Author Topic: Floatingcity  (Read 2034 times)

Offline BoBoBo-Bo Bo-BoBoBo

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« on: November 29, 2015, 04:53:03 pm »
Floatingcity needs a massive fix, when playing as survivor you can just jump off the map and respawn somewhere different on the map while taken only 10 fall damage, the map needs to fix this damage from 10 to like 60-70 damage, its completely unfair to zombies when chasing down a survivor allowing the survivor get away scott free while the zombies have to go back to there spawn just to go back to respawn somewere differently. Also due to this respawn thing for surivors its nearly impossible to chase down a ninja medic when he can just keep on falling off the map to respawn somewhere different on the map. This map needs to be fixed that makes it more balanced and to stop the abusive stuff of ninja medics
« Last Edit: December 02, 2016, 09:20:30 am by BoBoBo-Bo Bo-BoBoBo »

Offline Turret

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Re: Floatingcity
« Reply #1 on: November 29, 2015, 04:56:29 pm »
It is the same way with athletic demoknights, as if you manage to tar them, they can just jump off the map and respawn elsewhere while taking only a very small amount of damage. Killing people who do this and regain their hp is near impossible

Offline VoiDeD

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Re: Floatingcity
« Reply #2 on: November 29, 2015, 07:26:10 pm »
The teleport at the bottom of the map will always take survivors to a single room, so zombies could camp that in order to deal with players abusing this.

But I agree, it's pretty annoying that some perks (like juggernaut) allow you to abuse this and not take any fall damage at all, so I've increased the amount of damage players take when falling off the map by 50 (and it also goes through juggernaut's fall damage prevention, so they'll always take the 50 damage). Hopefully this should be enough.