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Messages - 111112oo

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31
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: October 17, 2015, 07:21:50 pm »

32
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 30, 2015, 03:26:03 am »
Add dr_simpsond
dr_simpsons is a kinda broken map that's really easy to rush due to how small the traps are.

33
Trading Hell / Re: Map Rotation / Map Suggestions
« on: September 22, 2015, 07:32:29 am »
http://tf2.gamebanana.com/maps/187408

the meme man supreme is back

34
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 21, 2015, 10:27:40 pm »

36
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 18, 2015, 02:22:14 am »

37
Deathrun Hell / Re: Music Rooms
« on: September 06, 2015, 04:34:05 am »
what does custom content have to do with any of this?
anyways voidy already fixed the office easteregg yesterday.

38
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: September 02, 2015, 03:39:09 am »
dr_orange

http://tf2.gamebanana.com/maps/187142

only decent new map in the new set of maps on gamebanana,
do not bother adding the rest

39
Deathrun Hell / Music Rooms
« on: August 28, 2015, 05:59:02 am »
It really sucks that the music rooms on Office and Egypt have been blocked by killzones on the server, they are really fun to try to achieve. So here are some suggestions to make them accessible again.

1. vsh_dr_office_v2
- A fix for this one could be to have the killzones activate as the motivator passes the area, very much like what was done with delay b2. This one is pretty much the essential music room and I really want to see it added.

2.vsh_dr_egypt_v4
- Not sure if this one is possible to do, however the solution would be to have the button with the name of "pit_button_activate" which activates relay "pit_button_relay"disable the killzone in the first pit (where the music room is) , that mentioned button enables a teleport for people to escape from the pit, and besides, when the motivator reaches the end of the map, everyone is killed. This would add an element of teamwork to the easteregg, having one person activate the button to disable, and 1 person to wait around and fall in the pit, (and press the button that unlocks the room)

Thanks.

40
Trading Hell / Re: Map Rotation / Map Suggestions
« on: August 22, 2015, 03:44:15 am »

41
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: August 16, 2015, 04:30:02 pm »
http://tf2.gamebanana.com/maps/182962
dr_bank update,
fixes crashing

43
Deathrun Hell / Re: [MAP IN DEV] VSH DR RUNOFF
« on: July 24, 2015, 10:25:02 pm »
Really suprised to see the map finished and on the server this quickly. Really good map.

44
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: July 08, 2015, 03:13:37 am »
Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.
it's just a secret extra button that needs to be pressed to unlock the music buttons.

45
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: July 02, 2015, 09:32:59 pm »

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