Author Topic: Boss Rotation  (Read 128198 times)

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #45 on: February 27, 2013, 09:25:25 pm »
I think perhaps you need to look up the definition of randomness.
So is my suggestion of blocking a certain set for the map currently played on standing? (Ex. Set 2 map can't vote Set 2 for a next map.)

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #46 on: February 27, 2013, 09:26:33 pm »
So is my suggestion of blocking a certain set for the map currently played on standing? (Ex. Set 2 map can't vote Set 2 for a next map.)
thats what would make it better instead of playing the same set over again


Offline DrJack Posts Ponies C:

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Re: Boss Rotation
« Reply #47 on: February 27, 2013, 09:30:25 pm »
I dislike the idea of not being able to play a set until after the map, especially since everyone seems to despise set 1 (which is funny because just about every boss in that set was already on the server before the update)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #48 on: February 27, 2013, 09:31:48 pm »
if you did random for five maps and was on set 3 it will go back to set 3 it is bugged and never works


Offline DrJack Posts Ponies C:

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Re: Boss Rotation
« Reply #49 on: February 27, 2013, 09:35:38 pm »
if you did random for five maps and was on set 3 it will go back to set 3 it is bugged and never works
You've mentioned this several times already, could it be that set 3 being picked a lot is just a COINCIDENCE of the fact that voting RANDOM isRANDOM.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #50 on: February 27, 2013, 09:37:10 pm »
it has been tested and doesnt work zekou says you need ten sets of hales to do this random thing


Offline Bubby

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Re: Boss Rotation
« Reply #51 on: February 28, 2013, 06:23:21 am »
it has been tested and doesnt work zekou says you need ten sets of hales to do this random thing
http://en.wikipedia.org/wiki/Randomness Read the first line, Randomness means different things in various fields. Commonly, it means lack of pattern or predictability in events.
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Offline Sakuya

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Re: Boss Rotation
« Reply #52 on: February 28, 2013, 09:08:58 am »
Random works. last night we voted kakariko+random. Set 1 was chosen 
If you don't like 3 then just deal with it

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #53 on: February 28, 2013, 02:37:10 pm »
set 3 sucks the most besides for sanic thats it we just need more sets for the random to not go to set 3 all the time then go to the others rarly


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #54 on: February 28, 2013, 02:50:15 pm »


Offline Miaumon

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Re: Boss Rotation
« Reply #55 on: February 28, 2013, 03:26:44 pm »
Made sounds for the gingerbread-man
Will go live sometime tonight after testing

Offline Miaumon

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Re: Boss Rotation
« Reply #56 on: February 28, 2013, 03:29:08 pm »
In the actual config he is not given an invis watch, might look into it.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #57 on: February 28, 2013, 03:30:10 pm »
ok


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #58 on: March 01, 2013, 09:34:06 am »
I have an idea for the boss rotation. I heard it yesterday on the FF2 server. Instead of voting on a set, why not make an automatic set chooser? Instead of having chosen sets, we could have the sets go in a rotation where all the sets can have their time to shine. Example would be kakariko would have Set #1, next map dunger has Set #3, then castle siege has Set #2, etc.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Luvedragon

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Re: Boss Rotation
« Reply #59 on: March 01, 2013, 01:52:49 pm »
Give it some time, people are just excited over having new bosses. People like shiny new things; once they aren't so new, I'm sure people will start to not care as much on which set is used.