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Messages - Luvedragon

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31
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: June 18, 2014, 03:57:54 pm »
I present to you all, ph_campsite! Which totally didn't take a year to complete, nope

Map/config download

~Currently the timer is set to be 2 minutes 30 seconds of the actual round, may up it to 3 minutes if people feel that it's too short.
~There may or may not be map music (hint there's not)
~There may or may not be other secrets to the map (hint there are)
       -Is that a bloody Spy? Useless wanker, better go smack some sense into him

32
hate to break it to you, but only donators can enter in raffles

Only if the raffle is set to Donator only.


As for the sign in problem, could be a number of things. Did you try the standard "clear out your cache/cookies/other fun stuff"? Or perhaps steam could be trying to detect you are using a new device or something, check your email in that case. More information may also be helpful, such as when you press login does it keep you on steam, or bring you back to the Saxton Hell site? Stuff like that could help.

Also the current raffle just ended so

33
Freak Fortress Hell / Re: Garbage day
« on: May 22, 2014, 09:06:12 pm »
While we're at it, Namicott has a spot engies can build teleporters into that hale can't get to.

http://steamcommunity.com/sharedfiles/filedetails/?id=262510125

Unsure if it's both blue and red, but definitely the blue side can be done. It's the gated area in the building in front of spawn.

34
Freak Fortress Hell / Re: Garbage day
« on: May 22, 2014, 08:44:04 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=262506391
http://steamcommunity.com/sharedfiles/filedetails/?id=262506374
http://steamcommunity.com/sharedfiles/filedetails/?id=262506362

Yeah, here's some screenshots. The elevator stays open for a couple of seconds at the start of a round, and once it closes it doesn't seem to open again. The actual elevator doesn't crush anyone if it happens to move, just springs back up.

35
Dodgeball Hell / Re: Persistence Sr_Sinful
« on: May 10, 2014, 11:17:42 pm »
As if he ever uses his mic, or even has one, he always uses chat. The ear thing mutes voice not chat.

This has been fixed for a little while now. Muting someone through TF2 should also mute their chat.

Also, we are not going to ban someone based on just someone's word, we need some evidence as well. Especially when it seems like something that can be solved by muting them yourselves.

37
Submit Ban / Re: Spammer and general jerk in ZF
« on: April 26, 2014, 09:22:58 pm »
Added, thanks!

Next time, it would be very helpful to include a player's steam ID so we can ensure a quicker ban. Luckily I was able to find him. To find an ID, just go into console, type "status" without quotation marks, then copy and paste their steam ID in the list that appears in the console.

Also, muting a player through tf2 should also mute their chat.

38
Submit Ban / Re: Mr. Mundy | Abusing Donor privileges
« on: March 11, 2014, 08:37:39 pm »
Alrighty, I think this thread has run its course. We really don't need 20 people spamming the same thing. If the original poster has any questions or anything, they are free to message an admin about it.

39
Submit Ban / Re: [DJ]RainbowDash - General Overspam/Earrape
« on: March 08, 2014, 10:36:13 am »

40
Off Topic / Re: It Is Finished
« on: March 01, 2014, 04:03:13 am »
start9

41
Deathrun Hell / Re: dr_mario (DAMNIT KNUCKLEJOE & VOIDY AND OTHERS) [POLL]
« on: February 05, 2014, 02:23:22 am »
I have to agree, if we're gonna remove one of them, I'd rather keep B3. Map's one of the more easier ones in my opinion, so the fireballs add a little extra challenge. And they're really not that bad, just gotta keep to the middle of the platform.

42
Submit Ban / Re: Steepler greifing in Trade
« on: January 31, 2014, 01:07:48 pm »
I'm assuming when you say they were breaking one of the global rules, you are referring to the "Don't be a douchebag" rule. Generally that rule applies to players who are making the entire server uncomfortable, such as intentionally using racial slurs to provoke others or just in general being a huge annoyance. Going around hitting another player in the trading server does not really fall under this. There are plenty of ways to get around another player with godmode, the most effective being joining their team. There's also using pyro to airblast them, or going spy and using deadringer or another watch. Or perhaps sticky/rocket jump away. Regardless of what you do, you have to remember this is the trading server. There's really no winning/losing, nor much way to actually grief other players, as it is a server meant for trading.

43
Submit Ban / Re: Platform Trolls
« on: January 23, 2014, 05:42:51 pm »

44
Freak Fortress Hell / Re: Boss Rotation
« on: January 20, 2014, 12:12:36 am »
So, Dark Link seems to have a problem with the crossbow he gets from rage. If you have auto-reload on, and have the crossbow out, you will charge as the weapon tries to reload. Kinda makes it hard to play when you're randomly charging. Not sure if this is fixable or just something a player will have to remember to turn off autoreload or something.

45
General Discussion / Re: The Downfall of Tf2
« on: December 29, 2013, 02:39:20 pm »
Problem is, metal is free. You don't have to do anything to get it, other than play the game. There's very little use for it. Sure, you can craft a hat with 3 ref, but why pay 3 when you can buy two hats for cheaper? You can usually save anywhere between .33-1 ref, depending on how much you buy the hats for. Then the traded metal goes towards, say, buying a key. Which someone sells that person a key for 7 ref, and buys a key at a lower price, sells it for 7, and makes profit which will then eventually buy another key. See the problem? The metal isn't leaving the system, and if there's anything basic economics teaches, it's that more money makes it worthless.

We can blame it on Backpack or other pricing sources all we want, but the fact is that unless metal starts leaving, it's just going to become steadily worthless over time. And keys are pretty much worth 7 ref at this point, or at least they sell easily at 7

And I'm totally not one of those people who buys keys at 6.66 then sells them for 7 on OP successfully, nope, no way

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