Campers WITH dispensers/medics/health packs can be dealt with by learning how to aim lemons.

This is all.

2
General Discussion / Re: Constant Crashing
« on: August 06, 2013, 06:00:37 am »
Nope. XP.

3
General Discussion / Re: Constant Crashing
« on: August 06, 2013, 05:45:34 am »
This is unrelated to the crashing issue, but I'll look into it. The godmode plugin disables when moving near areas with resupply zones, and some maps may have these placed in odd locations.

Please let me know if the client crashes have been solved.

It looks clear for myself so far, and nobody else has crashed out as far as I can tell.

4
General Discussion / Re: Constant Crashing
« on: August 06, 2013, 05:30:22 am »
I, personally, have not had any issues within the last 30 minutes, but one of the patrons of Trade Hell just crashed out, and I think it may have been one of the crashes in question (It gave no error upon sending the victim to desktop). I'll post again, should he continue to experience issues.

Edit: There are still random pockets of non-godmode areas in certian maps that occur oddly placed (Away from spawns)

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General Discussion / Re: Constant Crashing
« on: August 06, 2013, 04:47:23 am »
I am not, I am running in full DX9 currently.

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General Discussion / Constant Crashing
« on: August 06, 2013, 01:57:24 am »
I have been experiencing a state of gameplay where I can't play for more than about 10-15 minutes before I suffer from a crash. I have gone on other servers and confirmed it was ONLY Hell, and a few people have also spoken to me about this, also experienced exclusively on Hell servers.

That being said, I believe that the issue in question is the new plugin that removes godmode when you approach a spawn. The crashes started right about the time that the plugin went into effect (for myself, don't know about anyone else). Perhaps someone should look into it?

Also, does the plugin deliberately remove your godmode at random places throughout a map even though you're nowhere near a spawn? (see: pkmn_goldenrodcity/trade_office/[The map with all the homestuck portrait cubes])

Edit: Now that I think about it, I didn't experience any crashing on Dodgeball Hell. Odd.
Edit 2: Scratch that people, just crashed out of DB.

7
General Discussion / Re: Saxton Hell Server Suggestion: Reverse Hell
« on: August 01, 2013, 09:49:48 pm »
I fully endorse this idea, and would personally love to see this be put into action. Assuming this (beautifu) idea becomes an actual thing, there would need to be another discussion somewhere where the community could discuss weapon stats and how they should be 'reversed'.

8
General Discussion / Re: Filter Suggeston(s)
« on: July 19, 2013, 04:59:40 pm »
Fag and Faggot = Handsome rogue
Fuck = Duck (prepare for mass confusion if this one happens)

9
Saxton Hell / Re: Friendly Fire
« on: February 23, 2013, 04:31:13 pm »
I support this so we may dismantle the tyranny of the others and sentrys.
I demand friendly fire to be enabled at the end of a round.

Yes Please.

10
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: February 14, 2013, 02:03:24 am »
Uh... noob hales can't get better by never coming up from the crevice because of people standing over the launchers. They won't get better from this map, but they don't leave either. You can't jump up from the crevice to the top, making the only ways to get up the launchers. Tell me, how would anyone get better, except at baiting possibly?

There's about 7 or 8 different places where you can launch yourself up top.  If they're camping one, go to the other. They like to camp the ones next to the capture point, but people hardly even know of the existence of the one next to spawn, or the one that leads into the small cave at the far end of the map. Plus it's huge, which makes for good super jumping practice.

The game is fun because it's hard. If it were easy, people wouldn't play it. Getting camped a bunch makes you better at combating camping, just like playing against pyros all the time makes you better against pyros, now doesn't it?

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Saxton Hell / Re: Map Rotation / Map Suggestions
« on: February 11, 2013, 07:01:48 pm »
Oh god... not crevice. I have this map on the server where I'm admin, everyone sits next to the launchers that hale has to come up when he falls off. In other words, it's a goomba fest. Very bad for hales who don't know what they're doing or don't know that people are waiting for them to pop up so they can stomp them.

Noob Hales + This Map + Time = Significantly Better Noob Hales/Good Hales

Good Hales + This Map + Time = Really Good Hales + Ragequitting of Bad Players

Ultimately, the entire server benefits from this map; Plus, it's just fun.

12
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: February 10, 2013, 11:08:10 pm »
Officially requesting vsh_crevice_b2 to be added to the rotation..

Cough..

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Saxton Hell / Re: Map Rotation / Map Suggestions
« on: January 30, 2013, 02:32:25 am »
Officially requesting vsh_crevice_b2 to be added to the rotation..

14
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: December 30, 2012, 12:35:03 am »
Could you perhaps add in vsh_crevice? I love that map!

15
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: December 15, 2012, 09:13:47 pm »
http://tf2.gamebanana.com/maps/170977
http://tf2.gamebanana.com/maps/170943
Two maps I'd like to see go onto Saxton Hell. Looking forward to it.

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