Saxton Hell Forums

Server Discussion => Saxton Hell => Topic started by: Graystripe on September 06, 2012, 06:32:45 pm

Title: What happened to Taunt Crits/Suggestion
Post by: Graystripe on September 06, 2012, 06:32:45 pm
First of all, what happened to Taunt Crits?

Second of all, would there be a way to make a crit market garden do like 1500 damage? It would make a different shovel to use besides the Escape Plan.

Sorry, didn't notice there was a server suggestions topic..
Title: Re: What happened to Taunt Crits/Suggestion
Post by: VoiDeD on September 06, 2012, 07:36:00 pm
Taunt crits broke due to the tf2 update. That should be fixed now, though!

As for your weapon suggestion, we'll see. It'd be nice to give the soldier a reason to use something that isn't the escape plan.
Title: Re: What happened to Taunt Crits/Suggestion
Post by: Rukrio on September 06, 2012, 08:27:41 pm
another underused weapon IMO that i swear by is the Disciplinary action.

idk how one would buff it, other than possibly increasing move speed with it out (but not to low hp escape plan levels), or making it's speed boost auto affect the soldier with it equipped as soon as he becomes last man standing
Title: Re: What happened to Taunt Crits/Suggestion
Post by: jay50jay on September 06, 2012, 08:39:09 pm
>weapon suggestion thread
Title: Re: What happened to Taunt Crits/Suggestion
Post by: Rukrio on September 06, 2012, 09:52:49 pm
>weapon suggestion thread

*points to his title, stating "village idiot" for now-obvious reasons*
Title: Re: What happened to Taunt Crits/Suggestion
Post by: bombs on September 07, 2012, 12:18:29 pm
gonna just say 1500 damage market gardener is a baaad idea

Title: Re: What happened to Taunt Crits/Suggestion
Post by: Rukrio on September 07, 2012, 06:06:45 pm
gonna just say 1500 damage market gardener is a baaad idea
>market gardener idea being bad when we have 1500 dmg goomba stomps that can do massive damage when chained.

what are you smoking? probably the same thing i was when suggesting the disciplinary action buff on this thread here instead of the weapons discussion thread.
Title: Re: What happened to Taunt Crits/Suggestion
Post by: bombs on September 07, 2012, 06:36:31 pm
goomba is harder to get, MG is easy. if you gave that much of a bonus to mg it would be op

this is of course coming from someone who spends all day on jump hell though. goombas are hard to get cause you have to land right on the collision box/hitbox whereas market gardener gives you a bit more range and in any direction so you dont have to be perfect. what that means is you can MG some one from the side rather than from directly above, making rocket jumping soldiers even more annoying to hale. keep in mind this would also massively increase the amount of rocketjumping soldiers, probably lots of guys with rocket jumpers and mantreads and MGs, and as fun as it is to do that im pretty sure it would get annoying really quickly

if you buff it i would say give it as much damage as a huntsman arrow or something but not 1500 damage.
Title: Re: What happened to Taunt Crits/Suggestion
Post by: Friskywolf on September 23, 2012, 04:47:08 am
Stood around as a heavy that day then right in the middle of a Brawl with Hale WTF NO CRITS!!!! OH SHIT MAH KNOCK BACK
Title: Re: What happened to Taunt Crits/Suggestion
Post by: Graystripe on September 23, 2012, 02:32:59 pm
I'm pretty good at jumping also, but I think with hale flying everywhere, no effect with the escape plan, and just in general things like that, this would be balanced. If you miss your Market Gardener, if you don't jump away fast enough, you could easily be dead. And if Rocket Jumper was still disabled, you could also run out of health quickly if there's not a medic in sight, due to the lack of HP on Arena/VSH maps.