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Messages - h_twenty

Pages: 1 ... 10 11 [12] 13 14
166
Deathrun Hell / Re: Class abilities
« on: August 02, 2012, 11:39:01 pm »
Demoman ability -

   Demomen equiping the Chargin' Targe can have the stats that still come with the shield (admins may buff/nerf as they see fit), although the shield does not get it's charging ability.

Heavy ability -

   With the heavy's GRU, perhaps it can still have its old speed back, for the cost of a lower set health, e.g:Heavy has 300 health, heavy equips GRU, heavy now has 250 health. this does not mean that once the heavy is using the GRU as his current weapon he loses 50 health, I mean that when its in his loadout slots (when one equips it on the loadout screen/backpack screen), his max health will be 250.

Engineer ability -

   An engineer with the Southern Hospitality can activate a rage/boost where he gets a 100 hp boost for 20 seconds, and a speed boost. I was kinda hoping that the speed boost would be as fast as GRU heavies (if engineers actually are faster, then can it be faster than that? W/E, its up to you guys if you want the engi boost to make him faster than GRU heavies, if this ability even gets "published")To activate it - Taunt key/G

167
Trading Hell / Re: Why are collisions turned off?
« on: August 01, 2012, 03:28:56 pm »
If collisions are turned on, then this can enable two donators to troll, one gets a huntsman, and taunt locks the others. Plus, on the trade_plaza map, a donor with godmode could quite easily block the spawns. But I say TURN THAT SHIT BACK ON. TURN IT ON!

168
Trading Hell / The trading problem
« on: July 31, 2012, 06:50:10 pm »
I was selling some black paint, but I couldn't sell it on the trade server BECAUSE PEOPLE DON'T TRADE THERE, we just kill with (or without) godmode. I was thinking that somehow we could get that through some people's thick skulls... :X

Perhaps we could have 24/7 hugbox, but that would defeat the purpose of godmode....

169
Trading Hell / Re: Jay_'s Rep Thread!
« on: July 31, 2012, 06:47:15 pm »
10/10, I had some dirties, traded nicely, also was very polite during the trades.

170
Dodgeball Hell / Can we disable pushing players?
« on: July 25, 2012, 06:36:57 pm »
Because that has gotten people pushed off into the trigger_hurt (out of the map and into the kill zone) you can troll people by pushing them until the rocket goes for them. I just wanted to try and voice my opinion of the airblasting players disabled.

171
General Discussion / Re: Sound suggestions
« on: July 23, 2012, 06:40:45 pm »
its exactly 7 seconds, way to trigger the sound--> x gon deliver

172
FortWar Hell / Re: Teh glitched prop limit/counters
« on: July 23, 2012, 11:26:03 am »
Its very often now, like everytime I get on fw, a single prop counts for two props.

173
Off Topic / Re: Funny/stupid things said in game.
« on: July 22, 2012, 11:12:19 pm »
"Buying buds for 1.66 ref"
"i wanna b aadmn so i can ban u"
"Selling L4d2 for 3 ref"
EpicDarkShadowNinja:how do u get buds?
Teh Snoipeh: type exec lab in ur console open it with ~
EpicDarkShadow has left the game (disconnect by user)


174
Saxton Hell / Re: Lemons are op!
« on: July 22, 2012, 11:05:13 pm »
:>

175
FortWar Hell / Teh glitched prop limit/counters
« on: July 22, 2012, 07:57:24 pm »
When people place down (yes, people have been complaining about this) props, the counter counts a single prop as two, this should not be happening as far as I'm concerned. Maybe you can fix this? Or maybe this is a temporary glitch, either way, i iz mad.

176
FortWar Hell / Re: Map Rotation / Map Suggestions
« on: July 21, 2012, 03:07:48 pm »
Voidy

Any maps without a func_respawnroom in the respawn areas for teams should be deleted or have one added, I only say this because when people try to get the intel, then change their mind on which class they'll pursue the carrier with, it hinders their progress.

If you are good with Hammer Editor/Source Sdk, maybe you can add that yourself, if not, well shit.

177
General Discussion / Re: Censoring some words? :3
« on: July 21, 2012, 03:01:36 pm »
Kind black man ;3

178
FortWar Hell / Some things that would make people rage less.
« on: July 19, 2012, 08:24:16 pm »
Are you ready for a lot of bitching? OK; here goes:


Class restrictions don't apply in Fortwars, class restrictions SHOULD be applied, there have been times where the opposing team/my team have gone on a full blown scout barrage. Other times its been a heavy onslaught. And even times where engineers would just gun down your whole fort with wranglers then start going heavy again. I was really hoping that maybe we can do we can have: 2 scouts, no limit on soldiers, 2 pyros (because pyros can burn through props you have set down), 2 Demomen (Demomen can completely decimate a fort in seconds with the sticky launcher), 2 Heavies (Same story with demoman but also applies with the players in the forts), 3 Engineers, Medics shouldn't have a limit, 3 snipers (If a team has like 4 snipers, then it is doomed to lose, most of the time these snipers don't hit their targets, but when they do, its a massacre, spies don't need a limit.

179
Zombie Hell / Weapons that let people troll
« on: July 19, 2012, 03:19:28 am »
Trolls can use Atheletic with Blutsauger medic and can run around and drag the round on endlessly - Voidy, please either nerf that shit or get rid of it.

180
Trading Hell / Re: God mode
« on: July 18, 2012, 06:00:41 pm »
Actually, if you don't feel like getting donors ruin your precious time, don't go attacking people.

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