Saxton Hell Forums
Server Discussion => Saxton Hell => Topic started by: ethanhonglongnguyen on November 27, 2012, 09:15:46 pm
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Sniper - Razorback blocks one hit from Hale.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
All Classes - Saxxy makes the user immune to Rage.
All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
Pyro - The Manmelter removes 2 percent of Hale's rage guage.
Scout - Triple jump only does 2 damage to yourself.
Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
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Sniper - Razorback blocks one hit from Hale.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
Pyro - The Manmelter removes 2 percent of Hale's rage guage.
Scout - Triple jump only does 2 damage to yourself.
Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
These sound pretty solid, I'd like to see other people's opinions on these.
Scout - Triple jump only does 2 damage to yourself.
I don't think I'd want to encourage scouts to all make use of the atomizer and avoid hale for large periods of time. The current self damage keeps the use to a limit.
Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
All Classes - Saxxy makes the user immune to Rage.
I'm not sure if these are worthwhile, considering how hardly any people own these weapons. In addition to the fact that these changes would give players who own those weapons a huge advantage.
Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
These aren't likely to ever happen. Donators shouldn't be given perks that give them an advantage over other players in a semi-competitive server.
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Sniper - Razorback blocks one hit from Hale.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
find the Razorback to be useless because unless the sniper runs right away he will most likely die either way.
The Danger shield might be seen as OP since it's just for cave rounds.
All Classes - Saxxy makes the user immune to Rage.
Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
Direct upgrades from default and boosts from status "PAY TO WIN"
Pyro - The Manmelter removes 2 percent of Hale's rage guage.
Scout - Triple jump only does 2 damage to yourself.
would not really give anyone a reason to use it, guess as a way to counter the rage gained from air-blasts
Scout's who run away - That is all
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
You gain uber faster by healing people, and its nice when medics heal people.
All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
It's a SECONDARY for a reason (xXxile)
The Direct hit would become a constant crit weapon
Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
Direct upgrade from other knifes against all hales that are not cave johnson.
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Everything Mia said
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Pretty much everything Mia said though...
Sniper - Razorback blocks one hit from Hale.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
If I had to choose between the health regin effect of the Cosy Camper and being able to take one hit I'd rather lean towards the regin effect.
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
As a person who mains a *healing* medic I would rather gain uber by healing (or in a pinch smacking hale around with the ubersaw or shooting him with the crossbow) and I'd rather see other medics healing too then constantly taunting to gain uber at what would be a slower rate then by healing. But since a lot of people are derps they'd do it anyways and I hate being one of the few medics actually healing people then get bitched at for "letting them die".
And yeah pretty much everything else was covered by Mia. . -.
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Sniper - Razorback blocks one hit from Hale.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
Pretty terribad, snipers are little ants that get crushed by THE GLORIOUS SAXTON HALE, they don't need a second chance. Fire-proofing them would make them even more annoying to shoot at as Cave.
All Classes - Saxxy makes the user immune to Rage.
Why? Whywhywhywhywhy?
All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
This is a coolio idea y'all
Scout - Triple jump only does 2 damage to yourself.
Annoying little bugs get QUADRUPLE WRECKED by GLORIOUS SAXTON HALE, there is no reason to make them more annoying.
Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
Could be buffed to 1 hp/sec or something.
Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
This would give reskins a use, A USE! soon, the reskins will take over OUR JOBS!
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
Pretty useless.
Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
This is a good idea too, y'all. Maybe a 50% or 70% would work better though.
Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
No. Nonononononono
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Sniper - Razorback blocks one hit from Hale.
Considering most dead ringers die instantly even if they use their scape goat, I don't think adding that to sniper would be too beneficial. It's delaying the death for about a second, and most players can't utilize that second.
Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
you have jarate; again you'll die because hale will be focused on you.
Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
You can taunt to crit, that's moot.
All Classes - Saxxy makes the user immune to Rage.
Overpowered and an unfair advantage.
All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
taunt to crit.
Pyro - The Manmelter removes 2 percent of Hale's rage guage.
In theory this is sound, but when you're actually out in the mode, most hales stay airborne just enough to where regular flairs don't even hit the target.
Scout - Triple jump only does 2 damage to yourself.
if anything, this would make you more of a target for hale to rage you.
Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
I can't think of anything witty. Instead I suggest something to lesson the blow of fall damage, since I like to sticky jump.
Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
reskin upgrade
Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
unfair advantage. See Saxxy.
Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
Unless you're one of those medics that don't need no man, this is probably a bad idea in the long run. Most medics will always, ALWAYS, have someone riding on their coat tails for them to get healed, so stopping for the 5-7 second taunt just to get 2% up on uber is crazy. Just standing next to someone or shooting hale makes the uber go up so much faster.
Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
unfair advantage. People will complain that it's too overpowered, like when the shotgun for the scout that first came out and made him faster than hale.
Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
Pay to win is terrible.
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Implying that High Five taunt isn't pay2win as fuck.
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Implying that High Five taunt isn't pay2win as fuck.
Real proz use the director's taunt, eat shitplease.
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Real proz use the director's taunt, eat shitplease.
Nevar. High Five taunt is basically crits on command, while Directors Time requires timing or luck, not to mention the delay is longer. So I suggest that YOU nom on feces.
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Nevar. High Five taunt is basically crits on command, while Directors Time requires timing or luck, not to mention the delay is longer. So I suggest that YOU nom on feces.
You guys (and dudettes) are both wrong,Schadenfreude taunt is "DABES" critical booster (or CRITBOOSTINATOR as Merasmus would say...) in my (hypothetical) world....with the exception of the "G" key taunts!
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You guys (and dudettes) are both wrong,Schadenfreude taunt is "DABES" critical booster (or CRITBOOSTINATOR as Merasmus would say...) in my (hypothetical) world....with the exception of the "G" key taunts!
wat
That taunt has one of the longest delays.
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wat
That taunt has one of the longest delays.
There is a (certain) catch.
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There is a (certain) catch.
I guess we'll never know.
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My secondary shotgun suggestion got accepted!
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My secondary shotgun suggestion got accepted!
WOOOAOAHAAAOAHAOHAOAOHAOHAAOHAOHAHAOAHA!!!!!!11111!!1!1!SEVEN111
You can thank Exile for that.
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>Minicrits
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Can we get a speed boost added to the booties/peg leg or to the half-zatoichi?
There really isn't any reason to use anything but the eyelander/nade launcher for demoknights. Even the persian set is awful in hale mode. And for soldier, there isn't a reason to use anything but the escape plan either and considering it is honorbound and soldiers die in 1 hit there's no way it would be op. Especially considering you can get the exact same effect by being a low health soldier with escape plan. Still die in 1 hit...and instead of honorbound you have low health and can't rocket jump. So in both cases you have to run on foot or melee hale.
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no honer bond escape plans that is just stupid
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no honer bond escape plans that is just stupid
Wait....what?
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just forget it
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Can we get a speed boost added to the booties/peg leg or to the half-zatoichi?
There really isn't any reason to use anything but the eyelander/nade launcher for demoknights. Even the persian set is awful in hale mode. And for soldier, there isn't a reason to use anything but the escape plan either and considering it is honorbound and soldiers die in 1 hit there's no way it would be op. Especially considering you can get the exact same effect by being a low health soldier with escape plan. Still die in 1 hit...and instead of honorbound you have low health and can't rocket jump. So in both cases you have to run on foot or melee hale.
The Booties lower the amount of heads you need to survive to hits. So they're not really useless. Agree with ya on everything else though.
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Can we get a speed boost added to the booties/peg leg or to the half-zatoichi?
There really isn't any reason to use anything but the eyelander/nade launcher for demoknights. Even the persian set is awful in hale mode. And for soldier, there isn't a reason to use anything but the escape plan either and considering it is honorbound and soldiers die in 1 hit there's no way it would be op. Especially considering you can get the exact same effect by being a low health soldier with escape plan. Still die in 1 hit...and instead of honorbound you have low health and can't rocket jump. So in both cases you have to run on foot or melee hale.
I used to agree with this, but since this server has taunt crits, stickies are very powerful, especially once you get enough heads to survive a hit. I've been monkeying around with Bootlegger, Sticky Launcher, and Eyelander.
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but if a soldier is using market gardner what boost should it get or should it just give you more ammo because i seen a server with the paintrain give you more rocket and shotgun ammo