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Server Discussion => Saxton Hell => Topic started by: Rukrio on July 01, 2012, 03:57:51 pm

Title: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Rukrio on July 01, 2012, 03:57:51 pm
since on the topic for a "pro mode" we got derailed onto nerfing the new scattergun, i was thinking, what are the buffs and nerfs planned out for the new weapons?
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: VoiDeD on July 01, 2012, 07:38:58 pm
Just recently (today), I introduced some changes so that the new scout pistol and sniper rifle are given constant crits comparable to the other weapons.

Also with Mia's help I reduced the new scout shotgun to remove the boost entirely so it behaves simply as a shotgun that is more accurate at the expense of doing less damage.

As for future changes, I really want to buff some of the underused weapons like the soldier shotguns and related things. Pretty much if it's underused, I'd want to buff it to make it worth using.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 01, 2012, 08:29:49 pm
Scout is fine.
Solly should get a shotgun buff and maybe a buff banner that does full crits.
Pyro shotgun as-well, the flare is really hard to beat with the jump.
Demo could get possible mini-crits on sticky's when wearing boots of some sort.
Heavy secondary's could use a boost, as well as the tomislav getting a buff.
Engie is fine.
medic's X-Bow update needs no change.
Sniper needs the new sniper to be replaced by the Sydney sleeper, or it be given outline because its pointless to use
Spy nothing.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 02, 2012, 01:41:24 am
Scout is fine.
Solly should get a shotgun buff and maybe a buff banner that does full crits.
Pyro shotgun as-well, the flare is really hard to beat with the jump.
Demo could get possible mini-crits on sticky's when wearing boots of some sort.
Heavy secondary's could use a boost, as well as the tomislav getting a buff.
Engie is fine.
medic's X-Bow update needs no change.
Sniper needs the new sniper to be replaced by the Sydney sleeper, or it be given outline because its pointless to use
Spy nothing.

Extra knockback on the sydney sleeper? (doesn't it do that anyway?)
Faster firing tomislav? Or minicrits for 5-15 seconds of being switched in?

I really miss gotta go fast scoot with the babby face blaster. ;_;
It should at least stay on FF2 since we have all those overpowered hales anyway. I easily get taken down by serious sam's shotty or the insane summoning these hales do.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 02, 2012, 02:12:29 am
snipers already knock back like mad.
Just buffing it back to 40% should be fine, maybe even the original 60%
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 02, 2012, 02:26:31 am
also just made the new sniper changes, might remove the overload on the new RL.
new SMG will also lose its debuffs and just be used as a reskin or add maybe a small damage buff.
These are all just ideas in my head nothing is for sure yet.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Antie97 on July 02, 2012, 06:46:15 am
new SMG will also lose its debuffs and just be used as a reskin or add maybe a small damage buff.

small damage buff on new sniper smg would be nice
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Rukrio on July 02, 2012, 07:45:59 am
also just made the new sniper changes, might remove the overload on the new RL.
new SMG will also lose its debuffs and just be used as a reskin or add maybe a small damage buff.
These are all just ideas in my head nothing is for sure yet.

then there is the new launcher's M2 function, which allows the soldier to hold the rockets for a while
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 07, 2012, 04:11:50 am
What the hell is up with the grus dealing 7 damage. Why? I understand you want the old GRU debuff but you didn't have to make it deal more damage.

Kind of OP.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: VoiDeD on July 07, 2012, 02:18:28 pm
If you're talking about the self damage, that was valve's doing.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 08, 2012, 02:17:27 am
Tomislav got buffed back to 50% faster spin up
Heavy shotguns look like are gonna get faster weapon switch to the player
New sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-
new RL -Fuck if i know-
GRU always did 7
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 08, 2012, 04:14:26 am
Tomislav got buffed back to 50% faster spin up
Heavy shotguns look like are gonna get faster weapon switch to the player
New sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-
new RL -Fuck if i know-
GRU always did 7

Give the carbine the babby face basher's boost meter. Just set it up so that he'll run at scout speed as long as he keeps firing at hale. The boost meter should drop constantly if he's not landing hits. The snipers always seemed so helpless.
(this should've been done to the babby face basher to keep the scouts focused on attacking.)

New RL? Doesn't need shit really. :/ (Although if you really want to do something about it, give the player wielding it a speed boost or something, I dunno)

I always thought the GRU did 6 or 5. Besides, valve took away the whole health drain thing and gave it the Fan of War "Cursed" effect. Why hasn't it changed?
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Rukrio on July 08, 2012, 12:08:14 pm
New RL? Doesn't need shit really. :/ (Although if you really want to do something about it, give the player wielding it a speed boost or something, I dunno)

speed boost is a good thing since rocket jumping is klutzy with it.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Thochun on July 08, 2012, 06:07:56 pm
New sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-

I think the new smg should get a small damage boost like around + 2 - 3 (26-27). Even with the add damage, it will still do less total damage per clip than stock (do the math). Maybe add the Natashca's stopping ability, but has a low chance of stopping hale (5%-25% maybe)

Maybe have a perk for the new snip'r rifle when you get a headshot on hale, he is mark 2x longer than a full charged shot from stock snip'r rifle  :-\
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 08, 2012, 06:32:22 pm
Give the carbine the babby face basher's boost meter. Just set it up so that he'll run at scout speed as long as he keeps firing at hale. The boost meter should drop constantly if he's not landing hits. The snipers always seemed so helpless.
(this should've been done to the babby face basher to keep the scouts focused on attacking.)

New RL? Doesn't need shit really. :/ (Although if you really want to do something about it, give the player wielding it a speed boost or something, I dunno)

I always thought the GRU did 6 or 5. Besides, valve took away the whole health drain thing and gave it the Fan of War "Cursed" effect. Why hasn't it changed?
Mia GET IN HERE. I want you to hear my ideas on this.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 08, 2012, 11:09:05 pm
>Gru did 6 in regular play, our gru is modded to make the heavy 50% faster and it didnt change because it gives the player this gru instead of the default one.

Like the idea with the new RL, Though people could abuse it with the escape plan.

Boost meter cannot be worked to do that.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Thochun on July 25, 2012, 04:11:20 am
The all weapon crits is not applied to the Snip'r's Cleaner's Carbine (new smg).
Please fix this...
...
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: DrJack Posts Ponies C: on July 25, 2012, 04:27:23 am
Probably because it cant roll for random critical hits, but I dont even know why one would want to use this in Hale mode anyway
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Miaumon on July 26, 2012, 01:35:33 am
think its just gonna be replaced with the default smg

[you can no has Rarity's marshmellowy haunches]
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 26, 2012, 08:53:39 am
think its just gonna be replaced with the default smg

[you can no has Rarity's marshmellowy haunches]
What kinds of crazy shit CAN you do with modding weapons? Maybe us knowing what is possible/impossible for you to code can give us a better time suggesting ways weapons can be modded.

I also think that this or 9mm's thread should be stickied so that we can all track any changes you guys make to the weapons system. (If you don't mind.)
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: VoiDeD on July 26, 2012, 01:30:28 pm
Weapons in TF2 have the concept of attributes which control how they behave. We have the ability to add/remove attribs from any weapons, in addition to entirely replacing weapons with different ones.

Check this site (http://optf2.com/tf2/attributes) for a list of attribs.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 26, 2012, 02:47:08 pm
Weapons in TF2 have the concept of attributes which control how they behave. We have the ability to add/remove attribs from any weapons, in addition to entirely replacing weapons with different ones.

Check this site ([url]http://optf2.com/tf2/attributes[/url]) for a list of attribs.


That is a REALLY useful list to go by. I wish it were posted in the first place.

Anyway adding #224 to the cleaner's carbine seems legit. Since a lot of bushwacka jumping snipers end up at half health anyway, it'd be cool if the carbine had the equalizer effect.
Although it might lean towards being overpowered and I think the snipers need a more defensive buff if anything. :/

Perhaps give it to the baby face basher? It would kinda give scouts a reason to use the atomizer/boston basher/three rune blade.
I'm just throwing out ideas as I go along.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: VoiDeD on July 26, 2012, 03:11:56 pm
I think snipers are in a good place. They're the top damage dealing class, and topping the scoreboard should be worth some risk.

Feel free to give more ideas, Miaumon is pretty much my goto guy when we want to change VSH/FF2 weapons up a bit and he's really familiar with what attribs work on what weapons.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Shae on July 26, 2012, 07:58:10 pm
I think snipers are in a good place. They're the top damage dealing class, and topping the scoreboard should be worth some risk.

Feel free to give more ideas, Miaumon is pretty much my goto guy when we want to change VSH/FF2 weapons up a bit and he's really familiar with what attribs work on what weapons.
Alrighty. Also how is that whole "VSH Stats" thing coming along? How will that work? Does it count damage?
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: VoiDeD on July 26, 2012, 10:39:06 pm
Alrighty. Also how is that whole "VSH Stats" thing coming along? How will that work? Does it count damage?

Still in the planning stages. I'm not sure how I want to go about making it yet.
Title: Re: what are the nerfs/buffs planned for the new weapons on VSH/FF2
Post by: Rukrio on August 03, 2012, 08:33:00 am
bumping this thread because of update adding new weapons for spy, heavy, scout, and pyro

surprisingly enough, if STAR's video on them is anything to go by, this bump might be pointless:

http://www.youtube.com/watch?v=VQR3t2EGyek#ws (http://www.youtube.com/watch?v=VQR3t2EGyek#ws)