Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 111112oo

Pages: 1 ... 3 4 [5] 6 7 ... 17
62
General Discussion / Re: Strange Farming Server?
« on: December 01, 2014, 11:46:14 pm »
No, bad idea. I want slender fortress 2 hell. Or szf: https://forums.alliedmods.net/showthread.php?p=1467101?p=1467101

63
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: November 23, 2014, 03:11:17 pm »
Removed ph_grassland_v2 from the rotation.
shit fuck
people are way too picky

65
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 05:20:55 pm »
Does the map have custom music or a hidden music button
It plays music at the beginning.

66
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 02:45:20 pm »
About the water texture, when I first started creating the map. It was suposed to be the actual water texture, but when I tried to test it, it didn't work (it appeared as the skybox texture) so I had to change it.

And I must admit, I rushed when I was making the minigame.

Maybe that error because there were leaks in those builds? I might be able to help, don't know. Also fix that Overflow error, this is caused by too much objects in a visleaf. Remove that giant box of skybox around the levels and skybox where necessary. Some lighting could also be improved.

67
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 07, 2014, 06:18:53 am »
Hey I just finished my Deathrun map:
http://tf2.gamebanana.com/maps/183463

Please change that water texture into actual water, oh god,.
EDIT: Spectated around the map, was cool. It seemed VERY VERY BIG. I do also think a lot of textures should be improved on, also minigame was ugly. It's an okay map that's kinda cool.

68
Dodgeball Hell / Re: DBS_Pacman
« on: November 01, 2014, 05:13:42 pm »
The block bullets texture blocks rockets.

69
General Discussion / Re: Every map has purple skies?
« on: October 18, 2014, 09:51:36 pm »
It's a halloween plugin thing that's cool.

70
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 07:00:36 pm »
If it's not broke, don't "fix" it.


The one thing that you're overlooking is that the people giving these suggestions have played WAY more prophunt than you and are WAY more experienced in how the game works.

Just to be completely blunt and say it,

If you don't take the recommendations seriously from people who are WAY more experienced in prophunt than you, your map is NOT going to last.

Sure, you want to try 3 CPs on prophunt. Don't. It's not broken, don't "fix" it.

The only thing that leaving 3 CPs on the map tells us is that you're too lazy to delete the extra CPs and want to call it a "feature" that we may eventually remove ourself IF the map is even kept in rotation.

You may like to just copy a cp map exactly, throw a few more props in it, then call it a prophunt map. This does NOT make a good map.
I didn't try to fix anything by leaving in the 3 cps. I wanted to try include some gameplay changes.
Uh, no it doesn't, I can easily delete the cp's, i choose not to as i want the 3 cp's in, I haven't seen them make gameplay worse, so I'm not changing them until I see such thing happen. Also if you edit it. And that's pretty much how prophunt edits are made so I don't see how that description makes my edit a bad map. Examples: Ph_sawmill Ph_manor_event ph_manorgrounds, old ph_grassland, ect.

71
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 05:34:11 pm »
"I find them annoying" and this should matter why? You are making a map for the community, not for yourself. Everyone liked the zelda music. Sure some people didn't but they had the option to just snd_restart and it would stop the music. What gives you the authority to just come here and change this? You have 21 hours logged in prophunt; not enough to justify coming in and changing a map that was perfectly fine as well as trying to change the balance of PH. If you want to make this change you need to work with us rather than be stubborn. Even still I don't think grassland_a1 should be removed. As glaceon said: why fix it if it isn't broke.
I didn't remove the zelda music, but I didn't add it. My map is not an edit of ph_grassland, it is a re conversion of cp_grassland to ph. The reason I left in 3cp's was because I wanted to try something different from all the other prophunt maps that I thought would work well, I don't see why I'm not allowed to do this, include a thing thats's different from the original. ALSO I HAVENT SEEN THE 3 CPS ABUSED SO STOP COMPLAINING ABOUT THEM, i'll be fine with those complaints if they are able to abuse it and have been abused, but that hasn't happened yet. EDIT: there will be 2 music buttons, but I'm entirely unsure on what to make them play, a 4min song? 3mins? The zelda song + another? I don't know. Also these music buttons will be harder to activate.

72
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 02:38:23 am »
I like the feel of the new grassland map, and I was informed that the satellite will move back down (as well as the damn beer bottle prop being removed). However, I think that the 2 extra control points are skewing the favor towards the props too much. Perhaps put a larger med pack in those areas? Also no music button?? Or is it just in a different area?

Edit: I also don't think that the original grassland should be removed. It simply has too much nostalgic value to a large amount of the player base. Well at least the older player base. It really wasn't in need of such a drastic change.

I have not seen any abuse or problem with the 3cps, they will stay until a problem with them becomes present. There are no music buttons, I find them annoying, listen to your own music.

74
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 10, 2014, 10:09:00 pm »
Ok so I have finally got around to making a few changes to this map which take it to V1, I've added props, new passage ways and removed a music button to reduce file size. Pulsing lighting has also been removed in an attempt to improve frame-rate.

The config has also changed to V1!

You can find both here;

https://www.dropbox.com/sh/fhj2y7tbysiui31/AABqHWfeQlCpgvNjO905Bg35a

PLEASE, fix the leaks, it makes the lighting much worse. If you don't know how to locate leaks, follow these steps: In Hammer, click the map button, and click load pointfile AFTER compiling, click yes. A red line will appear. That's a leak, compile again, repeat, if a file browser comes up, there are no leaks.

75
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 02, 2014, 04:20:55 am »
I have updated ph_grassland
https://www.dropbox.com/s/fmycy3ifydh781h/ph_grassland_v2.rar?dl=0
CHANGELOG: More spots, more props.

Pages: 1 ... 3 4 [5] 6 7 ... 17