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Messages - Calcium

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61
Dodgeball Hell / Re: The Hitchhiker's Guide to Dodgeball Map Making
« on: August 13, 2014, 04:32:03 am »
Also I'd reccomend VIDE instead of pakrat.

I personally use BspZipGui, but anything is better than pakrat TBH

I feel as if creating each block with nodraw and then going back and texturing each individual face is a good habit to get into early on.

Actually, you are better off using dev_measuregeneric01 on vertical brushes (walls, etc.) and dev_measuregeneric01b on horizontal brushes (floors, ceilings, roofs, etc.) and then texturing only after you have the map done as far as game play goes. I know a lot of people think that you are somehow optimizing your map by using nodraw on everything, but that is just an uneducated myth. For each individual brush model, only faces that touch a visleaf are compiled. The end result is something like this: https://developer.valvesoftware.com/w/images/0/0e/Optimize.jpg which means making sure that you have a nodraw texture in places where no texture is visible to the player is an exercise in futility since it will be removed all together due to the way that BSP works.

62
Off Topic / Re: robin williams died
« on: August 13, 2014, 03:26:20 am »
i don't get it.


It's based on an old copypasta from the website for people with 4chins. http://knowyourmeme.com/memes/john-is-kill

63
Off Topic / Re: robin williams died
« on: August 12, 2014, 01:52:09 pm »
apology for poor english
when were you when raben wellams dies?
i was sat at home watching Mis. Doublfir when susen ring

'raben is kill'

'no'

and you???

64
Trading Hell / Re: Map Rotation / Map Suggestions
« on: August 11, 2014, 12:51:50 pm »
http://tf2.gamebanana.com/maps/180293


Quote
Fixed all errors map.


There are massive texture errors in his screen shots (not sure if this is still a problem since it was updated 2 months later).

Quote
Removed all func_button on the map.


Or he could have not been lazy and made them trigger on hit.

Quote
More cringe inducing stuff


Tell you what, if enough people want this map in TF2 I will port it myself and do it right. I still have to finish fixing koth_garbage_day for someone else, but after that I can work on this.

65
Freak Fortress Hell / Re: Did You Know
« on: August 10, 2014, 03:11:10 pm »
or humped

Wait, I that was what you were doing all day...

66
Dodgeball Hell / Re: Dodgeball Channel on Youtube
« on: August 03, 2014, 02:10:26 pm »
I've actually been doing that exactly :I

Ah ok, one of the videos had a bit where you could see the mouse click on the playback button for the demoui so I kinda just assumed

The reason I ask for demo submissions is because I've grown accustomed to having a default format to the videos (certain resolution, framerate, etc.). I didn't want to bother people because MOST will not go through all the work needed to set up the correct format. I won't accept videos just due to the fact that sometimes it doesn't work well with my editing program + I prefer the settings to be the same. If you insist on sending me a video and not just a demo, then the only settings I use are resolution at 1280x960 (Normal 4:3), and have all the settings (Model, Texture, etc) at High/Very High. Include audio, and I'll probably make it quieter and add music. You don't really need to edit the video, but as long as it's not a 30-minute gameplay, it should be fine. If you have any other questions, let me know. I'll try to check on here more often :)

Sounds good, I usually record a day's worth of game play all at once and then cut it down to the interesting stuff. You said you had a frame rate that you prefer but you didn't state what it was, is 30 FPS okay?

67
Trading Hell / Re: Map Rotation / Map Suggestions
« on: August 03, 2014, 01:55:19 pm »
Code: [Select]
{
"classname" "func_button"
"hammerid" "6282032"
"OnDamaged" "servercommand,Command,sm_noclip 19216811,0,-1"
}

:|


Updated trade_minecraft_hans_a21 to trade_minecraft_hans_v36_sxh.
Added pkmn_ecruteakcity_v1 to the rotation.


I decompiled the map and found this http://calciumgaming.net/utils/ul/img/2014-08-03_11-52-32.jpg IDK if the infinite ammo plugin you have is a custom one for SXH, but you might want to remove this too if you haven't already.

68
Title says all

69
General Discussion / Re: Unfilter the word "Nigger" and "nigga"
« on: August 02, 2014, 11:26:08 pm »
i know this
i was just sayin
i can't have fun i'm sorry

this is really small that's what she said

70
General Discussion / Re: Admin Applications Now Open!
« on: August 02, 2014, 11:18:07 pm »

This kind of thing happens all the time, newfag
ᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚᅚ^friend


> calling people newfags
> not 4chins

also

> trying to fake green text
> BB color codes don't work

Please fix Voidy, k thx.

71
General Discussion / Re: Unfilter the word "Nigger" and "nigga"
« on: August 02, 2014, 02:40:29 pm »
there's not even enough activity on here to be entertained for 25d straight

reminder: because of the way smf works, it doesn't log time if you don't make an action at least every 15 minutes

It was a joke, I know how server side web applications work. In fact, around 15% of the code I work with on a daily basis is written in PHP (the rest is mostly Java and some C). Also, who said anything about entertainment? You just have to be enough of a no life neck beard to hit refresh at least once every 15 minutes to see if someone responded to your post. :P

* Goes back to mashing F5 while waiting for a response to his post *

72
General Discussion / Re: Unfilter the word "Nigger" and "nigga"
« on: August 02, 2014, 01:42:59 pm »
Look at that guy with 33 days. True dedication.

Filthy causal... You need at least 25 days online time a month to claim the no life neck beard achievement.

73
Freak Fortress Hell / Re: Ujaya Hell!
« on: August 01, 2014, 12:42:02 am »
Might need a Take-2 on that I WON GAAAME because of the demoman charge sound getting in the way :P

Demo files use your local game sounds for everything but voice, so if you added a custom charge sound for the demoman that was silent and then played the file back again it shouldn't be a problem.

74
Off Topic / Re: All hail Gaben
« on: July 31, 2014, 01:22:21 am »
this. the best fucking thing I have ever seen. WHY IS HIS FACE SO HIGH RES. HOW IS THIS POSSIBLE

I can see all of the pores on his face. I'm curious where the maker of that site found a pic of him that was 3328x1872 in size.

75
General Discussion / Re: Admin Applications Now Open!
« on: July 29, 2014, 01:39:49 pm »
Glad more people are applying; already sent in mine a while back.

Wut, is this some kind of joke that I'm not getting? The admin app form has been closed for since the 16th of June.

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