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Messages - hammer777

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Freak Fortress Hell / Re: Battalions Balancing
« on: February 08, 2015, 10:48:48 am »
what im mainly refering to here is for hales that cant run away and are only tele or slow hales. When you cant run then you can only fight and with a handful of battalion sollys swarming you and taking turns then there really isnt any way out but to hope you can get a rage in inbetween their rages or bend over and call it a day.

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Freak Fortress Hell / Re: Battalions Balancing
« on: February 07, 2015, 06:56:29 pm »
if theres a medic and the sollys switch between whos using rage then its close to impossible to kill any of them. You have to run away and wait for them to run out and rage them right when you come back. the rage should have some kind of lowering effect on the battalions to lower it donw to 3 or 4 hits rather than 5 or 6 when they are raged. that way slower hales would have more of a chance against hords of battalion sollys.

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Freak Fortress Hell / Battalions Balancing
« on: February 07, 2015, 06:23:34 pm »
Was wondering if there could be something that takes some of the defence boost away form the battalions while being raged. A few rounds ago, there was several soldiers running the battalions and the hale was stuck and could not fight them off. If some of o ll of the defence boost could be removed pon being raged then it would be fine but when raged, they just stand there and take a ton of hits whether its theirs or someone elses. Removing 40% of the buff on rage would be a bit more balanced.

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Freak Fortress Hell / Re: Boss Rotation
« on: January 25, 2015, 11:20:55 am »
Maybe give major crits jr faster rocket speed. I think that would be far for him.

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Freak Fortress Hell / Re: Garbage Hales
« on: January 12, 2015, 09:50:11 am »
Who was this pilot group and how big was the map? Cause whenever a competent person plays as this hale, people just consider the round as being done due to the hales amount of ammo, damage, and ease of movement. I play medic but i dont see how ubering a good player will help with this boss cause most of the time, the boss just rocket jumps away and then back once the uber finishes. If the rockets could be shot down by bullets or he wasnt allowed to rocket jump then that would be one thing, but even for pyros, they can only airblast so fast and he has plenty of rockets to spare. It would seem to me that this boss was build around the idea of having an already built team with classes and jobs already dictated before the round begins. For the most part, the server has some regulars but most of the time its full of random people and even regulars dont always work together. Its not about getting good, it needs to have something done to help the players who cant be promlglookatmydamageimsosick. I get that his health and crit rockets are supposed to seem daunting but i have yet to see a decent player go below 75% for him. The mobility, hp, rocket integrity, or any combination of the above could be altered to give less experienced players a chance. And im sure we are not the only ones who would like to see this boss balanced a bit more.

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Freak Fortress Hell / Re: FF2 regular trading cards
« on: January 01, 2015, 09:24:38 pm »
Im on a role today, making some more spells and i hope you all like em.




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Freak Fortress Hell / Re: FF2 regular trading cards
« on: January 01, 2015, 08:42:35 pm »
So was playing and decided to make some more cards cause fudge it! Why not? Started to make some magic cards to change it up a bit.




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Freak Fortress Hell / Re: Boss theme songs
« on: December 03, 2014, 10:29:14 am »
I found some good songs that would be pretty cool if they could be changed for some of the hales. Just suggestions

Phoenix Wright: [youtube]
[/youtube]

Megaman X: [youtube]
[/youtube]

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Freak Fortress Hell / Re: FF2 admin
« on: November 22, 2014, 10:11:49 pm »
What i meant by going smoothly is that it would be easier to improve the server and make the bosses and their attributes more balanced. There are probably many reasons why people dont post in the forums im sure, but the reason im posting now is because of that. That if there was an admin on, those glitches or the need of buffs or any other need for improvement could be taken down by that person. Its an alternative to people posting in the forums. More things that have been brought up are the melee damage of some of the bosses. Foxy hit me and did only 114 damage. Also Jason could use a buff because his hit does indeed mark a player for death but could use an increase in his melee speed because he swings so slow.
Edit: I apologize, i believe that who they were refering to that needed the increase in melee spead was jeff the killer

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Freak Fortress Hell / Re: FF2 admin
« on: November 22, 2014, 08:52:56 pm »
Regarding the original intention of this topic, i wanted to ask again if you could consider an admin to help keep the server going smoothly. The need for improved communication could be helpe with a person who is a regular on the server and whom can speak both with us and you to help facilitate proper communication regarding what players want and need. Basically i think that having an admin can help make the server better because they can listen to us about what we feel would mae the server better and talk to you about those ideas. also,  i have a post from a while ago asking for the improvement of the heisenburg boss to be upped n damage both for his melee and syringe gun but i never got a responce.

11
Freak Fortress Hell / FF2 admin
« on: November 22, 2014, 08:12:04 pm »
I know that there were admin applications sent in a while ago because of openings. Is there any way we could get a dedicated admin in our server who could monitor it and be able to speak for us to get things fixed. Theres a decent amount of people that are regulars and would like to see an admin on the server more often. Whether it be a new one appointed by the current admins or a veteran admin who would like to take the server and make it, the regulars, and the newcomers feel more of a part of the giant community that it inhabits. Im sure im not the only one who wishes to see more of the officials that take care of the community because ive heard it countless times by both regulars and newcomers. Please take this request into consideration and if need be, im sure many more players would be willing to testify and even offer both suggestions for admins and volunteer for said positions.

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General Discussion / Re: Five Nights in a nutshell
« on: November 21, 2014, 11:21:14 am »

 

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Freak Fortress Hell / Re: teamkilling with spells
« on: November 21, 2014, 09:43:05 am »
well apparently my stickies went off without me setting them off cause i know i didnt do it. They exploded right after a teamate used the pumpkin bomb spell and shot them right on top of me and my stickies. I guess i need to record a demo and post it.

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Freak Fortress Hell / teamkilling with spells
« on: November 15, 2014, 12:53:49 pm »
I was just on and played as demo, set up some stickies and waited for the boss to come. My team mate use the exploding pumpkins spell and threw it right under me, set it off, and killed me by using it to detonate my stickies and it counted as me killing myself. Is there any way that the spell can be altered so something like that doesnt happen?

15
Freak Fortress Hell / Re: FF2 regular trading cards
« on: October 20, 2014, 02:59:50 pm »
WELL TOO BAD! Now you are stuck with it.

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