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Saxton Hell / Re: Saxton Hell #2's Eventual Retirement
« on: February 08, 2014, 02:55:47 pm »
Thats a damn shame. And FF2 is NOT better than regular VSH.
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If I learn how to use Hammer, I can make a glass box around the sentry so that it can't hurt people, if that'll help.A glass box. Why not just delete the sentry entity?
We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?The sentry gives too much power to the survivors. Period.
We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?The survivors will sure as hell enjoy it. But the zombies won't, just remove it.
zf_hideout Only leap scouts can get across, and unless people are paying attention it is possible to die before the round begins.
zf_yard: zombies can destroy the barricades keeping them in much quicker than the setup gives, gotta be ready on red team before the round starts
zf_fortress: same for leap scouts, but they're rarely successful on this map
zf_compound_b5: no barricades in this one, zombies can immediately leave spawn during setup and attack
I feel as though it's part of the map and aren't glitches. Usually due to poor design unless they were never designed with the perks in mind.
heheheh, no.
Custom content is 0% of the problem with fixing maps. Use BSPSOURCE (better than fukken vmex) to extract the content.
Anyways...Considering the map doesn't get nominated much (the same with b4), we might as well keep it in the rotation since people like Knucklejoe, Nurse Pinkamena and I like a challenge and don't want the map to play itself.Agreed. I still like playing the old-ass maps like forest, slay, horrors, and dust.
Every once in a while, people like to play old maps that are in the rotation because frankly, playing the same 12 maps over and over again gets boring... fast.
Looks pretty solid, a much needed makeover for the original, very boring map. The ladders are a great addition. I can't recommend too much without seeing it played a bunch, but there's a couple things I would mention.You see, I kinda of had a really shitty map to work with, so sorry if its not everything you expected. Some examples of what I mean by shitty:
-Can survivors jump onto the roof, or is there ye old invisible wall?
-Might want to up the HP for the porch, it disappears in just a handful of hits. At that point, it might as well not be there at all.
-Some boards on the windows for the second and third floors might be apropos
-It's still kind of a boring map, thematically. Just a simple building and little else. Perhaps playing with the room structure a bit, adding a basement level, or adding something new all together might spruce it up.
Either way, I highly appreciate you taking this task on. I'll go through all the maps and leave my thoughts on what could use some work.