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Messages - Cube

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46
Freak Fortress Hell / Re: Lighting bolt hales
« on: February 03, 2014, 05:59:12 pm »
I think Bobo is trying to say that it shouldnt break shields, that it is an unfair advantage, and I agree. Lightning shouldnt take away shield since it hits everyone in the server.
say there are 5 demos in shields. The rage shouldnt  be equivalent to 5 hits

47
Freak Fortress Hell / Re: Boss Rotation
« on: February 02, 2014, 12:46:11 pm »
Is there any reasons that some hales take reduced damage?
ghost, happy mask salesman, slimer, etc.

48
Freak Fortress Hell / Re: Tron Med
« on: February 01, 2014, 08:06:12 pm »
I can't reproduce this. Are you sure it's having difficulty downloading some file for demo samedi?

It isnt a problem, it just downloads something for demosamedi everytime the set is picked.
Like I said before, there are problems with the hale  though.

Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.

49
Freak Fortress Hell / skyhigh resort
« on: February 01, 2014, 03:32:41 pm »
The cap does not exist

50
Freak Fortress Hell / Re: Boss Rotation
« on: February 01, 2014, 07:53:16 am »
Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.

51
Freak Fortress Hell / Re: Tron Med
« on: February 01, 2014, 07:51:52 am »
Does everybody have to download something for tron med every time it's that hale group
what is it anyways

This is true of demo samedi too

52
General Discussion / Re: Forum Introduction
« on: January 27, 2014, 09:45:24 pm »

53
Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 23, 2014, 05:21:36 pm »
Me and cube will "roughen" them up heh heh
i asked
they sed "no"

54
Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 21, 2014, 09:36:11 pm »
So if other server have it why dont we, thought we were 1337 over here


56
Freak Fortress Hell / Weeping Angel (and similar hales)
« on: January 20, 2014, 05:48:08 pm »
Me and plenty of other people all agree that these slow, long rage, teleporting hales are just terrible.
It's extrememely annoying to have to deal with a global rage every 1000 damage, especially when the server is full.
the pop ups especially are stupid and only scare 3 year olds.
I propose throwing these trash bag hales in the dumpster.

or give me a better reason why we have them?

57
Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 06, 2014, 06:58:29 am »
anathor possible idea for the ogrelord
http://movie-sounds.org/cartoon-samples/shrek-2001/this-is-the-part-where-you-run-away

"PLEASE SHREK(VOIDY) PLEASE MAKE THIS HALE!!!" -

58
Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 04, 2014, 11:02:22 pm »
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

 


who invited this guy

59
Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 04, 2014, 06:03:41 pm »
Some ideas for shrek hale sounds

For the hale music  - 


For when shrek gets backstabbed - http://www.moviesoundclips.net/sound-clip.php?id=559

for when shrek wins  - http://www.moviesoundclips.net/sound-clip.php?id=572

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