Saxton Hell Forums
Server Discussion => Deathrun Hell => Topic started by: Knucklejoe on March 28, 2014, 10:11:52 pm
-
Found a few things on Pool Party that might need to be fixed.
1. Pyros can jump with flare guns to avoid a few traps by going along this side of the second pool. Might want to block that off or strip to melee.
http://steamcommunity.com/sharedfiles/filedetails/?id=243425460 (http://steamcommunity.com/sharedfiles/filedetails/?id=243425460)
http://steamcommunity.com/sharedfiles/filedetails/?id=243425414 (http://steamcommunity.com/sharedfiles/filedetails/?id=243425414)
2. This is the major one, hale can jump on one of these switches and jump over the wall into the runners area. Pretty sure a good flare jump could get a pyro into hales area as well. I took the last two shots on a personal server, but I did have a hale in the runners area just a few minutes ago.
http://steamcommunity.com/sharedfiles/filedetails/?id=243425552 (http://steamcommunity.com/sharedfiles/filedetails/?id=243425552)
http://steamcommunity.com/sharedfiles/filedetails/?id=243425605 (http://steamcommunity.com/sharedfiles/filedetails/?id=243425605)
http://steamcommunity.com/sharedfiles/filedetails/?id=243425640 (http://steamcommunity.com/sharedfiles/filedetails/?id=243425640)
-
Voidy fixed RED's getting over to Hale's side last I checked. He may not have thought to make the killzone apply to both teams.
-
Fixed both of those issues, thanks!