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Messages - TheShip

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1
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 05, 2014, 03:30:33 pm »
I updated my map yesterday, now all bugs that could delay an entire round are fixed (I hope):

http://tf2.gamebanana.com/maps/183463

2
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 11, 2014, 06:34:13 am »
The water texture appears to be missing.


Oops I forgot to change the download link. Sorry for that, try again:
http://tf2.gamebanana.com/maps/183463

3
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 09, 2014, 12:26:42 am »
I just updated my map, now it's WAY shorter and easier:

http://tf2.gamebanana.com/maps/183463

Some changes:

- After the first ladder, the player go directly into the cave (6 traps removed)
- The disappearing platforms got nerfed.
- Reduced the speed of the spinning swords.

Some screenshots:

http://postimg.org/image/3qbs2libl/
http://postimg.org/image/ealpl6mtd/
http://postimg.org/image/juy6vtloh/
http://postimg.org/image/d5rnft0ch/
http://postimg.org/image/i5p3nr5z5/
http://postimg.org/image/a2qxcfldt/




4
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 04:35:30 pm »
Maybe that error because there were leaks in those builds? I might be able to help, don't know. Also fix that Overflow error, this is caused by too much objects in a visleaf. Remove that giant box of skybox around the levels and skybox where necessary. Some lighting could also be improved.


I'm editing my map right now. If you want to help me I accept, add me on Steam:
http://steamcommunity.com/profiles/76561198088605661/

5
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 08:59:11 am »
Please change that water texture into actual water, oh god,.
EDIT: Spectated around the map, was cool. It seemed VERY VERY BIG. I do also think a lot of textures should be improved on, also minigame was ugly. It's an okay map that's kinda cool.

About the water texture, when I first started creating the map. It was suposed to be the actual water texture, but when I tried to test it, it didn't work (it appeared as the skybox texture) so I had to change it.

And I must admit, I rushed when I was making the minigame.

6
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 06, 2014, 07:25:00 pm »
Hey I just finished my Deathrun map:
http://tf2.gamebanana.com/maps/183463

7
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 18, 2014, 04:56:15 pm »
I want dr_hell back.

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