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Messages - Marryth

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16
Freak Fortress Hell / Re: Teleporting to Minions/Duos
« on: December 23, 2014, 01:14:38 pm »
Today I've seen Femspy/Gentlespy Duo, specifically Femspy teleporting to Gentlespy.  Evil clown seems to still teleport to minions as well as I remember playing as him a few days back and teleporting to my one minion.

17
Freak Fortress Hell / Teleporting to Minions/Duos
« on: December 23, 2014, 12:57:00 pm »
Not sure if this has been addressed yet but some bosses that have the teleport option either when raging or holding rightclick/control/r tend to teleport to their own minions or their respective duo 80% of the time.

Would it be possible to implement a change that changed the targetting for teleporting to just red team players only?

18
Freak Fortress Hell / Abstract Spy Bork'd Server
« on: December 19, 2014, 03:41:57 pm »
I believe the Abstract Spy boss might be broken or quite bugged.

Started first round of the map as him and then went into third person using the command /tp while in a superjump, and it instantly crashed my client.  Then the rest of the server as I could tell had client crashes.

Map is arena_draft_b1

UPDATE:  As a second round began with someone else as Abstract Spy, it appears that anyone within viewing/rendering distance of him will crash.  This affects the boss as well if in third person.  It causes client crashes, not server crash.

19
Freak Fortress Hell / Re: minons and their guns
« on: December 10, 2014, 02:50:52 pm »
No-one likes it but if you're smart about it you can at least prolong it or prevent it.  When I get summoned as one I generally use it as an opportunity to speed the round along. 

That and someone generally is roaming around toward blue span anyways on boss rounds that involve The Administrator, Herobrine, or other similar bosses with gunions.

20
Freak Fortress Hell / Re: minons and their guns
« on: December 07, 2014, 12:11:29 pm »
Buff to minicrits.  To be honest, as soon as you see minions appear, you should expect them to be somewhat dangerous, and you should be more wary to focus on more than just the boss.

21
Submit Ban / Useless scout on FF2.
« on: December 06, 2014, 06:48:00 pm »
Player, Beast Boy [STEAM_0:0:61714873] is wasting a scout slot running around with Bonk and hiding in the corners of the map, contributing close to absolutely nothing.

Demo: https://www.dropbox.com/s/1acudgqbmv2penn/uselessscout_beastboy.zip?dl=0

22
Off Topic / Re: Long Anus Fucker
« on: December 06, 2014, 12:25:14 pm »
Nasty Ass Faggot.



How accurate.

23
General Discussion / Re: And few days after screamfortress 6
« on: November 02, 2014, 05:10:20 pm »
In reality, what Mango said.

Though this will just justify the idea that every single game ever eventually turns into a racing game.  See Crash Bandicoot, Mario, Spyro, Ratchet and Clank, Jak and Daxter, Pokemon, Yugioh (5D's), Grand Theft Auto, Grand Theft Furry, The Simpsons.... the list goes on and on and on and on.

But in all seriousness, if someone makes a /good/ map with all of the technical stuff worked out, and a valid game-mode, then I would love to see a karthell exist.  Until then it'll be abusing teleporters on the event map....

24
General Discussion / Re: And few days after screamfortress 6
« on: November 02, 2014, 12:59:57 pm »
Remove freakfortress and repleace it with kart fortress. there, everybody wins

Better yet, lets mix the two together.

25
Freak Fortress Hell / Re: Goomba hales into next life=death
« on: October 04, 2014, 02:03:35 am »
It's a feature; encourages reckless goombas when the boss is about to lose a life.  If you're the boss and you have lives, just keep an eye on the sky so you don't get stomped.

26
Freak Fortress Hell / Re: Possible Bug: Hale Teamkilling
« on: October 04, 2014, 02:00:36 am »
Rip 100k.

27
Freak Fortress Hell / Re: Team Switching
« on: September 27, 2014, 04:34:45 pm »
While the Team Switch makes it a little interesting, some bosses do not support the swapped teams. (See SCP [Sexually Challenged Spy], and Gentlespy)  Now some bosses like Tails or SCP-173 or any boss that doesn't really sponsor a team colour doesn't matter, but others like the ones listed.. could be a bit confusing if they aren't on fire, marked by snipers, pissed/came on, etc.

29
Freak Fortress Hell / Re: FF2 regular trading cards
« on: September 21, 2014, 10:51:01 am »
We need a new booster pack with the following:

Ujaya
Mel (aka Melonie, Faith, Fuse, Pink Tailed Scout Always Goomba'ing the shit out of you)
Classiclemons
CriticalChances
Marryth
Bgkiller
fr00p
Cube

30
Freak Fortress Hell / Re: Ujaya Hell!
« on: August 31, 2014, 03:41:46 pm »
Ujaya scout wat

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