Saxton Hell Forums

Server Discussion => PropHunt Hell => Topic started by: HipsterGlaceon on March 09, 2013, 11:45:42 am

Title: Solution for Exploding Binds.
Post by: HipsterGlaceon on March 09, 2013, 11:45:42 am
Okay, so exploding binds aren't griefing.

How about this, if someone kills themselves with a suicide/explode bind, they lose ranking points.

They lose points when they are killed by someone, but not when they kill themselves, how is that fair?

Discuss.
Title: Re: Solution for Exploding Binds.
Post by: Turkle on March 09, 2013, 11:47:06 am
Another thing to do would to have it delayed 5 seconds during the actual round. People can suicide but props have a much harder time of using it to be annoying.
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 09, 2013, 12:04:51 pm
i agree
Title: Re: Solution for Exploding Binds.
Post by: mongolian-bbq on March 09, 2013, 01:06:38 pm
Both sound like good solutions, maybe even use them together?
Title: Re: Solution for Exploding Binds.
Post by: Laura on March 09, 2013, 01:11:25 pm
Yeah.. I was thinking the same, I really like Glaceon's idea.
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 09, 2013, 04:56:36 pm
Is this actually going to happen then, admins?  :-*
Title: Re: Solution for Exploding Binds.
Post by: VoiDeD on March 09, 2013, 05:02:51 pm
We're considering it. It'd be nice to have everyone's opinion before we go through with any changes.
Title: Re: Solution for Exploding Binds.
Post by: Shooter` on March 09, 2013, 05:06:29 pm
Is the point loss one possible? As far as I knew the points were handled exclusively on GM's end. Also, instead of delaying the exploding bind for 5 seconds why not just block it the same way all the spectator commands are blocked?
Title: Re: Solution for Exploding Binds.
Post by: VoiDeD on March 09, 2013, 07:33:39 pm
The stats portion of the prophunt plugin is designed in a way where such a modification to points would be easy to implement.
Title: Re: Solution for Exploding Binds.
Post by: box on March 09, 2013, 07:35:36 pm
A suicide already counts as a death and therefore against your stats. Stop tweaking mod already and let it be.
Title: Re: Solution for Exploding Binds.
Post by: Marshii on March 09, 2013, 08:55:32 pm
I'd say this is all well and good but do ranks really matter to everyone? What about those who couldn't care less about ranks?

Also, sometimes people on blue decide to kill themselves with explode for one reason or another because of their own fun they're having with their friends. If this has to be implemented, only have it on red team.

But again, not everyone cares about rank.
Title: Re: Solution for Exploding Binds.
Post by: Shooter` on March 09, 2013, 09:17:18 pm
I'd say this is all well and good but do ranks really matter to everyone? What about those who couldn't care less about ranks?

Also, sometimes people on blue decide to kill themselves with explode for one reason or another because of their own fun they're having with their friends. If this has to be implemented, only have it on red team.

But again, not everyone cares about rank.

This is a good point but people can have reasons to explode on red that don't have to do with caring about ranks. No matter how little I try when I play, I know that my points are going to go up; the -2 from dying on red doesn't matter to me at all. I just don't have any fun (90% of the time) playing red. I'd rather spend the whole time dead (hence why I normally run into blu spawn or explode during setup only) and watch a video on youtube or reddit or something then go back to playing blu.

Also I don't really think box is talking about ranks - he's advocated removing them multiple times despite being rank 1; he, I, and other old regulars have talked a few times about how much more fun the server was before stats were implemented, although I can understand if the administration doesn't want to remove them. I would have a ton more fun playing on the server if I could even opt out, but that raises its own host of problems.
Title: Re: Solution for Exploding Binds.
Post by: jay50jay on March 09, 2013, 10:18:35 pm
It seems as if if someone is using an explode bind, they're doing it to fuck with people. I somehow doubt that someone trying to troll others is going to care about their rank. But what do I know, I almost never play Prophunt.
Title: Re: Solution for Exploding Binds.
Post by: Shooter` on March 09, 2013, 10:26:53 pm
It seems as if if someone is using an explode bind, they're doing it to fuck with people. I somehow doubt that someone trying to troll others is going to care about their rank. But what do I know, I almost never play Prophunt.

Most of the time you're right. If someone explodes mid-round they're doing it to prevent getting killed and they usually do it based on the person that saw them (EG, most server regulars have a distinctive unusual hat or hat/misc combo). And to my knowledge most of them don't really care about their rank, but I've only had that problem with one person, and in my mind if ther're going to that much trouble to prevent me from killing them, I've already won.
Title: Re: Solution for Exploding Binds.
Post by: box on March 10, 2013, 12:09:20 am
This leads back to the same old argument. If somebody wants to kill themselves (I hope in real life too), let them. It makes your job easier by having to kill less props and your team is 1 prop closer to winning.
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 10, 2013, 07:16:25 am
new unranked prophunt server go go go
Title: Re: Solution for Exploding Binds.
Post by: Marshii on March 10, 2013, 08:03:06 am
Just to add to my point before, also about only removing 1 point at a time, by the time they have been found they would have gained their survival bonuses anway so they make a 'profit' that round regardless should they care about ranks so I think you would have to make it a higher detriment and that would only piss people off. I know that if it is just me and 1 or 2 other close friends on a server, we just mess around and the hider or hunter usually ends up killing themselves for LOLs, is it really fair to penalise them as well as though being annoying?

On another note, is this really a huge issue? It happens to me maybe once every two weeks. Every week would be lying as it isn't consistent. Overall, does it really matter?

My solution for hunters is to pop the flare before running blatantly in their direction, that way at least you get the 'finished off'.
Title: Re: Solution for Exploding Binds.
Post by: box on March 10, 2013, 12:52:06 pm
On another note, is this really a huge issue? It happens to me maybe once every two weeks. Every week would be lying as it isn't consistent. Overall, does it really matter?

Likewise, I haven't seen anybody do this for a solid month at least.
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 10, 2013, 05:48:07 pm
joshy does it
:333
Title: Re: Solution for Exploding Binds.
Post by: box on March 10, 2013, 09:51:04 pm
Jeah we all fucking know Joshy does it. Only 1 givin a fuk is you, but you aint opening your eyes to read what I said rite, cuz I said "I haven't seen anybody do it," not "Joshy does it." Why the fuk u give so much shit about what the fuk Joshy does anyway? This topic aint about him its about faggots cryin over people hitting their explode bind.
Title: Re: Solution for Exploding Binds.
Post by: Marshii on March 10, 2013, 10:23:25 pm
I think there's a lot of unjustified hate going around and it interferes with a lot of stuff. It shouldn't have any bearing on whether or not patches are made to the mod.
Title: Re: Solution for Exploding Binds.
Post by: jay50jay on March 10, 2013, 10:47:11 pm
Jeah we all fucking know Joshy does it. Only 1 givin a fuk is you, but you aint opening your eyes to read what I said rite, cuz I said "I haven't seen anybody do it," not "Joshy does it." Why the fuk u give so much shit about what the fuk Joshy does anyway? This topic aint about him its about faggots cryin over people hitting their explode bind.
prety fukn thug
Title: Re: Solution for Exploding Binds.
Post by: Luvedragon on March 11, 2013, 12:25:03 am
Who uses it is irrelevant. Also, it wouldn't kill you guys to refrain from provoking certain members for once.

Yes, it is annoying to have lost a kill in the blink of an eye, and I certainly wouldn't be opposed to modifying suicides. I'm just not sure if I like the idea of changing how many points are lost by suiciding. On one hand, it would certainly make those who actually care about their points think twice about doing it, but on the other hand messing around with the points system that is already in place just doesn't seem right to me. Our server already has several things that make it preferable to play here rather than GM (big one being propmenu, but that's a discussion for another day).

As for a delay, I wouldn't mind that.
Title: Re: Solution for Exploding Binds.
Post by: Marshii on March 11, 2013, 06:30:52 am
I'm just not sure if I like the idea of changing how many points are lost by suiciding. On one hand, it would certainly make those who actually care about their points think twice about doing it.
As for a delay, I wouldn't mind that.

I agree, deducting points would have to be at least something like 5 for the person in question to stand a chance of making an overall point loss that round. The problem with that is, does killing yourself really justify that much of a loss?

A delay is definitely something I would 'second' so to speak. (How would it work? :P )
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 11, 2013, 08:27:50 am
If a person is going to kill themselves for the LAFF, they probably don't care about points. So  I'd say that would work pretty well, compared to the people who do it 4 da pointz being affected.
Title: Re: Solution for Exploding Binds.
Post by: VoiDeD on March 11, 2013, 04:33:42 pm
Alright so we have mixed opinions about a point reduction, how about the delay? What are everyone opinions about that?
Title: Re: Solution for Exploding Binds.
Post by: milligraham on March 11, 2013, 04:42:31 pm
Explode binds can be irritating, but i don't think they are a significant problem. They are frustrating to deal with because you lost an opportunity for a kill and a speed boost. Everyone knows that this is annoying. But, (for me at least) this happens so rarely that i can go weeks or months without ever seeing anyone doing this. The most common use of explode binds that I see is by players exploding for fun before the round begins. As box pointed out, on the occasions when props do suicide mid-round at least it's one prop closer to victory and they didnt put up a struggle. As of now I dont think this problem is big enough that it requires changes to be made, but I've got no problem with a solution like delayed suicides being implemented.

tl;dr annoying? yes. Changes needed? no/not yet
just my opinion on the topic
Title: Re: Solution for Exploding Binds.
Post by: Marshii on March 11, 2013, 04:55:01 pm
Explode binds can be irritating, but i don't think they are a significant problem..... This happens so rarely that i can go weeks or months without ever seeing anyone doing this. The most common use of explode binds that I see is by players exploding for fun before the round begins..... As of now I dont think this problem is big enough that it requires changes to be made, but I've got no problem with a solution like delayed suicides being implemented.

Completely agree. Plus, if it is annoying people so much that they think drastic changes need to be made, then I am slightly worried; it's one round of one game.

Again, if a change has to be made, delaying seems ok. What sort of time are we considering? I guess 'beta testing' so to speak would take forever to determine the best time. The problem is figuring out at what point people can see a prop and start running toward it, how long that takes and then take into account any speed boosts that they may have already accumilated.
Title: Re: Solution for Exploding Binds.
Post by: MrEskimoMan on March 11, 2013, 05:01:58 pm
IMO, there is pretty much no reason NOT to make it take points. The delay thing would then be pointless.
Title: Re: Solution for Exploding Binds.
Post by: box on March 11, 2013, 09:35:02 pm
I jus dunno why in the last 6 months, after playin this fuckin mod since prolly 2010, we have to change every fuckin little thing or at least petition it? If its this serious of an issue (its not), just make it a delay and call it a day. Holy shit I've never seen so many people upset over a game they join where the rules were set years before they even heard of the thing.
Title: Re: Solution for Exploding Binds.
Post by: VoiDeD on March 11, 2013, 10:45:44 pm
I jus dunno why in the last 6 months, after playin this fuckin mod since prolly 2010, we have to change every fuckin little thing or at least petition it? If its this serious of an issue (its not), just make it a delay and call it a day. Holy shit I've never seen so many people upset over a game they join where the rules were set years before they even heard of the thing.

Nothing wrong with a little discussion.
Title: Re: Solution for Exploding Binds.
Post by: Shooter` on March 12, 2013, 08:56:57 am
IMO, there is pretty much no reason NOT to make it take points. The delay thing would then be pointless.

Except I don't care if someone loses points or not, while I DO care if I get my kill or not. If someone's gonna explode it's because they know they can't get me, and while it IS one less prop that I have to kill, it's one that I already found and some of the time it's denying me a speed boost. If I have a 5 second window to kill them after I find them or something I'd much prefer that to them losing points.

As an aside, why not just say exploding mid round on red is an offense similar to griefing? I know everyone likes to hate on the SourceOP server but that's how it is over there and they don't seem to have problems with it. That way you don't need to mess with the code and an admin can deal with it should they be on the server. I don't think it happens often enough that an admin would have to be called every time.
Title: Re: Solution for Exploding Binds.
Post by: BLAKUboy on March 12, 2013, 11:24:30 am
I could certainly get behind the delay thing. Losing points would do little to discourage some people from suiciding. Delaying the actual suicide, though, might actually get them to realize they can't do that anymore.
Title: Re: Solution for Exploding Binds.
Post by: Bubby on March 12, 2013, 08:24:38 pm
Or just taking out suicide during the round, as there's really no reason for it, except to troll. For the delay, people could see they're going to get caught and die, push the button in advance, and then explode as the person comes.