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Topics - Whitepaw

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46
Deathrun Hell / vsh_dr_bank_v1 and vsh_dr_forest_b7 exploits
« on: October 28, 2014, 06:15:00 pm »
Bank:
Players are able to find the wrench in spectate mode. Not sure if it was ment to be exploited or not.




Forest:
Two quick videos on exploiting a trap. Once you are up there, you are safe from motivator and unless you drop down and die, you can sit up there forever.



47
Deathrun Hell / vsh_dr_dev_v2 Motivator bug?
« on: October 27, 2014, 08:49:24 pm »
The motivator for this map will stop at the next trap if the skulls trap is used. Otherwise it works as intended.


48
Deathrun Hell / Possible vote kick or faster AFK kick timer?
« on: October 19, 2014, 10:19:22 pm »
On certain maps that don't have a motivater, players can leave spawn and just sit there. Had to do so now. Had to wait 6 minutes before next round. RTV does work but we shouldn't have to RTV a whole map just because of one person. Being able to vote kick or have the AFk timer be a bit faster would be nice.

49
Deathrun Hell / vsh_dr_dust_b3_fixed Motivator bypass
« on: October 08, 2014, 11:14:55 pm »
Finally got someone to show me how to do it. Here is how to get behind the motivator.


50
Deathrun Hell / vsh_dr_castle_steveh_2c motivator bypass
« on: October 07, 2014, 06:15:56 pm »
I have found a way to get around the Teddy Roosebelt motivator. Using the trap that goes up and down, if you get somewhat lucky and get stuck using the B.A.S.E Jumper or at least be on it going down, you can essentially wait and allow the motivator to go past. After getting unstuck you can then stall indefinitely until the round end. I have yet to try it without being stuck so I will report when it comes up again.

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