Author Topic: Boss Rotation  (Read 131087 times)

Offline VoiDeD

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Re: Boss Rotation
« Reply #75 on: March 03, 2013, 05:05:07 pm »
Added the following bosses to Set 3:

Bad Ass Engineer
Soupcock Porkpie
Wankers

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #76 on: March 03, 2013, 05:10:25 pm »
Added the following bosses to Set 3:

Bad Ass Engineer
Soupcock Porkpie
Wankers
I'M SOUPCOCK PORKPIE! I'M GOING TO GLUE YOU!

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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #77 on: March 03, 2013, 06:54:32 pm »
why do when you do duo your the duo partner not the other hale like to say panis and you are vag but you picked the duo


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #78 on: March 03, 2013, 08:26:11 pm »
on set 2 for the zombie hale why is his tele 3 seconds after use and when its not 100% you super jump


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #79 on: March 03, 2013, 08:29:51 pm »
Why is it when you pick the duo bosses, you become the duo partner? For example, if you picked the Painis Cupcake & Vagineer duo and you become Vagineer.
On the Zombie Hale in Set #2, why is his teleporter usable 3 seconds after use? Also, when you try to use teleport, it's a super jump at 100% instead of a teleport. Why is that?
Fixed it for you.
« Last Edit: March 05, 2013, 11:38:53 pm by Punishment_Fatal »

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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #80 on: March 03, 2013, 08:50:44 pm »
ok


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #81 on: March 05, 2013, 03:59:49 pm »

how i put a model in for soldier and this is what panis looks like


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #82 on: March 05, 2013, 10:04:38 pm »
Fixed it for you.
you have the one wrong i said when its not 100% he jumps he is a tele hale


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #83 on: March 05, 2013, 11:39:18 pm »
you have the one wrong i said when its not 100% he jumps he is a tele hale
Fixed it again.

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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #84 on: March 06, 2013, 08:02:05 am »
K


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #85 on: March 09, 2013, 02:32:22 pm »
who ever made the zombie hale in set 2 made a mistake
he gets tele that recharges at 3 seconds after the first use but if you charge it to be under the 100% charge he super jumps
so is there a way so he just can just have super jump instead of tele


Offline Gordon Freeman

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Re: Boss Rotation
« Reply #86 on: March 15, 2013, 04:35:38 pm »
Could we possibly get rid of random? it seems to be spammed continuously on the servers. I'm no trying to complain its just that random is chosen so much I get to hardly ever see the other sets of bosses.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #87 on: March 15, 2013, 07:50:30 pm »
and can we like reduce the damage on spy hales since they do 356 on hit or something up near 350


Offline Lunacy

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Re: Boss Rotation
« Reply #88 on: March 16, 2013, 05:25:40 am »
and can we like reduce the damage on spy hales since they do 356 on hit or something up near 350
I think the math is (40 x 3.1) x 3.1   ||   (124)x3.1 = 384 damage   scout bats were about 317   (receiving the damage bonus twice)
I guess if you could manage pulling off a -47% damage pentalty on all knife weapons that'd even it out to about 202 or 203
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Offline Sakuya

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Re: Boss Rotation
« Reply #89 on: March 16, 2013, 09:39:28 am »
That's a lot of damage.