Saxton Hell Forums

Server Discussion => Deathrun Hell => Topic started by: Whitepaw on March 23, 2015, 08:05:40 pm

Title: DR Wintervalley B.A.S.E Jumper breaks map
Post by: Whitepaw on March 23, 2015, 08:05:40 pm
Using a base jumper, I am able to skip most of the traps. There are a several more that are strafeable without, but a jumper makes them easier as well.
I think it needs a nerf.

http://www.youtube.com/watch?v=JlcQshiSzn0&feature=youtu.be (http://www.youtube.com/watch?v=JlcQshiSzn0&feature=youtu.be)
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: Fullmetal Soul on March 24, 2015, 05:25:15 am
It's mostly the design of the map that it makes it breakable. Not all maps are broken by base jumper. I think it would be nice to add a limit on how much time can you use it in the air.
Also, it's just one map. Unless more maps can be broken, I think this is not really an issue.
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: Whitepaw on March 24, 2015, 08:00:22 am
I meant for this map only. It's useful for other maps but breaks this 1 pretty easily.
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: VoiDeD on April 03, 2015, 07:48:35 pm
I've added a couple no-parachute zones in a few areas I felt were a little excessive, such as on the tram/lift things, and being able to skip the skeleton house trap.
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: BLAKUboy on April 10, 2015, 11:02:37 am
and being able to skip the skeleton house trap.
wat
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: VoiDeD on April 10, 2015, 12:50:12 pm
wat

19 seconds into Whitepaw's video.
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: BLAKUboy on April 10, 2015, 03:00:07 pm
I literally knew all of the uses except that one. Crazy.

Were those the only two spots you "fixed" or is there anything else I need to know?
Title: Re: DR Wintervalley B.A.S.E Jumper breaks map
Post by: VoiDeD on April 10, 2015, 03:33:28 pm
Just those two.