Saxton Hell Forums

Server Discussion => Deathrun Hell => Topic started by: Wizzy on September 11, 2012, 04:44:29 am

Title: Removal of ghosts on certain maps
Post by: Wizzy on September 11, 2012, 04:44:29 am
It may just me being a grumpy regular, however on maps like trollrun and hotdesert with the guessing traps, it really strikes a nerve when people who are already dead tell someone which way is safe, and I personally would appreciate having ghosts removed for these maps, trollrun in specific.
Title: Re: Removal of ghosts on certain maps
Post by: VoiDeD on September 11, 2012, 09:22:38 am
It may just me being a grumpy regular, however on maps like trollrun and hotdesert with the guessing traps, it really strikes a nerve when people who are already dead tell someone which way is safe, and I personally would appreciate having ghosts removed for these maps, trollrun in specific.

I don't like the idea of removing ghosts just because of a few foul eggs. It could be argued that dead players could also lie to alive players to try to trick them into going to the wrong path/side.
Title: Re: Removal of ghosts on certain maps
Post by: Rukrio on September 14, 2012, 05:53:05 pm
I don't like the idea of removing ghosts just because of a few foul eggs. It could be argued that dead players could also lie to alive players to try to trick them into going to the wrong path/side.
It may just me being a grumpy regular, however on maps like trollrun and hotdesert with the guessing traps, it really strikes a nerve when people who are already dead tell someone which way is safe, and I personally would appreciate having ghosts removed for these maps, trollrun in specific.

or you can make them like Breakpoint gaming did back when i played gmod's deathrun, as they encountered some 'exploits from beyond the grave': make the ghosts be unable to stand on or have contact with stuff that is a part of a trap. i think they are all considered entities or something.