Author Topic: OP Weapons/ suggested weapon changes.  (Read 55502 times)

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,424
Re: OP Weapons/ suggested weapon changes.
« Reply #30 on: September 21, 2012, 01:19:14 pm »
I've decided to bite the bullet and reduce the reserve shooter's damage down to 50%, from 75%.

This will be a step away from the direction of GM, but I'm going to favor how enjoyable the game is over ranked consistency in this case.

Offline GHOST

  • Member
  • *
  • Posts: 32
Re: OP Weapons/ suggested weapon changes.
« Reply #31 on: September 21, 2012, 01:21:45 pm »
That good

Offline bombs

  • Member
  • *
  • Posts: 85
  • happy trees
Re: OP Weapons/ suggested weapon changes.
« Reply #32 on: September 21, 2012, 03:06:15 pm »
I've decided to bite the bullet and reduce the reserve shooter's damage down to 50%, from 75%.

This will be a step away from the direction of GM, but I'm going to favor how enjoyable the game is over ranked consistency in this case.

#1

Offline Luvedragon

  • Full Admin
  • *****
  • Posts: 183
Re: OP Weapons/ suggested weapon changes.
« Reply #33 on: September 21, 2012, 04:48:49 pm »
I've decided to bite the bullet and reduce the reserve shooter's damage down to 50%, from 75%.

This will be a step away from the direction of GM, but I'm going to favor how enjoyable the game is over ranked consistency in this case.




Offline DrJack Posts Ponies C:

  • Member
  • *
  • Posts: 323
  • Dragons Dragons Dragons Dragons Dragons Dragons
Re: OP Weapons/ suggested weapon changes.
« Reply #34 on: September 21, 2012, 05:23:03 pm »
still 2op reduce to -25% plz

Offline Miaumon

  • Full Admin
  • *****
  • Posts: 547
  • I'm a QR code suck it
Re: OP Weapons/ suggested weapon changes.
« Reply #35 on: September 23, 2012, 11:43:39 am »
healing bullets plox

Offline Lucky Lucario

  • Member
  • *
  • Posts: 2
Re: OP Weapons/ suggested weapon changes.
« Reply #36 on: September 25, 2012, 06:12:45 pm »
A minigun spawn camping heavy is also pretty op.

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: OP Weapons/ suggested weapon changes.
« Reply #37 on: September 25, 2012, 09:50:42 pm »
Spawn camping is pretty lame in general, dunno if I'd say that's OP though because the same gun can be used away from the CP. Adjust your strategy as to when you run for the CP and how: don't just barrel through the middle of the CP to and from.

Offline Weeaboo

  • Member
  • *
  • Posts: 62
Re: OP Weapons/ suggested weapon changes.
« Reply #38 on: October 02, 2012, 01:18:10 am »
I'd love it if Heavies were all forced to use Shotgun and Fists.  It'd make for a much fairer game.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,424
Re: OP Weapons/ suggested weapon changes.
« Reply #39 on: October 09, 2012, 05:44:49 pm »
I've updated the prophunt config to add the proper removals/balancing changes for the new rust, blood, carbonado, and diamond botkiller weapons.

Additionally, I've merged in some changes from unlucky ducky's prophunt config (seeing how GM most likely uses it given Dark's enthusiasm about him updating it).

The relevant change that affects us: Self damage when using the heavy minigun has been increased to 2 from 1.75.

Hopefully that will make heavies a little more fair.

Also, if I missed out on some weapon and it's being allowed when it shouldn't be: please let me know!

Offline Weeaboo

  • Member
  • *
  • Posts: 62
Re: OP Weapons/ suggested weapon changes.
« Reply #40 on: October 09, 2012, 06:41:39 pm »
Thanks Void.  That oughta teach em.
If not, I just dunno what to do.

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: OP Weapons/ suggested weapon changes.
« Reply #41 on: October 10, 2012, 02:07:30 pm »
Thanks Void.  That oughta teach em.
If not, I just dunno what to do.

The grown up thing: figure out better strategies and become better at the mod. Adapt to the surroundings, as its often called.

Offline jay50jay

  • Member
  • *
  • Posts: 334
  • FaZe Clan Representative
Re: OP Weapons/ suggested weapon changes.
« Reply #42 on: October 10, 2012, 08:53:18 pm »
The grown up thing: figure out better strategies and become better at the mod. Adapt to the surroundings, as its often called.
Oh, daaaaaaaaaaaaamn.
"If you see a moose, just whip your dang out and start whackin' it. That kind of sexual confidence will´╗┐ get inside the moose's head." - Northernlion, June, 2012.

Offline Weeaboo

  • Member
  • *
  • Posts: 62
Re: OP Weapons/ suggested weapon changes.
« Reply #43 on: October 12, 2012, 07:08:07 pm »
The grown up thing: figure out better strategies and become better at the mod. Adapt to the surroundings, as its often called.
Can't help it when you do have a good spot but then a pyro finds you out and you're trying to run away to get some health and hide again.  Have you not played this mode before?  Obviously not.

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: OP Weapons/ suggested weapon changes.
« Reply #44 on: October 13, 2012, 01:02:27 am »
Troll response or do you really think I don't know/haven't played the mod before? I wouldnt be talking at all if I didn't play PH. Maybe when you leave your spot, you look ahead to see what lies there. Go into 3rd person if you need to in order to get a larger FOV. Maybe you don't head straight for the CP and instead try to grab some health packs.