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Deathrun Hell / Re: Class abilities
« on: May 31, 2012, 11:26:58 pm »
The spy no longer has the dead ringer since yesterday's update. I'm still considering if this is an okay change.
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I do like the idea of giving other classes perks. Balances things out.I think the engineer should have a special perk since I think he is useless in DR.
Like putting a special ability in Eureka Effect that makes him to teleport a little forward (basically teleporting right past a certain trap), but it can only be used once. Just thinking.
I like the idea of the scout keeping bonk, as it gives a strategic reason to use the class. Similar to how the pyro has flare jump.I think that it would be cool to add a little something for every class. Like maybe the Sniper's Bushwacka climb. That way there's no real best choice instead of it being that Pyro and Scout are superior to all other classes. Just a suggestion.