Saxton Hell Forums

Server Discussion => Freak Fortress Hell => Topic started by: Cube on January 04, 2014, 05:49:00 pm

Title: Do we need a shrek hale?
Post by: Cube on January 04, 2014, 05:49:00 pm
http://www.dan-dare.org/FreeFun/Images/CartoonsMoviesTV/ShrekWallpaper800.jpg (http://www.dan-dare.org/FreeFun/Images/CartoonsMoviesTV/ShrekWallpaper800.jpg)
Title: Re: Do we need a shrek hale?
Post by: VoiDeD on January 04, 2014, 05:49:48 pm
why shrek is piss #italiano
Title: Re: Do we need a shrek hale?
Post by: Mr. Pillz on January 04, 2014, 05:51:24 pm
We do need a shrek boss with All star playing in the background and onion-loch n load projectile rage. It'll all make sense
Title: Re: Do we need a shrek hale?
Post by: Marryth on January 04, 2014, 05:56:27 pm
Yes.

@Mr. Pillz, onion launcher rage would be neat; keep ammo per rage down to 3 perhaps?  Like the reg clip size for Cave Johnson.
Title: Re: Do we need a shrek hale?
Post by: Cube on January 04, 2014, 06:03:41 pm
Some ideas for shrek hale sounds

For the hale music  -  http://www.youtube.com/watch?v=kdrgtWBy7c4 (http://www.youtube.com/watch?v=kdrgtWBy7c4)

For when shrek gets backstabbed - http://www.moviesoundclips.net/sound-clip.php?id=559 (http://www.moviesoundclips.net/sound-clip.php?id=559)

for when shrek wins  - http://www.moviesoundclips.net/sound-clip.php?id=572 (http://www.moviesoundclips.net/sound-clip.php?id=572)
Title: Re: Do we need a shrek hale?
Post by: Baysick on January 04, 2014, 06:05:48 pm
Onions have layers.
Title: Re: Do we need a shrek hale?
Post by: BoBoBo-Bo Bo-BoBoBo on January 04, 2014, 07:09:44 pm
http://tf2.gamebanana.com/skins/47397 (http://tf2.gamebanana.com/skins/47397) should be base model
http://tf2.gamebanana.com/skins/125406 (http://tf2.gamebanana.com/skins/125406) should be head
Title: Re: Do we need a shrek hale?
Post by: Marryth on January 04, 2014, 07:36:34 pm
Additional Suggestions (to make Shrek OP as fuck):

Ogres are like onions, they have many layers.  --> Shrek would have 3 lives.
->If live system, worldstun and uber on loss of life.
---->Uber would be green ubercharge. (He's a fucking ogre Shrek! That NEEDS to be green.)

Thunder ability (3 uses) upon loss of a life.
Snare ability (3 uses) upon rage.

Customized Fists Weapon:
-450 dmg per hit
-Strange Part: Dragons Killed - 9001
-Description: IT'S OGRE 9000!!!

Above Average Speed.

---

It's Shrek, make him flippin' overpowered somewhat unbalanced.

Title: Re: Do we need a shrek hale?
Post by: Dr.PanCakes on January 04, 2014, 08:37:20 pm
Why don't we just port in the sfm model if it happens?
Title: Re: Do we need a shrek hale?
Post by: Lunacy on January 04, 2014, 10:16:29 pm
And a boss-only filter that makes you say "Get Shrekked"
Title: Re: Do we need a shrek hale?
Post by: Muttonchops on January 04, 2014, 10:17:55 pm
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun
Title: Re: Do we need a shrek hale?
Post by: Baysick on January 04, 2014, 10:24:02 pm
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

In what way would that be usefull if in most of the maps we can't see or fight Hale.

>_>
Title: Re: Do we need a shrek hale?
Post by: LEON35 on January 04, 2014, 10:50:08 pm
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQoUSIBoXb6ongd460Ylq7fkUnQ-b3xPDnVSkehA7ruQzO9WmR9Fg)

http://www.youtube.com/watch?v=7fFrYxWgiWI#ws (http://www.youtube.com/watch?v=7fFrYxWgiWI#ws)

Shrek is Love. Shrek is Life.
Title: Re: Do we need a shrek hale?
Post by: Cube on January 04, 2014, 11:02:22 pm
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

 
(http://4.bp.blogspot.com/_cT_l_Jy4-r4/TAVS1ulCfqI/AAAAAAAAAf4/Wu6LA8ovmbs/s1600/shrek-forever-after1%5B1%5D.jpg)

who invited this guy
Title: Re: Do we need a shrek hale?
Post by: Punishment_Fatal on January 05, 2014, 01:10:00 am
12 votes for yes. VOIDY PLS MAKE
Title: Re: Do we need a shrek hale?
Post by: Lunacy on January 05, 2014, 05:49:55 am
Shrekrun Hell in a nutshell.
http://www.youtube.com/watch?v=0zqnt5HB5zY# (http://www.youtube.com/watch?v=0zqnt5HB5zY#)
Title: Re: Do we need a shrek hale?
Post by: Sakuya on January 05, 2014, 07:37:06 am
No, fuck shrek and everybody who likes him
Title: Re: Do we need a shrek hale?
Post by: Punishment_Fatal on January 05, 2014, 01:33:01 pm
Maybe if I get inspired, I'll make the Shrek Hale (but I have to first learn how to make a Hale).
Title: Re: Do we need a shrek hale?
Post by: dr. prof. wonder waffle on January 05, 2014, 05:55:35 pm
Maybe if I get inspired, I'll make the Shrek Hale (but I have to first learn how to make a Hale).

which will never happen
Title: Re: Do we need a shrek hale?
Post by: Cube on January 06, 2014, 06:58:29 am
anathor possible idea for the ogrelord
http://movie-sounds.org/cartoon-samples/shrek-2001/this-is-the-part-where-you-run-away (http://movie-sounds.org/cartoon-samples/shrek-2001/this-is-the-part-where-you-run-away)

"PLEASE SHREK(VOIDY) PLEASE MAKE THIS HALE!!!" -
(http://images5.fanpop.com/image/photos/30100000/Donkey-shrek-30165007-374-350.jpg)
Title: Re: Do we need a shrek hale?
Post by: LEON35 on January 06, 2014, 03:24:31 pm
bump
Title: Re: Do we need a shrek hale?
Post by: VoiDeD on January 06, 2014, 05:26:18 pm
This whole thing is an intricate process. But essentially we just need to bring the following things together: a shrek model (with textures, I'd hope), some sounds sounds, and some ideas for abilities.
Title: Re: Do we need a shrek hale?
Post by: Windy on January 06, 2014, 06:46:55 pm
You mean steal the model that was already made, pick some abilities out of a hat, and rip some sounds off of the Shrek movies?


i hope nobody plans on sueing
Title: Re: Do we need a shrek hale?
Post by: VoiDeD on January 06, 2014, 07:11:16 pm
More or less.
Title: Re: Do we need a shrek hale?
Post by: LEON35 on January 06, 2014, 09:15:20 pm
You mean steal the model that was already made, pick some abilities out of a hat, and rip some sounds off of the Shrek movies?


i hope nobody plans on sueing


This whole thing is an intricate process. But essentially we just need to bring the following things together: a shrek model (with textures, I'd hope), some sounds sounds, and some ideas for abilities.


Yes...join the Shrek Cult
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcS9NSNo4KqO7P7FHiiORjGXs0VYpS8JGTuKQnsO1VodVZSYujeK)

http://www.youtube.com/watch?v=l_APupKyHeE#ws (http://www.youtube.com/watch?v=l_APupKyHeE#ws)
Title: Re: Do we need a shrek hale?
Post by: jay50jay on January 11, 2014, 09:41:47 pm
holy shit i don't even play ff2 and i'd pay to see this happen
Title: Re: Do we need a shrek hale?
Post by: Cube on January 21, 2014, 09:36:11 pm
So if other server have it why dont we, thought we were 1337 over here

(http://cloud-4.steampowered.com/ugc/450659626814227466/454CB4647854328F1EBFBD443349E2B2EB7C9CDF/)
Title: Re: Do we need a shrek hale?
Post by: VoiDeD on January 21, 2014, 10:00:30 pm
Probably because no one shared the details on where we can get the model for it. Additionally, we also can't take another server's content without their permission, so it'd likely need to be a publicly available model.
Title: Re: Do we need a shrek hale?
Post by: LEON35 on January 22, 2014, 07:57:59 pm
Probably because no one shared the details on where we can get the model for it. Additionally, we also can't take another server's content without their permission, so it'd likely need to be a publicly available model.

Me and cube will "roughen" them up heh heh
Title: Re: Do we need a shrek hale?
Post by: Cube on January 23, 2014, 05:21:36 pm
Me and cube will "roughen" them up heh heh
i asked
they sed "no"
Title: Re: Do we need a shrek hale?
Post by: Lunacy on January 23, 2014, 07:40:17 pm
We should have like... A version of Hale with the devil horns like in the site banner /random
Title: Re: Do we need a shrek hale?
Post by: LEON35 on January 24, 2014, 10:56:31 pm
i asked
they sed "no"

Where the ddos at
Title: Re: Do we need a shrek hale?
Post by: Calcium on January 25, 2014, 12:43:50 pm
EDIT #2: Sent via PM to Voidy.
EDIT: Fuck this, I can't figure out why my config wont load, I'll just going to send the files to Voidy and see if he can get it working.
OK, I've found a model and some sound bytes from the first movie, throwing together a basic config right now. I'll let you guys know how it goes after I do some testing and debugging on my dev server.