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Trading Hell / Re: [Poll] Should we reduce the time for maps?
« on: August 05, 2014, 03:19:05 pm »ITS A TRADE SERVER, DO SOME TRADING.I can't trade my shekels if the map has been on too long.
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ITS A TRADE SERVER, DO SOME TRADING.I can't trade my shekels if the map has been on too long.
personally, walking down hallways gets extremely frustrating when someone edges my character several centimetersThis
I don't see much reason to have 2 of essentially the same map in rotation, so I'll keep the night version in for now. If you want to make the next version a little lighter, that'd be good.
I think it might be a little too dark, but I'll toss it into rotation to see how it goes.I don't think its too dark, but a few people have been complaining about that so I guess it'd be great if you could also add the day version (seriously though, don't remove the night one, I like it :/ ).
Updated zf_cliff_v2_6 to zf_cliff_v3.
Amazing ! Good job implementing some of my ideasWell I never got to put those in zf_cliff, as I was doing the main work about 6 months ago, I was only touching it up. But in zf_stinks, I can add them. Right now, I am working on another structure where survivors can hold out.
Can't wait to see the map and post a review !
I personally like the night version as turning of the lights will give survivors and zombies alike more of a challenge as both will be harder to find.
I'm assuming you'd rather we added the non-day version? Since zombies and all.Well I thought some people may not like the night version, that they'd prefer to stick to the day-timed one like the previous version, so I suggested both versions. The day version is exactly the same as the night one, but just during the day. If you think its unnecessary, then I guess only add the night one (cliff_v3).
Wut, is this some kind of joke that I'm not getting? The admin app form has been closed for since the 16th of June.
So lets talk about zf_stinks:Alright, well this is how I'll try to do it.
-What's this place ? (ex: Lab, industry, coffee shop, hotel, etc...)
-What story will this map tell us ? (Survivor trying to run and escape ? Barricade themselves in shelter ? Put an end to the zombie plague ? etc..)
These are 2 questions that we need answered.
Welcome back h_twenty !Nonsense, none of those ideas are stupid! I will try to implement them to the best of my abilities, once I boot up hammer, I'll compile and take screenshots of what I've done so far.
Good idea, revamping some old maps ! They certainly need a good paintjob !
So far, what was missing ?
Ideas:
-Air vents
-Secret room (people loves them)
-Redo the little shed near the primary building (never saw anyone holding there... Maybe you could make some nuclear shelter ?)
-Conga dancing Club ? (Something crazy like in zf_farmfield from that old Kermit)
-Electrical cabinet. Need to bind "use" to trigger it, allowing you to switch on/off the lights in a building.
(yes, I've got MOAR stupid ideas to allow players to interact with the environment. Don't know how much work this needs or if you have the knowledge to do it)