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Off Topic / Re: WE CRYENGINE 3 NOW
« on: August 10, 2012, 07:50:39 pm »
Even though it looks nice, why in ALL GAMES THE GRASS LOOKS LIKE SHIT. WHY. (the bottom part, you know, the geometry of the terrain)
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0:47 - 0:56 ''Open the door, get on the floor, everybody walks the dinosaur.''.
That is all.
http://www.youtube.com/watch?v=733O0xJDx8o#
Someone spends a lot of time on /b/Was thinking the same thing. Also this was an international cooperation, so..
HUEHUE
about the mario map consider removing it or removing the fireballs on the first trap it kills 90% of the peopleBad idea, people just don't seem to be patient and try to jump 2 at time, which result in a fail. Or don't time themselves. In either case, its the players fault, not the map.
Johnny Bravo
The problem with scout was pretty obvious.Pretty much answer me question/rant. Thanks.
We had to enforce a class restriction on it because the double jump was just way too useful and made other classes not worth playing. On top of that, the scout was capable of jumping over pretty much every trap without having to juke or do anything that required what can be construed as "skill" on deathrun. Couple this with the fact that donators can ignore class limits, and it led to a pretty bad "donate for a gameplay advantage" situation, which I absolutely hate.
Also for what it's worth, the medic's move speed was nerfed alongside the scout.
As for the pyro and heavy, I'm still mulling over what changes should be done to make them fair.
medic's move speed was nerfed alongside the scout.You can go faster with the weapon switch spamming like when scout's speed was first put in place.
As for the pyro and heavy, I'm still mulling over what changes should be done to make them fair.