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Messages - kisamelou23

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Trading Hell / Re: Trade_minecraft_shtupid door glitch
« on: March 30, 2013, 11:33:52 pm »
It was the spawn doors. Sorry I forgot to take screenshots.

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Trading Hell / Trade_minecraft_shtupid door glitch
« on: March 30, 2013, 06:00:21 pm »
I don't know if it only works if you're small but if you stand under the door it'll close on you and it wont open on either side i I don't think that the player is able to be pushed either. I've only tried it on the RED's side but it might also work on BLU's as well. I haven't seen anyone abuse it yet but it'd be better to fix it before that happens.

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Deathrun Hell / Re: Glitch on Sawmill
« on: January 26, 2013, 01:59:02 pm »
I only know of Horrors having the same thing sorry.

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Deathrun Hell / Glitch on Sawmill
« on: January 26, 2013, 12:30:55 am »
In the elevator area if someone stays behind and doesn't ride the elevator they don't have to do the mini game. I know that there are other instances like this on other maps (forgot their names) but I hope its fixable it's just really unfair for the hale. I don't know if the player can still hit the button to kill hale though if they jump down.

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Deathrun Hell / Minecraft Map glitch (B3 I think is part of its name)
« on: January 23, 2013, 11:18:28 pm »
I recently discovered this glitch in the sand trap that is held up by "wood pillars". When hale activates the trap a play can stand where the pillar was and take no damage so it would be great if you could fix that. I know it works for the big pillar but im not too sure if its the same for the others but I would imagine it being the same.

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