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Messages - BLAKUboy

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241
PropHunt Hell / Re: "Dont kill friendly (prop)"
« on: March 13, 2013, 10:33:45 pm »
PropHunt is spr srs

242
General Discussion / Re: Sound suggestions
« on: March 12, 2013, 11:46:59 am »
"Magic *snortsnort*"

243
PropHunt Hell / Re: Solution for Exploding Binds.
« on: March 12, 2013, 11:24:30 am »
I could certainly get behind the delay thing. Losing points would do little to discourage some people from suiciding. Delaying the actual suicide, though, might actually get them to realize they can't do that anymore.

244
PropHunt Hell / Re: Crashes After Latest Update
« on: February 28, 2013, 08:23:03 pm »
So, like, the flamethrower particle in thirdperson is causing the crash? How does Valve break the stupidest of things?

245
PropHunt Hell / Crashes After Latest Update
« on: February 28, 2013, 08:00:33 pm »
So twice since the latest update I've tried to play PH. Both times I've crashed when trying to fly with the flamethrower. And apparently I'm not the only one who has crashed.
Is there a way to fix this?

246
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 28, 2013, 03:07:36 pm »
Headquarters just needs to die. Maze too.

247
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 23, 2013, 02:52:24 pm »
b1 doesn't have the problem for me. Weird.

248
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 23, 2013, 01:40:50 pm »
Did you change anything about that area between b1 and b2? And for the record, it happens to the paths to the old RED spawn too.

249
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 23, 2013, 12:25:58 pm »
It happens to other maps too, they just usually fix themselves on round change. No clue what causes it.

250
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 23, 2013, 11:17:44 am »
Minor issues, Marshii. The new maps are amazing.

251
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 23, 2013, 09:41:55 am »
I take it back, Lakeside is amazing to run on.

252
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 22, 2013, 10:36:40 pm »
Lakeside is also a very well put together map. I really don't have any suggestions for it. Though it would seem like hell to run on.

253
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 22, 2013, 10:12:58 pm »
Both songs seem a little short, in fact. But great choices regardless.

And for gameplay, I might suggest making the pumpkin patch accessible as well as opening up a bit more of the manor roof so as to give more running/pursuing options. Maybe close off the roof of BLU spawn so props can hide up there before the round starts without being spotted.
I also think the hallway with the Administrator painting and the waterfall(not the river) would be nice areas to open up, but that might be pushing it a teeny bit.
Regardless it should be a very fun map to play.

254
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: February 22, 2013, 09:56:23 pm »
>plays Manor Outside
>hears Forever Forest


Thank you Luve!!!! <3
Might suggest making it loop a little bit more, but it is wonderful.

255
PropHunt Hell / Re: Suggested Propmenu Props
« on: February 21, 2013, 03:47:30 pm »
So can we put that ghost particle fix in now? The stacking is beyond unbearable.

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