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Messages - BLAKUboy

Pages: 1 2 [3] 4 5 ... 18
31
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 18, 2014, 08:45:59 am »
Cloud traps kills now
That took fucking long enough.

32
PropHunt Hell / Re: Suggested Propmenu Props
« on: March 17, 2014, 05:09:05 pm »
Get the penis motivator from Forest.
Eh, that's seems too much of an orange blob.

Quote
Shrink it down to character size
Not even an issue when fucking Merasmus is a prop.

33
PropHunt Hell / Re: Suggested Propmenu Props
« on: March 17, 2014, 02:06:18 pm »
I fully support the penis prop idea.

34
Trading Hell / Re: A suggestion to add to the Trading Hell rules
« on: March 15, 2014, 09:53:50 am »
Also, VSH/FF2 has a whitelist rule saying that capping's allowed
And people still bitch about that every time.

35
PropHunt Hell / Re: Remove Maps Feedback
« on: March 14, 2014, 08:10:50 am »
Those maps should have been removed 5 minutes after they were added.

36
Saxton Hell / Re: Map Rotation / Map Suggestions
« on: March 12, 2014, 09:02:10 pm »
How would you even do that?

37
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 10, 2014, 03:06:09 pm »
Might wanna strip to melee on Delay's Race minigame. Anybody with hitscan can easily hit the win buttons from the start. Also, Hale can still get onto the runners' side. I have no idea how though, I just know he killed everyone last round.

38
Deathrun Hell / Re: Aconian bug/problem
« on: March 10, 2014, 02:03:05 pm »
From what I can tell the one time it forced me to pick, it's just a suction thing. It's probably easy to counter with simple movements. Two fixes, one easy and one theoretically easy but I don't know shit about code. Easy one is put a killzone on the room Hale starts in after maybe 20-30 seconds or something. Theoretically easy one is have a trigger that selects a color without Hale having to be sucked into it. This one can also be at round start or can wait about 5-10 seconds.
Voidy would have to test how abuseable this issue is first though.

39
Deathrun Hell / Re: Aconian bug/problem
« on: March 10, 2014, 01:26:21 pm »
I fully believe the second set of Hale's choice doors should be automatic at the start of the round.

40
PropHunt Hell / Re: Rant Yo Shit Here.
« on: March 09, 2014, 12:53:36 pm »
What is that even supposed to be? Teenaged Shrek?

41
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 09, 2014, 12:52:37 pm »
Quiche's maps are terribly put together though. Most other maps people complain about atleast have something good going for them, but Quiches maps are just all around terrible and horribly put together.

42
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 08, 2014, 10:54:15 pm »
I humbly request we remove all maps ported by this Quiche faggot.

43
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 07, 2014, 04:46:35 pm »
Apparently there is a very rare bug on Cocainum where the trap before the Baby/Friday/Romney doors activates automatically and stays activated the entire round. This may also happen with the trap before the first choice doors? Clearly an exceptionally rare bug though so not a real priority.

44
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 05, 2014, 06:30:38 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=235159511

If you run along the right side of the cage trap, you can get stuck up here.

45
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: March 05, 2014, 03:30:29 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=235112808

You can get behind the wall of the HHH fart and get stuck.

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